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cleanup some tables
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2 changed files with 382 additions and 382 deletions
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@ -419,21 +419,21 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("Gold Skulltula Token", "Goldenes Skulltula-Symbol", "Symbole de Skulltula d'Or"));
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hintTextTable[RHT_POCKET_EGG] = HintText(CustomMessage("the Pocket Egg", /*german*/"das Ei", /*french*/"l'Oeuf de Poche"),
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// /*spanish*/el huevo de bolsillo
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{
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CustomMessage("a trade quest item", /*german*/"ein Gegenstand einer Handelsmission", /*french*/"un objet de quête d'échanges"),
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// /*spanish*/un objeto de una misión secundaria
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CustomMessage("an egg", /*german*/"ein Ei", /*french*/"un oeuf")
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// /*spanish*/un huevo
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}, {
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CustomMessage("a Cucco container", /*german*/"ein Hühnerbehälter", /*french*/"un réservoir à Cocotte"),
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// /*spanish*/cuco contenido
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CustomMessage("a Cucco, eventually", /*german*/"schlussendlich ein Huhn", /*french*/"un poussin éventuel"),
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// /*spanish*/un futuro cuco
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CustomMessage("a fowl youth", /*german*/"ein junges Geflügel", /*french*/"une omelette crue")
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// /*spanish*/una dulce juventud
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},
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CustomMessage("Pocket Egg", "Ei", "Oeuf de poche"));
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// /*spanish*/el huevo de bolsillo
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{
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CustomMessage("a trade quest item", /*german*/"ein Gegenstand einer Handelsmission", /*french*/"un objet de quête d'échanges"),
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// /*spanish*/un objeto de una misión secundaria
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CustomMessage("an egg", /*german*/"ein Ei", /*french*/"un oeuf")
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// /*spanish*/un huevo
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}, {
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CustomMessage("a Cucco container", /*german*/"ein Hühnerbehälter", /*french*/"un réservoir à Cocotte"),
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// /*spanish*/cuco contenido
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CustomMessage("a Cucco, eventually", /*german*/"schlussendlich ein Huhn", /*french*/"un poussin éventuel"),
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// /*spanish*/un futuro cuco
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CustomMessage("a fowl youth", /*german*/"ein junges Geflügel", /*french*/"une omelette crue")
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// /*spanish*/una dulce juventud
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},
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CustomMessage("Pocket Egg", "Ei", "Oeuf de poche"));
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hintTextTable[RHT_POCKET_CUCCO] = HintText(CustomMessage("the Pocket Cucco", /*german*/"Kiki", /*french*/"la Cocotte de Poche"),
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// /*spanish*/el cuco de bolsillo
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@ -1199,17 +1199,17 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("Shadow Temple Map", "Karte des Schattentempels", "Carte du Temple de l'Ombre"));
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hintTextTable[RHT_BOTW_MAP] = HintText(CustomMessage("the Bottom of the Well Map", /*german*/"die Karte des Grund des Brunnens", /*french*/"la carte du fond du Puits"),
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// /*spanish*/el mapa del Fondo del pozo
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{
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CustomMessage("a dungeon map", /*german*/"eine Karte", /*french*/"une carte")
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// /*spanish*/un mapa
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}, {
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CustomMessage("a moldy atlas", /*german*/"ein schimmeliger Atlas", /*french*/"un atlas moisi"),
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// /*spanish*/un atlas mohoso
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CustomMessage("some moldy blueprints", /*german*/"einige schimmelige Blaupausen", /*french*/"un plan moisi")
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// /*spanish*/unos planos mohosos
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},
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CustomMessage("Bottom of the Well Map", "Karte des Grund des Brunnens", "Carte du Puits"));
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// /*spanish*/el mapa del Fondo del pozo
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{
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CustomMessage("a dungeon map", /*german*/"eine Karte", /*french*/"une carte")
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// /*spanish*/un mapa
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}, {
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CustomMessage("a moldy atlas", /*german*/"ein schimmeliger Atlas", /*french*/"un atlas moisi"),
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// /*spanish*/un atlas mohoso
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CustomMessage("some moldy blueprints", /*german*/"einige schimmelige Blaupausen", /*french*/"un plan moisi")
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// /*spanish*/unos planos mohosos
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},
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CustomMessage("Bottom of the Well Map", "Karte des Grund des Brunnens", "Carte du Puits"));
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hintTextTable[RHT_ICE_CAVERN_MAP] = HintText(CustomMessage("the Ice Cavern Map", /*german*/"die Karte der Eishöhle", /*french*/"la carte de la Caverne Polaire"),
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// /*spanish*/el mapa de la Caverna de hielo
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@ -1329,17 +1329,17 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("Shadow Temple Compass", "Kompaß des Schattentempels", "Boussole du Temple de l'Ombre"));
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hintTextTable[RHT_BOTW_COMPASS] = HintText(CustomMessage("the Bottom of the Well Compass", /*german*/"der Kompaß des Grund des Brunnens", /*french*/"la boussole du fond du Puits"),
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// /*spanish*/la brújula del Fondo del pozo
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{
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CustomMessage("a compass", /*german*/"ein Kompaß", /*french*/"une boussole")
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// /*spanish*/una brújula
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}, {
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CustomMessage("a dank treasure tracker", /*german*/"ein feuchter Schatzfinder", /*french*/"un cherche-trésor moisi"),
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// /*spanish*/un zahorí mohoso
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CustomMessage("a dank magnetic needle", /*german*/"eine feuchte Magnetnadel", /*french*/"une aimant moisi")
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// /*spanish*/un imán mohoso
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},
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CustomMessage("Bottom of the Well Compass", "Kompaß des Grund des Brunnens", "Boussole du Puits"));
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// /*spanish*/la brújula del Fondo del pozo
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{
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CustomMessage("a compass", /*german*/"ein Kompaß", /*french*/"une boussole")
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// /*spanish*/una brújula
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}, {
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CustomMessage("a dank treasure tracker", /*german*/"ein feuchter Schatzfinder", /*french*/"un cherche-trésor moisi"),
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// /*spanish*/un zahorí mohoso
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CustomMessage("a dank magnetic needle", /*german*/"eine feuchte Magnetnadel", /*french*/"une aimant moisi")
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// /*spanish*/un imán mohoso
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},
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CustomMessage("Bottom of the Well Compass", "Kompaß des Grund des Brunnens", "Boussole du Puits"));
