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Gerudo Valley: fix regression with previous fix when combined with overworld shuffle (#5109)
Missed this in #5094 since only in last week I started becoming familiar with entrance shuffle logic
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1 changed files with 6 additions and 5 deletions
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@ -17,7 +17,7 @@ void RegionTable_Init_GerudoValley() {
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Entrance(RR_GV_CRATE_LEDGE, []{return logic->IsChild || logic->CanUse(RG_LONGSHOT);}),
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Entrance(RR_GV_GROTTO_LEDGE, []{return true;}),
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Entrance(RR_GV_FORTRESS_SIDE, []{return (logic->IsAdult && (logic->CanUse(RG_EPONA) || logic->CanUse(RG_LONGSHOT) || ctx->GetOption(RSK_GERUDO_FORTRESS).Is(RO_GF_CARPENTERS_FREE) || logic->CarpenterRescue)) || (logic->IsChild && logic->CanUse(RG_HOOKSHOT));}),
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Entrance(RR_LAKE_HYLIA, []{return logic->IsChild;}), //can use cucco as child
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Entrance(RR_GV_LOWER_STREAM, []{return logic->IsChild;}), //can use cucco as child
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});
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areaTable[RR_GV_UPPER_STREAM] = Region("GV Upper Stream", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {
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@ -37,18 +37,19 @@ void RegionTable_Init_GerudoValley() {
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LOCATION(RC_GV_GOSSIP_STONE, true),
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}, {
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//Exits
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Entrance(RR_GV_LOWER_STREAM, []{return true;}),
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Entrance(RR_GV_LOWER_STREAM, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
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});
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// scale/boots logic is outside lower stream, as lower stream combines access to lake hylia for entrance randomizer's sake
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areaTable[RR_GV_LOWER_STREAM] = Region("GV Lower Stream", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_LAKE_HYLIA, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
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Entrance(RR_LAKE_HYLIA, []{return true;}),
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});
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areaTable[RR_GV_GROTTO_LEDGE] = Region("GV Grotto Ledge", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {}, {
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//Exits
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Entrance(RR_GV_UPPER_STREAM, []{return ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives();}),
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Entrance(RR_GV_LOWER_STREAM, []{return true;}),
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Entrance(RR_GV_LOWER_STREAM, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
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Entrance(RR_GV_OCTOROK_GROTTO, []{return logic->CanUse(RG_SILVER_GAUNTLETS);}),
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Entrance(RR_GV_CRATE_LEDGE, []{return logic->CanUse(RG_LONGSHOT);}),
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});
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@ -59,7 +60,7 @@ void RegionTable_Init_GerudoValley() {
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}, {
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//Exits
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Entrance(RR_GV_UPPER_STREAM, []{return ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives();}),
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Entrance(RR_GV_LOWER_STREAM, []{return true;}),
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Entrance(RR_GV_LOWER_STREAM, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
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});
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areaTable[RR_GV_FORTRESS_SIDE] = Region("GV Fortress Side", "Gerudo Valley", {RA_GERUDO_VALLEY}, DAY_NIGHT_CYCLE, {}, {
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