diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp index 5151377ce..fc2ab41a7 100644 --- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ice_cavern.cpp @@ -19,42 +19,105 @@ void RegionTable_Init_IceCavern() { areaTable[RR_ICE_CAVERN_BEGINNING] = Region("Ice Cavern Beginning", SCENE_ICE_CAVERN, {}, { //Locations LOCATION(RC_ICE_CAVERN_ENTRANCE_STORMS_FAIRY, logic->CanUse(RG_SONG_OF_STORMS)), + LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()), }, { //Exits - Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), - Entrance(RR_ICE_CAVERN_MAIN, []{return Here(RR_ICE_CAVERN_BEGINNING, []{return logic->CanKillEnemy(RE_FREEZARD, ED_CLOSE, true, 4);});}), + Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), + Entrance(RR_ICE_CAVERN_HUB, []{return Here(RR_ICE_CAVERN_BEGINNING, []{return logic->CanKillEnemy(RE_FREEZARD, ED_CLOSE, true, 4);});}), + Entrance(RR_ICE_CAVERN_ABOVE_BEGINNING, []{return false;}), }); - areaTable[RR_ICE_CAVERN_MAIN] = Region("Ice Cavern", SCENE_ICE_CAVERN, { - //Events - EventAccess(&logic->BlueFireAccess, []{return logic->IsAdult;}), - }, { + areaTable[RR_ICE_CAVERN_ABOVE_BEGINNING] = Region("Ice Cavern Above Beginning", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER, []{return logic->CanUse(RG_IRON_BOOTS);}), + Entrance(RR_ICE_CAVERN_BEGINNING, []{return true;}), + }); + + areaTable[RR_ICE_CAVERN_HUB] = Region("Ice Cavern Hub", SCENE_ICE_CAVERN, {}, { //Locations - LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire() && logic->IsAdult), - LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS)), - LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->BlueFire() && logic->CanKillEnemy(RE_WOLFOS) && logic->IsAdult), - LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->BlueFire()), LOCATION(RC_ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, logic->HookshotOrBoomerang()), - LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->BlueFire() && logic->HookshotOrBoomerang()), - LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->BlueFire() && (logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)))), LOCATION(RC_ICE_CAVERN_HALL_POT_1, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_HALL_POT_2, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_1, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_2, logic->CanBreakPots()), LOCATION(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, logic->CanBreakPots()), - LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire() && logic->IsAdult), - LOCATION(RC_ICE_CAVERN_LOBBY_RUPEE, logic->BlueFire()), - LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, logic->IsAdult), - LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, logic->IsAdult), - LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, logic->IsAdult), - LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))), - LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))), - LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->BlueFire() && (logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG))), - }, {}); + }, { + //Exits + Entrance(RR_ICE_CAVERN_BEGINNING, []{return true;}), + Entrance(RR_ICE_CAVERN_MAP_ROOM, []{return logic->IsAdult;}), + Entrance(RR_ICE_CAVERN_COMPASS_ROOM, []{return logic->BlueFire();}), + Entrance(RR_ICE_CAVERN_BLOCK_ROOM, []{return logic->BlueFire();}), + }); + areaTable[RR_ICE_CAVERN_MAP_ROOM] = Region("Ice Cavern Map Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(&logic->BlueFireAccess, []{return true;}), + }, { + //Locations + LOCATION(RC_ICE_CAVERN_MAP_CHEST, logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_FROZEN_POT_1, logic->CanBreakPots() && logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_MAP_ROOM_LEFT_HEART, true), + LOCATION(RC_ICE_CAVERN_MAP_ROOM_MIDDLE_HEART, true), + LOCATION(RC_ICE_CAVERN_MAP_ROOM_RIGHT_HEART, true), + }, { + //Exits + Entrance(RR_ICE_CAVERN_HUB, []{return true;}), + }); + + areaTable[RR_ICE_CAVERN_COMPASS_ROOM] = Region("Ice Cavern Map Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(&logic->BlueFireAccess, []{return true;}), + }, { + //Locations + LOCATION(RC_ICE_CAVERN_COMPASS_CHEST, logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_FREESTANDING_POH, logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_GS_HEART_PIECE_ROOM, logic->BlueFire() && logic->HookshotOrBoomerang()), + }, { + //Exits + Entrance(RR_ICE_CAVERN_HUB, []{return true;}), + }); + + areaTable[RR_ICE_CAVERN_BLOCK_ROOM] = Region("Ice Cavern Block Room", SCENE_ICE_CAVERN, { + //Events + EventAccess(&logic->BlueFireAccess, []{return true;}), + }, { + //Locations + LOCATION(RC_ICE_CAVERN_GS_PUSH_BLOCK_ROOM, logic->HookshotOrBoomerang() || (ctx->GetTrickOption(RT_ICE_BLOCK_GS) && logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS))), + LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_1, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG)), + LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_2, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG)), + LOCATION(RC_ICE_CAVERN_SLIDING_BLOCK_RUPEE_3, logic->CanUse(RG_SONG_OF_TIME) || logic->CanUse(RG_BOOMERANG)), + }, { + //Exits + Entrance(RR_ICE_CAVERN_HUB, []{return true;}), + Entrance(RR_ICE_CAVERN_BEFORE_FINAL_ROOM, []{return logic->BlueFire();}), + }); + + // this represents being past the red ice barricade, not just past the silver rupee door + areaTable[RR_ICE_CAVERN_BEFORE_FINAL_ROOM] = Region("Ice Cavern Before Final Room", SCENE_ICE_CAVERN, {}, { + //Locations + LOCATION(RC_ICE_CAVERN_NEAR_END_POT_1, logic->CanBreakPots() && logic->BlueFire()), + LOCATION(RC_ICE_CAVERN_NEAR_END_POT_2, logic->CanBreakPots() && logic->BlueFire()), + }, { + //Exits + Entrance(RR_ICE_CAVERN_BLOCK_ROOM, []{return logic->BlueFire();}), + Entrance(RR_ICE_CAVERN_FINAL_ROOM, []{return true;}), + }); + + areaTable[RR_ICE_CAVERN_FINAL_ROOM] = Region("Ice Cavern Final Room", SCENE_ICE_CAVERN, {}, { + //Locations + LOCATION(RC_ICE_CAVERN_IRON_BOOTS_CHEST, logic->CanKillEnemy(RE_WOLFOS)), + LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->CanKillEnemy(RE_WOLFOS) && logic->IsAdult), + }, { + //Exits + Entrance(RR_ICE_CAVERN_BEFORE_FINAL_ROOM, []{return logic->CanKillEnemy(RE_WOLFOS);}), + Entrance(RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER, []{return logic->CanKillEnemy(RE_WOLFOS) && logic->CanUse(RG_IRON_BOOTS);}), + }); + + areaTable[RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER] = Region("Ice Cavern Final Room Underwater", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_FINAL_ROOM, []{return logic->CanUse(RG_BRONZE_SCALE);}), + Entrance(RR_ICE_CAVERN_ABOVE_BEGINNING, []{return logic->CanUse(RG_IRON_BOOTS);}), + }); #pragma endregion #pragma region MQ @@ -64,9 +127,16 @@ void RegionTable_Init_IceCavern() { LOCATION(RC_ICE_CAVERN_MQ_ENTRANCE_POT, logic->CanBreakPots()), }, { //Exits - Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), + Entrance(RR_ICE_CAVERN_ENTRYWAY, []{return true;}), //It is in logic to use a pot to hit the toggle switch here. - Entrance(RR_ICE_CAVERN_MQ_HUB, []{return true;}), + Entrance(RR_ICE_CAVERN_MQ_HUB, []{return true;}), + Entrance(RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, []{return false;}), + }); + + areaTable[RR_ICE_CAVERN_MQ_ABOVE_BEGINNING] = Region("Ice Cavern MQ Above Beginning", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER, []{return logic->CanUse(RG_IRON_BOOTS);}), + Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return true;}), }); areaTable[RR_ICE_CAVERN_MQ_HUB] = Region("Ice Cavern MQ Hub", SCENE_ICE_CAVERN, { @@ -126,8 +196,14 @@ void RegionTable_Init_IceCavern() { LOCATION(RC_SHEIK_IN_ICE_CAVERN, logic->CanKillEnemy(RE_STALFOS)), }, { //Exits - Entrance(RR_ICE_CAVERN_MQ_WEST_CORRIDOR, []{return Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), - Entrance(RR_ICE_CAVERN_MQ_BEGINNING, []{return logic->CanUse(RG_IRON_BOOTS) && Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), + Entrance(RR_ICE_CAVERN_MQ_WEST_CORRIDOR, []{return Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), + Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER, []{return logic->CanUse(RG_IRON_BOOTS) && Here(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanKillEnemy(RE_STALFOS);});}), + }); + + areaTable[RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER] = Region("Ice Cavern MQ Stalfos Room Underwater", SCENE_ICE_CAVERN, {}, {}, { + //Exits + Entrance(RR_ICE_CAVERN_MQ_STALFOS_ROOM, []{return logic->CanUse(RG_BRONZE_SCALE);}), + Entrance(RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, []{return logic->CanUse(RG_IRON_BOOTS);}), }); areaTable[RR_ICE_CAVERN_MQ_COMPASS_ROOM] = Region("Ice Cavern MQ Compass Room", SCENE_ICE_CAVERN, { diff --git a/soh/soh/Enhancements/randomizer/randomizerTypes.h b/soh/soh/Enhancements/randomizer/randomizerTypes.h index 15a2fbd37..81b689b61 100644 --- a/soh/soh/Enhancements/randomizer/randomizerTypes.h +++ b/soh/soh/Enhancements/randomizer/randomizerTypes.h @@ -990,13 +990,22 @@ typedef enum { RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SWITCH_PLATFORM, RR_ICE_CAVERN_BEGINNING, - RR_ICE_CAVERN_MAIN, + RR_ICE_CAVERN_HUB, + RR_ICE_CAVERN_MAP_ROOM, + RR_ICE_CAVERN_COMPASS_ROOM, + RR_ICE_CAVERN_BLOCK_ROOM, + RR_ICE_CAVERN_BEFORE_FINAL_ROOM, + RR_ICE_CAVERN_FINAL_ROOM, + RR_ICE_CAVERN_FINAL_ROOM_UNDERWATER, + RR_ICE_CAVERN_ABOVE_BEGINNING, RR_ICE_CAVERN_MQ_BEGINNING, + RR_ICE_CAVERN_MQ_ABOVE_BEGINNING, RR_ICE_CAVERN_MQ_HUB, RR_ICE_CAVERN_MQ_MAP_ROOM, RR_ICE_CAVERN_MQ_SCARECROW_ROOM, RR_ICE_CAVERN_MQ_STALFOS_ROOM, + RR_ICE_CAVERN_MQ_STALFOS_ROOM_UNDERWATER, RR_ICE_CAVERN_MQ_WEST_CORRIDOR, RR_ICE_CAVERN_MQ_COMPASS_ROOM,