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hintTextTable[RHT_ICE_CAVERN_COMPASS] = HintText(CustomMessage("the Ice Cavern Compass", /*german*/"der Kompaß der Eishöhle", /*french*/"la Boussole de la Caverne Polaire"),
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// /*spanish*/la brújula de la Caverna de hielo
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@ -1518,144 +1518,144 @@ void StaticData::HintTable_Init_Item() {
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CustomMessage("Shadow Temple Small Key", "Petite Clé du Temple de l'Ombre", "Kleiner Schlüssel für den Schattentempel"));
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hintTextTable[RHT_GTG_SMALL_KEY] = HintText(CustomMessage("a Gerudo Training Ground Small Key", /*german*/"ein kleiner Schlüssel des Gerudo-Trainingsgeländes", /*french*/"une petite clé du Gymnase Gerudo"),
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// /*spanish*/una llave pequeña del Centro de Instrucción Gerudo
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a labyrinthian tool for unlocking", /*german*/"ein labyrinthisches Werkzeug zur Entschlüsselung", /*french*/"un anti-porte labyrinthique"),
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// /*spanish*/una clave de una entrada laberíntica
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CustomMessage("a labyrinthian dungeon pass", /*german*/"ein labyrinthischer Dungeon-Pass", /*french*/"le rêve labyrinthique d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra laberíntica
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CustomMessage("a labyrinthian lock remover", /*german*/"ein labyrinthischer Schlossentferner", /*french*/"un efface-serrure labyrinthique"),
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// /*spanish*/un destructor de cerraduras laberíntica
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CustomMessage("a labyrinthian lockpick", /*german*/"ein labyrinthischer Dietrich", /*french*/"un crochet à porte labyrinthique")
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// /*spanish*/una apertura portentosa laberíntica
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},
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CustomMessage("Training Ground Small Key", "Kleiner Schlüssel für das Gerudo-Trainingsgelände", "Petite Clé du Gymnase Gerudo"));
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// /*spanish*/una llave pequeña del Centro de Instrucción Gerudo
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a labyrinthian tool for unlocking", /*german*/"ein labyrinthisches Werkzeug zur Entschlüsselung", /*french*/"un anti-porte labyrinthique"),
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// /*spanish*/una clave de una entrada laberíntica
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CustomMessage("a labyrinthian dungeon pass", /*german*/"ein labyrinthischer Dungeon-Pass", /*french*/"le rêve labyrinthique d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra laberíntica
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CustomMessage("a labyrinthian lock remover", /*german*/"ein labyrinthischer Schlossentferner", /*french*/"un efface-serrure labyrinthique"),
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// /*spanish*/un destructor de cerraduras laberíntica
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CustomMessage("a labyrinthian lockpick", /*german*/"ein labyrinthischer Dietrich", /*french*/"un crochet à porte labyrinthique")
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// /*spanish*/una apertura portentosa laberíntica
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},
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CustomMessage("Training Ground Small Key", "Kleiner Schlüssel für das Gerudo-Trainingsgelände", "Petite Clé du Gymnase Gerudo"));
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hintTextTable[RHT_HIDEOUT_SMALL_KEY] = HintText(CustomMessage("a Gerudo Fortress Small Key", /*german*/"ein kleiner Schlüssel für die Gerudo-Festung", /*french*/"une petite clé de la Repaire des Voleurs"),
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// /*spanish*/una llave pequeña de la Fortaleza Gerudo
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("an imprisoned tool for unlocking", /*german*/"ein gefangenes Werkzeug zur Entschlüsselung", /*french*/"un anti-porte emprisonné"),
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// /*spanish*/una clave de una entrada encarcelada
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CustomMessage("an imprisoned dungeon pass", /*german*/"ein gefangener Dungeon-Pass", /*french*/"le rêve emprisonné d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra encarcelada
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CustomMessage("an imprisoned lock remover", /*german*/"ein gefangener Schlossentferner", /*french*/"un efface-serrure emprisonné"),
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// /*spanish*/un destructor de cerraduras encarcelada
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CustomMessage("an imprisoned lockpick", /*german*/"ein gefangener Dietrich", /*french*/"un crochet à porte emprisonné")
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// /*spanish*/una apertura portentosa encarcelada
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},
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CustomMessage("Gerudo Fortress Small Key", "Kleiner Schlüssel für die Gerudo-Festung", "Petite Clé du Repaire des Voleurs"));
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// /*spanish*/una llave pequeña de la Fortaleza Gerudo
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("an imprisoned tool for unlocking", /*german*/"ein gefangenes Werkzeug zur Entschlüsselung", /*french*/"un anti-porte emprisonné"),
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// /*spanish*/una clave de una entrada encarcelada
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CustomMessage("an imprisoned dungeon pass", /*german*/"ein gefangener Dungeon-Pass", /*french*/"le rêve emprisonné d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra encarcelada
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CustomMessage("an imprisoned lock remover", /*german*/"ein gefangener Schlossentferner", /*french*/"un efface-serrure emprisonné"),
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// /*spanish*/un destructor de cerraduras encarcelada
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CustomMessage("an imprisoned lockpick", /*german*/"ein gefangener Dietrich", /*french*/"un crochet à porte emprisonné")
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// /*spanish*/una apertura portentosa encarcelada
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},
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CustomMessage("Gerudo Fortress Small Key", "Kleiner Schlüssel für die Gerudo-Festung", "Petite Clé du Repaire des Voleurs"));
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hintTextTable[RHT_BOTW_SMALL_KEY] = HintText(CustomMessage("a Bottom of the Well Small Key", /*german*/"ein kleiner Schlüssel des Grund des Brunnens", /*french*/"une petite clé du fond du Puits"),
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// /*spanish*/una llave pequeña del Fondo del pozo
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a moldy tool for unlocking", /*german*/"ein schimmeliges Werkzeug zur Entschlüsselung", /*french*/"un anti-porte moisi"),
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// /*spanish*/una clave de una entrada mohosa
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CustomMessage("a moldy dungeon pass", /*german*/"ein schimmeliger Dungeon-Pass", /*french*/"le rêve moisi d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra mohosa
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CustomMessage("a moldy lock remover", /*german*/"ein schimmeliger Schlossentferner", /*french*/"un efface-serrure moisi"),
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// /*spanish*/un destructor de cerraduras mohosa
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CustomMessage("a moldy lockpick", /*german*/"ein schimmeliger Dietrich", /*french*/"un crochet à porte moisi")
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// /*spanish*/una apertura portentosa mohosa
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},
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CustomMessage("Bottom of the Well Small Key", "Kleiner Schlüssel für den Grund des Brunnens", "Petite Clé du Puits"));
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hintTextTable[RHT_GANONS_CASTLE_SMALL_KEY] = HintText(CustomMessage("a Ganon's Castle Small Key", /*german*/"ein kleiner Schlüssel für Ganons Schloß", /*french*/"une petite clé du Château de Ganon"),
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// /*spanish*/una llave pequeña del Castillo de Ganon
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a final tool for unlocking", /*german*/"ein finales Werkzeug zur Entschlüsselung", /*french*/"un anti-porte final"),
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// /*spanish*/una clave de una entrada final
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CustomMessage("a final dungeon pass", /*german*/"ein finaler Dungeon-Pass", /*french*/"le rêve final d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra final
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CustomMessage("a final lock remover", /*german*/"ein finaler Schlossentferner", /*french*/"un efface-serrure final"),
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// /*spanish*/un destructor de cerraduras final
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CustomMessage("a final lockpick", /*german*/"ein finaler Dietrich", /*french*/"un crochet à porte final")
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// /*spanish*/una apertura portentosa final
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},
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CustomMessage("Ganon's Castle Small Key", "Kleiner Schlüssel für Ganons Schloß", "Petite Clé du Château de Ganon"));
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// /*spanish*/una llave pequeña del Fondo del pozo
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a moldy tool for unlocking", /*german*/"ein schimmeliges Werkzeug zur Entschlüsselung", /*french*/"un anti-porte moisi"),
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// /*spanish*/una clave de una entrada mohosa
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CustomMessage("a moldy dungeon pass", /*german*/"ein schimmeliger Dungeon-Pass", /*french*/"le rêve moisi d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra mohosa
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CustomMessage("a moldy lock remover", /*german*/"ein schimmeliger Schlossentferner", /*french*/"un efface-serrure moisi"),
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// /*spanish*/un destructor de cerraduras mohosa
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CustomMessage("a moldy lockpick", /*german*/"ein schimmeliger Dietrich", /*french*/"un crochet à porte moisi")
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// /*spanish*/una apertura portentosa mohosa
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},
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CustomMessage("Bottom of the Well Small Key", "Kleiner Schlüssel für den Grund des Brunnens", "Petite Clé du Puits"));
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hintTextTable[RHT_GANONS_CASTLE_SMALL_KEY] = HintText(CustomMessage("a Ganon's Castle Small Key", /*german*/"ein kleiner Schlüssel für Ganons Schloß", /*french*/"une petite clé du Château de Ganon"),
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// /*spanish*/una llave pequeña del Castillo de Ganon
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a final tool for unlocking", /*german*/"ein finales Werkzeug zur Entschlüsselung", /*french*/"un anti-porte final"),
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// /*spanish*/una clave de una entrada final
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CustomMessage("a final dungeon pass", /*german*/"ein finaler Dungeon-Pass", /*french*/"le rêve final d'un prisonnier"),
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// /*spanish*/un pase de una mazmorra final
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CustomMessage("a final lock remover", /*german*/"ein finaler Schlossentferner", /*french*/"un efface-serrure final"),
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// /*spanish*/un destructor de cerraduras final
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CustomMessage("a final lockpick", /*german*/"ein finaler Dietrich", /*french*/"un crochet à porte final")
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// /*spanish*/una apertura portentosa final
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},
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CustomMessage("Ganon's Castle Small Key", "Kleiner Schlüssel für Ganons Schloß", "Petite Clé du Château de Ganon"));
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hintTextTable[RHT_TCG_SMALL_KEY] = HintText(CustomMessage("a Treasure Chest Shop Small Key", /*german*/"ein kleiner Schlüssel des Schatztruhenladens", /*french*/"une petite clé de la chasse aux trésors"),
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// /*spanish*/una llave pequeña del Cofre del Tesoro
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a gambler's tool for unlocking", /*german*/"ein Spieler-Werkzeug zur Entschlüsselung", /*french*/"un anti-porte de parieur"),
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// /*spanish*/una clave de un juego de azar
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CustomMessage("a gambler's dungeon pass", /*german*/"ein Spieler-Dungeon-Pass", /*french*/"le rêve d'un prisonnier parieur"),
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// /*spanish*/un pase de un juego de azar
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CustomMessage("a gambler's lock remover", /*german*/"ein Spieler-Schlossentferner", /*french*/"un efface-serrure de parieur"),
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// /*spanish*/un destructor de cerraduras del juego de azar
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CustomMessage("a gambler's lockpick", /*german*/"ein Spieler-Dietrich", /*french*/"un crochet à serrure de parieur")
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// /*spanish*/una apertura portentosa del juego de azar
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},
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CustomMessage("Chest Game Small Key", "Kleiner Schlüssel für das Truhenspiel", "Petite Clé du jeu la Chasse-aux-Trésors"));
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// /*spanish*/una llave pequeña del Cofre del Tesoro
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{
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CustomMessage("a small key", /*german*/"ein kleiner Schlüssel", /*french*/"une petite clé")
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// /*spanish*/una llave pequeña
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}, {
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CustomMessage("a gambler's tool for unlocking", /*german*/"ein Spieler-Werkzeug zur Entschlüsselung", /*french*/"un anti-porte de parieur"),
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// /*spanish*/una clave de un juego de azar
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CustomMessage("a gambler's dungeon pass", /*german*/"ein Spieler-Dungeon-Pass", /*french*/"le rêve d'un prisonnier parieur"),
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// /*spanish*/un pase de un juego de azar
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CustomMessage("a gambler's lock remover", /*german*/"ein Spieler-Schlossentferner", /*french*/"un efface-serrure de parieur"),
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// /*spanish*/un destructor de cerraduras del juego de azar
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CustomMessage("a gambler's lockpick", /*german*/"ein Spieler-Dietrich", /*french*/"un crochet à serrure de parieur")
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// /*spanish*/una apertura portentosa del juego de azar
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},
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CustomMessage("Chest Game Small Key", "Kleiner Schlüssel für das Truhenspiel", "Petite Clé du jeu la Chasse-aux-Trésors"));
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hintTextTable[RHT_GUARD_HOUSE_KEY] = HintText(CustomMessage("the Guard House's key"),
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{
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CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
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// /*spanish*/una llave del mundo exterior
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}, {
|
||||
CustomMessage("a key to pots", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Guard House Key", "Schlüssel für das Haus der Wachen", ""/*!!!*/));
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("a key to pots", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Guard House Key", "Schlüssel für das Haus der Wachen", ""/*!!!*/));
|
||||
|
||||
hintTextTable[RHT_MARKET_BAZAAR_KEY] = HintText(CustomMessage("Market Bazaar's key"),
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("a child's shopping key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Market Bazaar Key", "Schlüssel für den Basar des Marktes", ""));
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("a child's shopping key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Market Bazaar Key", "Schlüssel für den Basar des Marktes", ""));
|
||||
|
||||
hintTextTable[RHT_MARKET_POTION_SHOP_KEY] = HintText(CustomMessage("the Market Potion Shop's key"),
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("past potion's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Market Potion Shop Key", "Schlüssel für den Magie-Laden des Marktes", ""));
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("past potion's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Market Potion Shop Key", "Schlüssel für den Magie-Laden des Marktes", ""));
|
||||
|
||||
hintTextTable[RHT_MASK_SHOP_KEY] = HintText(CustomMessage("the Mask Shop's key"),
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("the masqurade's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Mask Shop Key", "Schlüssel für den Maskenladen", ""));
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("the masqurade's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Mask Shop Key", "Schlüssel für den Maskenladen", ""));
|
||||
|
||||
hintTextTable[RHT_MARKET_SHOOTING_KEY] = HintText(CustomMessage("Market Shooting Gallery's key"),
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("the slingshot range's key", /*german*/"!!!", /*french*/"!!!")
|
||||
CustomMessage("slingshot shooting's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Market Shooting Gallery Key", "Schlüssel für die Schießbude des Marktes", ""));
|
||||
|
||||
hintTextTable[RHT_BOMBCHU_BOWLING_KEY] = HintText(CustomMessage("Bombchu Bowling's key"),
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("mouse golf's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Bombchu Bowling Alley Key", "Schlüssel für die Minenbowlingbahn", ""));
|
||||
{
|
||||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("mouse golf's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Bombchu Bowling Alley Key", "Schlüssel für die Minenbowlingbahn", ""));
|
||||
|
||||
hintTextTable[RHT_TCG_BUILDING_KEY] = HintText(CustomMessage("Treasure Chest Game Building's key"),
|
||||
{
|
||||
|
@ -1752,7 +1752,7 @@ void StaticData::HintTable_Init_Item() {
|
|||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("the pinwheel's key", /*german*/"!!!", /*french*/"!!!")
|
||||
CustomMessage("the grain grinder's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Windmill Key", "Schlüssel für die Windmühle", ""));
|
||||
|
||||
|
@ -1761,7 +1761,7 @@ void StaticData::HintTable_Init_Item() {
|
|||
CustomMessage("an Overworld Key", /*german*/"ein Überwelt-Schlüssel", /*french*/"une clé de l'Overworld")
|
||||
// /*spanish*/una llave del mundo exterior
|
||||
}, {
|
||||
CustomMessage("the archery range's key", /*german*/"!!!", /*french*/"!!!")
|
||||
CustomMessage("bow shooting's key", /*german*/"!!!", /*french*/"!!!")
|
||||
},
|
||||
CustomMessage("Kakariko Shooting Gallery Key", "Schlüssel für die Schießbude von Kakariko", ""));
|
||||
|
||||
|
@ -1905,55 +1905,55 @@ void StaticData::HintTable_Init_Item() {
|
|||
CustomMessage("Shadow Temple Key Ring", "Schlüsselbund für den Schattentempel", "Trousseau du Temple de l'Ombre"));
|
||||
|
||||
hintTextTable[RHT_GTG_KEY_RING] = HintText(CustomMessage("a Gerudo Training Ground Key Ring", /*german*/"ein Schlüsselbund des Gerudo-Trainingsgeländes", /*french*/"un trousseau de clés du Gymnase Gerudo"),
|
||||
// /*spanish*/un llavero del Centro de Instrucción Gerudo
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("a labyrinthian toolbox for unlocking", /*german*/"eine labyrinthische Werkzeugkiste zur Entschlüsselung", /*french*/"des anti-portes labyrinthiques"),
|
||||
// /*spanish*/un conjunto laberíntico de cerrajero
|
||||
CustomMessage("a labyrinthian dungeon season pass", /*german*/"ein labyrinthischer Dungeon-Season-Pass", /*french*/"les rêves labyrinthiques d'un prisonnier"),
|
||||
// /*spanish*/un pase vip de mazmorras laberíntico
|
||||
CustomMessage("a labyrinthian jingling ring", /*german*/"ein labyrinthischer Multifunktionsschlüssel", /*french*/"des efface-serrures labyrinthiques"),
|
||||
// /*spanish*/una cadena multiusos laberíntica
|
||||
CustomMessage("a labyrinthian skeleton key", /*german*/"ein labyrinthischer Skelettschlüssel", /*french*/"des crochets à porte labyrinthiques")
|
||||
// /*spanish*/un anillo laberíntico contra cerrojos
|
||||
},
|
||||
CustomMessage("Training Ground Key Ring", "Schlüsselbund für das Gerudo-Trainingsgelände", "Trousseau du Gymnase Gerudo"));
|
||||
// /*spanish*/un llavero del Centro de Instrucción Gerudo
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("a labyrinthian toolbox for unlocking", /*german*/"eine labyrinthische Werkzeugkiste zur Entschlüsselung", /*french*/"des anti-portes labyrinthiques"),
|
||||
// /*spanish*/un conjunto laberíntico de cerrajero
|
||||
CustomMessage("a labyrinthian dungeon season pass", /*german*/"ein labyrinthischer Dungeon-Season-Pass", /*french*/"les rêves labyrinthiques d'un prisonnier"),
|
||||
// /*spanish*/un pase vip de mazmorras laberíntico
|
||||
CustomMessage("a labyrinthian jingling ring", /*german*/"ein labyrinthischer Multifunktionsschlüssel", /*french*/"des efface-serrures labyrinthiques"),
|
||||
// /*spanish*/una cadena multiusos laberíntica
|
||||
CustomMessage("a labyrinthian skeleton key", /*german*/"ein labyrinthischer Skelettschlüssel", /*french*/"des crochets à porte labyrinthiques")
|
||||
// /*spanish*/un anillo laberíntico contra cerrojos
|
||||
},
|
||||
CustomMessage("Training Ground Key Ring", "Schlüsselbund für das Gerudo-Trainingsgelände", "Trousseau du Gymnase Gerudo"));
|
||||
|
||||
hintTextTable[RHT_HIDEOUT_KEY_RING] = HintText(CustomMessage("a Gerudo Fortress Key Ring", /*german*/"ein Schlüsselbund der Gerudo-Festung", /*french*/"un trousseau de clés de la Repaire des Voleurs"),
|
||||
// /*spanish*/un llavero de la Fortaleza Gerudo
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("an imprisoned toolbox for unlocking", /*german*/"eine gefangene Werkzeugkiste zur Entschlüsselung", /*french*/"des anti-portes emprisonnés"),
|
||||
// /*spanish*/un conjunto enjaulado de cerrajero
|
||||
CustomMessage("an imprisoned dungeon season pass", /*german*/"ein gefangener Dungeon-Season-Pass", /*french*/"les rêves emprisonnés d'un prisonnier"),
|
||||
// /*spanish*/un pase vip de una mazmorra enjaulado
|
||||
CustomMessage("an imprisoned jingling ring", /*german*/"ein gefangener Multifunktionsschlüssel", /*french*/"des efface-serrures emprisonnés"),
|
||||
// /*spanish*/una cadena multiusos enjaulada
|
||||
CustomMessage("an imprisoned skeleton key", /*german*/"ein gefangener Skelettschlüssel", /*french*/"des crochets à porte emprisonnés")
|
||||
// /*spanish*/un anillo enjaulado contra cerrojos
|
||||
},
|
||||
CustomMessage("Gerudo Fortress Key Ring", "Schlüsselbund für die Gerudo-Festung", "Trousseau du Repaire des Voleurs"));
|
||||
// /*spanish*/un llavero de la Fortaleza Gerudo
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("an imprisoned toolbox for unlocking", /*german*/"eine gefangene Werkzeugkiste zur Entschlüsselung", /*french*/"des anti-portes emprisonnés"),
|
||||
// /*spanish*/un conjunto enjaulado de cerrajero
|
||||
CustomMessage("an imprisoned dungeon season pass", /*german*/"ein gefangener Dungeon-Season-Pass", /*french*/"les rêves emprisonnés d'un prisonnier"),
|
||||
// /*spanish*/un pase vip de una mazmorra enjaulado
|
||||
CustomMessage("an imprisoned jingling ring", /*german*/"ein gefangener Multifunktionsschlüssel", /*french*/"des efface-serrures emprisonnés"),
|
||||
// /*spanish*/una cadena multiusos enjaulada
|
||||
CustomMessage("an imprisoned skeleton key", /*german*/"ein gefangener Skelettschlüssel", /*french*/"des crochets à porte emprisonnés")
|
||||
// /*spanish*/un anillo enjaulado contra cerrojos
|
||||
},
|
||||
CustomMessage("Gerudo Fortress Key Ring", "Schlüsselbund für die Gerudo-Festung", "Trousseau du Repaire des Voleurs"));
|
||||
|
||||
hintTextTable[RHT_BOTW_KEY_RING] = HintText(CustomMessage("a Bottom of the Well Key Ring", /*german*/"ein Schlüsselbund des Grund des Brunnens", /*french*/"un trousseau de clés du fond du Puits"),
|
||||
// /*spanish*/un llavero del Fondo del pozo
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("a moldy toolbox for unlocking", /*german*/"eine schimmelige Werkzeugkiste zur Entschlüsselung", /*french*/"des anti-portes moisis"),
|
||||
// /*spanish*/un conjunto subterráneo de cerrajero
|
||||
CustomMessage("a moldy dungeon season pass", /*german*/"ein schimmeliger Dungeon-Season-Pass", /*french*/"les rêves moisis d'un prisonnier"),
|
||||
// /*spanish*/un pase vip de una mazmorra subterráneo
|
||||
CustomMessage("a moldy jingling ring", /*german*/"ein schimmeliger Multifunktionsschlüssel", /*french*/"des efface-serrures moisis"),
|
||||
// /*spanish*/una cadena multiusos subterránea
|
||||
CustomMessage("a moldy skeleton key", /*german*/"ein schimmeliger Skelettschlüssel", /*french*/"des crochets à porte moisis")
|
||||
// /*spanish*/un anillo subterráneo contra cerrojos
|
||||
},
|
||||
CustomMessage("Bottom of the Well Key Ring", "Schlüsselbund für den Grund des Brunnens", "Trousseau du Puits"));
|
||||
// /*spanish*/un llavero del Fondo del pozo
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("a moldy toolbox for unlocking", /*german*/"eine schimmelige Werkzeugkiste zur Entschlüsselung", /*french*/"des anti-portes moisis"),
|
||||
// /*spanish*/un conjunto subterráneo de cerrajero
|
||||
CustomMessage("a moldy dungeon season pass", /*german*/"ein schimmeliger Dungeon-Season-Pass", /*french*/"les rêves moisis d'un prisonnier"),
|
||||
// /*spanish*/un pase vip de una mazmorra subterráneo
|
||||
CustomMessage("a moldy jingling ring", /*german*/"ein schimmeliger Multifunktionsschlüssel", /*french*/"des efface-serrures moisis"),
|
||||
// /*spanish*/una cadena multiusos subterránea
|
||||
CustomMessage("a moldy skeleton key", /*german*/"ein schimmeliger Skelettschlüssel", /*french*/"des crochets à porte moisis")
|
||||
// /*spanish*/un anillo subterráneo contra cerrojos
|
||||
},
|
||||
CustomMessage("Bottom of the Well Key Ring", "Schlüsselbund für den Grund des Brunnens", "Trousseau du Puits"));
|
||||
|
||||
hintTextTable[RHT_GANONS_CASTLE_KEY_RING] = HintText(CustomMessage("a Ganon's Castle Key Ring", /*german*/"ein Schlüsselbund von Ganons Schloß", /*french*/"un trousseau de clés du Château de Ganon"),
|
||||
// /*spanish*/un llavero del Castillo de Ganon
|
||||
|
@ -1973,16 +1973,16 @@ void StaticData::HintTable_Init_Item() {
|
|||
CustomMessage("Ganon's Castle Key Ring", "Schlüsselbund für Ganons Schloß", "Trousseau du Château de Ganon"));
|
||||
|
||||
hintTextTable[RHT_TCG_KEY_RING] = HintText(CustomMessage("a Chest Game Key Ring"),
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("a gambler's toolbox for unlocking"),
|
||||
CustomMessage("a gambler's season pass"),
|
||||
CustomMessage("a gambler's jingling ring"),
|
||||
CustomMessage("a gambler's skeleton key")
|
||||
},
|
||||
CustomMessage("Chest Game Key Ring", "Trousseau du jeu la Chasse-aux-Trésors", "Schlüsselbund für das Truhenspiel"));
|
||||
{
|
||||
CustomMessage("a key ring", /*german*/"ein Schlüsselbund", /*french*/"un trousseau de clés")
|
||||
// /*spanish*/un llavero
|
||||
}, {
|
||||
CustomMessage("a gambler's toolbox for unlocking"),//"!!!"
|
||||
CustomMessage("a gambler's season pass"),
|
||||
CustomMessage("a gambler's jingling ring"),
|
||||
CustomMessage("a gambler's skeleton key")
|
||||
},
|
||||
CustomMessage("Chest Game Key Ring", "Trousseau du jeu la Chasse-aux-Trésors", "Schlüsselbund für das Truhenspiel"));
|
||||
|
||||
hintTextTable[RHT_KOKIRI_EMERALD] = HintText(CustomMessage("the Kokiri Emerald", /*german*/"der Kokiri-Smaragd", /*french*/"l'Émeraude Kokiri"),
|
||||
// /*spanish*/la Esmeralda de los Kokiri
|
||||
|
@ -2481,15 +2481,15 @@ void StaticData::HintTable_Init_Item() {
|
|||
CustomMessage("Piece of Heart (WINNER)", "Herzstück (Schatztruhenminispiel)", "Quart de Coeur (Chasse-aux-Trésors)"));
|
||||
|
||||
hintTextTable[RHT_LOSER_GREEN_RUPEE] = HintText(CustomMessage("a Green Rupee", /*german*/"ein grüner Rubin", /*french*/"un rubis vert"),
|
||||
// /*spanish*/una rupia verde
|
||||
{
|
||||
CustomMessage("some rupees", /*german*/"einige Rubine", /*french*/"une quantité de rubis")
|
||||
// /*spanish*/una cantidad de rupias
|
||||
}, {
|
||||
CustomMessage("the dollar of defeat", /*german*/"der Rubin der Niederlage", /*french*/"le rubis de la défaite")
|
||||
// /*spanish*/el peso de la derrota
|
||||
},
|
||||
CustomMessage("Green Rupee (LOSER)", "Grüner Rubin (Schatztruhenminispiel)", "Rubis Vert (Chasse-aux-Trésors)"));
|
||||
// /*spanish*/una rupia verde
|
||||
{
|
||||
CustomMessage("some rupees", /*german*/"einige Rubine", /*french*/"une quantité de rubis")
|
||||
// /*spanish*/una cantidad de rupias
|
||||
}, {
|
||||
CustomMessage("the dollar of defeat", /*german*/"der Rubin der Niederlage", /*french*/"le rubis de la défaite")
|
||||
// /*spanish*/el peso de la derrota
|
||||
},
|
||||
CustomMessage("Green Rupee (LOSER)", "Grüner Rubin (Schatztruhenminispiel)", "Rubis Vert (Chasse-aux-Trésors)"));
|
||||
|
||||
hintTextTable[RHT_BUY_DEKU_NUTS_5] = HintText(CustomMessage("Deku Nuts", /*german*/"!!!", /*french*/"!!!"),
|
||||
{}, {},
|
||||
|
@ -2773,9 +2773,9 @@ void StaticData::HintTable_Init_Item() {
|
|||
|
||||
hintTextTable[RHT_BOMBCHU_BAG] = HintText(CustomMessage("a Bombchu Bag", /*german*/"eine Krabbelminentasche", /*french*/"un Sac de Missiles Teigneux"),
|
||||
{
|
||||
CustomMessage("explosives", /*german*/"ein Explosivpaket", /*french*/"un paquet d'explosifs"),
|
||||
CustomMessage("explosives", /*german*/"ein Explosivpaket", /*french*/"un paquet d'explosifs"),
|
||||
// /*spanish*/un montón de explosivos
|
||||
CustomMessage("something that can remove boulders", /*german*/"etwas, das Geröll entfernen kann", /*french*/"une chose qui enlève les rochers")
|
||||
CustomMessage("something that can remove boulders", /*german*/"etwas, das Geröll entfernen kann", /*french*/"une chose qui enlève les rochers")
|
||||
// /*spanish*/algo que pueda quitar rocas
|
||||
}, {
|
||||
CustomMessage("sack of mice", /*german*/"ein Sack Mäuse", /*french*/"un Sac rempli de souris")
|
||||
|
|
|
@ -100,170 +100,170 @@ std::vector<RandomizerGet> infiniteItemList = {
|
|||
};
|
||||
|
||||
std::unordered_map<RandomizerGet, std::string> itemImageMap = {
|
||||
{ RG_NONE, "ITEM_SOLD_OUT" },
|
||||
{ RG_KOKIRI_SWORD, "ITEM_SWORD_KOKIRI" },
|
||||
{ RG_GIANTS_KNIFE, "ITEM_SWORD_KNIFE" },
|
||||
{ RG_BIGGORON_SWORD, "ITEM_SWORD_BGS" },
|
||||
{ RG_DEKU_SHIELD, "ITEM_SHIELD_DEKU" },
|
||||
{ RG_HYLIAN_SHIELD, "ITEM_SHIELD_HYLIAN" },
|
||||
{ RG_MIRROR_SHIELD, "ITEM_SHIELD_MIRROR" },
|
||||
{ RG_GORON_TUNIC, "ITEM_TUNIC_GORON" },
|
||||
{ RG_ZORA_TUNIC, "ITEM_TUNIC_ZORA" },
|
||||
{ RG_IRON_BOOTS, "ITEM_BOOTS_IRON" },
|
||||
{ RG_HOVER_BOOTS, "ITEM_BOOTS_HOVER" },
|
||||
{ RG_BOOMERANG, "ITEM_BOOMERANG" },
|
||||
{ RG_LENS_OF_TRUTH, "ITEM_LENS" },
|
||||
{ RG_MEGATON_HAMMER, "ITEM_HAMMER" },
|
||||
{ RG_STONE_OF_AGONY, "ITEM_STONE_OF_AGONY" },
|
||||
{ RG_DINS_FIRE, "ITEM_DINS_FIRE" },
|
||||
{ RG_FARORES_WIND, "ITEM_FARORES_WIND" },
|
||||
{ RG_NAYRUS_LOVE, "ITEM_NAYRUS_LOVE" },
|
||||
{ RG_FIRE_ARROWS, "ITEM_ARROW_FIRE" },
|
||||
{ RG_ICE_ARROWS, "ITEM_ARROW_ICE" },
|
||||
{ RG_LIGHT_ARROWS, "ITEM_ARROW_LIGHT" },
|
||||
{ RG_GERUDO_MEMBERSHIP_CARD, "ITEM_GERUDO_CARD" },
|
||||
{ RG_MAGIC_BEAN, "ITEM_BEAN" },
|
||||
{ RG_MAGIC_BEAN_PACK, "ITEM_BEAN" },
|
||||
{ RG_DOUBLE_DEFENSE, "ITEM_HEART_CONTAINER" },
|
||||
{ RG_WEIRD_EGG, "ITEM_WEIRD_EGG" },
|
||||
{ RG_ZELDAS_LETTER, "ITEM_LETTER_ZELDA" },
|
||||
{ RG_POCKET_EGG, "ITEM_POCKET_EGG" },
|
||||
{ RG_COJIRO, "ITEM_COJIRO" },
|
||||
{ RG_ODD_MUSHROOM, "ITEM_ODD_MUSHROOM" },
|
||||
{ RG_ODD_POTION, "ITEM_ODD_POTION" },
|
||||
{ RG_POACHERS_SAW, "ITEM_SAW" },
|
||||
{ RG_BROKEN_SWORD, "ITEM_SWORD_BROKEN" },
|
||||
{ RG_PRESCRIPTION, "ITEM_PRESCRIPTION" },
|
||||
{ RG_EYEBALL_FROG, "ITEM_FROG" },
|
||||
{ RG_EYEDROPS, "ITEM_EYEDROPS" },
|
||||
{ RG_CLAIM_CHECK, "ITEM_CLAIM_CHECK" },
|
||||
{ RG_GOLD_SKULLTULA_TOKEN, "ITEM_SKULL_TOKEN" },
|
||||
{ RG_PROGRESSIVE_HOOKSHOT, "ITEM_HOOKSHOT" },
|
||||
{ RG_PROGRESSIVE_STRENGTH, "ITEM_BRACELET" },
|
||||
{ RG_PROGRESSIVE_BOMB_BAG, "ITEM_BOMB_BAG_30" },
|
||||
{ RG_PROGRESSIVE_BOW, "ITEM_QUIVER_30" },
|
||||
{ RG_PROGRESSIVE_SLINGSHOT, "ITEM_SLINGSHOT" },
|
||||
{ RG_PROGRESSIVE_WALLET, "ITEM_WALLET_ADULT" },
|
||||
{ RG_PROGRESSIVE_SCALE, "ITEM_SCALE_SILVER" },
|
||||
{ RG_PROGRESSIVE_NUT_BAG, "ITEM_NUT" },
|
||||
{ RG_PROGRESSIVE_STICK_BAG, "ITEM_STICK" },
|
||||
{ RG_PROGRESSIVE_BOMBCHUS, "ITEM_BOMBCHU" },
|
||||
{ RG_PROGRESSIVE_MAGIC, "ITEM_MAGIC_SMALL" },
|
||||
{ RG_MAGIC_SINGLE, "ITEM_MAGIC_SMALL" },
|
||||
{ RG_MAGIC_DOUBLE, "ITEM_MAGIC_LARGE" },
|
||||
{ RG_PROGRESSIVE_OCARINA, "ITEM_OCARINA_FAIRY" },
|
||||
{ RG_PROGRESSIVE_GORONSWORD, "ITEM_SWORD_BGS" },
|
||||
{ RG_EMPTY_BOTTLE, "ITEM_BOTTLE" },
|
||||
{ RG_BOTTLE_WITH_MILK, "ITEM_MILK_BOTTLE" },
|
||||
{ RG_BOTTLE_WITH_RED_POTION, "ITEM_POTION_RED" },
|
||||
{ RG_BOTTLE_WITH_GREEN_POTION, "ITEM_POTION_GREEN" },
|
||||
{ RG_BOTTLE_WITH_BLUE_POTION, "ITEM_POTION_BLUE" },
|
||||
{ RG_BOTTLE_WITH_FAIRY, "ITEM_FAIRY" },
|
||||
{ RG_BOTTLE_WITH_FISH, "ITEM_FISH" },
|
||||
{ RG_BOTTLE_WITH_BLUE_FIRE, "ITEM_BLUE_FIRE" },
|
||||
{ RG_BOTTLE_WITH_BUGS, "ITEM_BUG" },
|
||||
{ RG_BOTTLE_WITH_POE, "ITEM_POE" },
|
||||
{ RG_RUTOS_LETTER, "ITEM_LETTER_RUTO" },
|
||||
{ RG_BOTTLE_WITH_BIG_POE, "ITEM_BIG_POE" },
|
||||
{ RG_ZELDAS_LULLABY, "ITEM_SONG_LULLABY" },
|
||||
{ RG_EPONAS_SONG, "ITEM_SONG_EPONA" },
|
||||
{ RG_SARIAS_SONG, "ITEM_SONG_SARIA" },
|
||||
{ RG_SUNS_SONG, "ITEM_SONG_SUN" },
|
||||
{ RG_SONG_OF_TIME, "ITEM_SONG_TIME" },
|
||||
{ RG_SONG_OF_STORMS, "ITEM_SONG_STORMS" },
|
||||
{ RG_MINUET_OF_FOREST, "ITEM_SONG_MINUET" },
|
||||
{ RG_BOLERO_OF_FIRE, "ITEM_SONG_BOLERO" },
|
||||
{ RG_SERENADE_OF_WATER, "ITEM_SONG_SERENADE" },
|
||||
{ RG_REQUIEM_OF_SPIRIT, "ITEM_SONG_REQUIEM" },
|
||||
{ RG_NOCTURNE_OF_SHADOW, "ITEM_SONG_NOCTURNE" },
|
||||
{ RG_PRELUDE_OF_LIGHT, "ITEM_SONG_PRELUDE" },
|
||||
{ RG_DEKU_TREE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_DODONGOS_CAVERN_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_JABU_JABUS_BELLY_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_FOREST_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_FIRE_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_WATER_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_SPIRIT_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_SHADOW_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_BOTW_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_ICE_CAVERN_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_DEKU_TREE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_DODONGOS_CAVERN_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_JABU_JABUS_BELLY_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_FOREST_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_FIRE_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_WATER_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_SPIRIT_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_SHADOW_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_BOTW_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_ICE_CAVERN_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_FOREST_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_FIRE_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_WATER_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_SPIRIT_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_SHADOW_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_GANONS_CASTLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_FOREST_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_FIRE_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_WATER_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_SPIRIT_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_SHADOW_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_BOTW_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_GTG_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_HIDEOUT_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_GANONS_CASTLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_TCG_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_KOKIRI_EMERALD, "ITEM_KOKIRI_EMERALD" },
|
||||
{ RG_GORON_RUBY, "ITEM_GORON_RUBY" },
|
||||
{ RG_ZORA_SAPPHIRE, "ITEM_ZORA_SAPPHIRE" },
|
||||
{ RG_FOREST_MEDALLION, "ITEM_MEDALLION_FOREST" },
|
||||
{ RG_FIRE_MEDALLION, "ITEM_MEDALLION_FIRE" },
|
||||
{ RG_WATER_MEDALLION, "ITEM_MEDALLION_WATER" },
|
||||
{ RG_SPIRIT_MEDALLION, "ITEM_MEDALLION_SPIRIT" },
|
||||
{ RG_SHADOW_MEDALLION, "ITEM_MEDALLION_SHADOW" },
|
||||
{ RG_LIGHT_MEDALLION, "ITEM_MEDALLION_LIGHT" },
|
||||
{ RG_RECOVERY_HEART, "ITEM_HEART_GRAYSCALE" },
|
||||
{ RG_GREEN_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_GREG_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_BLUE_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_RED_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_PURPLE_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_HUGE_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_LOSER_GREEN_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_PIECE_OF_HEART, "ITEM_HEART_PIECE" },
|
||||
{ RG_HEART_CONTAINER, "ITEM_HEART_CONTAINER" },
|
||||
{ RG_ICE_TRAP, "ITEM_ICE_TRAP" },
|
||||
{ RG_MILK, "ITEM_MILK_BOTTLE"},
|
||||
{ RG_BOMBS_5, "ITEM_BOMB" },
|
||||
{ RG_BOMBS_10, "ITEM_BOMB" },
|
||||
{ RG_BOMBS_20, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_525, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_535, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_10, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_20, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_30, "ITEM_BOMB" },
|
||||
{ RG_DEKU_NUTS_5, "ITEM_NUT" },
|
||||
{ RG_DEKU_NUTS_10, "ITEM_NUT" },
|
||||
{ RG_BUY_DEKU_NUTS_5, "ITEM_NUT" },
|
||||
{ RG_BUY_DEKU_NUTS_10, "ITEM_NUT" },
|
||||
{ RG_BOMBCHU_5, "ITEM_BOMBCHU" },
|
||||
{ RG_BOMBCHU_10, "ITEM_BOMBCHU" },
|
||||
{ RG_BOMBCHU_20, "ITEM_BOMBCHU" },
|
||||
{ RG_BUY_BOMBCHUS_20, "ITEM_BOMBCHU" },
|
||||
{ RG_ARROWS_5, "ITEM_ARROWS_SMALL" },
|
||||
{ RG_BUY_ARROWS_10, "ITEM_ARROWS_SMALL" },
|
||||
{ RG_ARROWS_10, "ITEM_ARROWS_MEDIUM" },
|
||||
{ RG_BUY_ARROWS_30, "ITEM_ARROWS_MEDIUM" },
|
||||
{ RG_ARROWS_30, "ITEM_ARROWS_LARGE" },
|
||||
{ RG_BUY_ARROWS_50, "ITEM_ARROWS_LARGE" },
|
||||
{ RG_TCG_PIECE_OF_HEART, "ITEM_HEART_PIECE" },
|
||||
{ RG_DEKU_SEEDS_30, "ITEM_SEEDS" },
|
||||
{ RG_BUY_DEKU_SEEDS_30, "ITEM_SEEDS" },
|
||||
{ RG_BUY_HEART, "ITEM_HEART_GRAYSCALE" },
|
||||
{ RG_FISHING_POLE, "ITEM_FISHING_POLE" },
|
||||
{ RG_SOLD_OUT, "ITEM_SOLD_OUT" },
|
||||
{ RG_TRIFORCE_PIECE, "TRIFORCE_PIECE" },
|
||||
{ RG_SKELETON_KEY, "ITEM_KEY_SMALL" }
|
||||
{ RG_NONE, "ITEM_SOLD_OUT" },
|
||||
{ RG_KOKIRI_SWORD, "ITEM_SWORD_KOKIRI" },
|
||||
{ RG_GIANTS_KNIFE, "ITEM_SWORD_KNIFE" },
|
||||
{ RG_BIGGORON_SWORD, "ITEM_SWORD_BGS" },
|
||||
{ RG_DEKU_SHIELD, "ITEM_SHIELD_DEKU" },
|
||||
{ RG_HYLIAN_SHIELD, "ITEM_SHIELD_HYLIAN" },
|
||||
{ RG_MIRROR_SHIELD, "ITEM_SHIELD_MIRROR" },
|
||||
{ RG_GORON_TUNIC, "ITEM_TUNIC_GORON" },
|
||||
{ RG_ZORA_TUNIC, "ITEM_TUNIC_ZORA" },
|
||||
{ RG_IRON_BOOTS, "ITEM_BOOTS_IRON" },
|
||||
{ RG_HOVER_BOOTS, "ITEM_BOOTS_HOVER" },
|
||||
{ RG_BOOMERANG, "ITEM_BOOMERANG" },
|
||||
{ RG_LENS_OF_TRUTH, "ITEM_LENS" },
|
||||
{ RG_MEGATON_HAMMER, "ITEM_HAMMER" },
|
||||
{ RG_STONE_OF_AGONY, "ITEM_STONE_OF_AGONY" },
|
||||
{ RG_DINS_FIRE, "ITEM_DINS_FIRE" },
|
||||
{ RG_FARORES_WIND, "ITEM_FARORES_WIND" },
|
||||
{ RG_NAYRUS_LOVE, "ITEM_NAYRUS_LOVE" },
|
||||
{ RG_FIRE_ARROWS, "ITEM_ARROW_FIRE" },
|
||||
{ RG_ICE_ARROWS, "ITEM_ARROW_ICE" },
|
||||
{ RG_LIGHT_ARROWS, "ITEM_ARROW_LIGHT" },
|
||||
{ RG_GERUDO_MEMBERSHIP_CARD, "ITEM_GERUDO_CARD" },
|
||||
{ RG_MAGIC_BEAN, "ITEM_BEAN" },
|
||||
{ RG_MAGIC_BEAN_PACK, "ITEM_BEAN" },
|
||||
{ RG_DOUBLE_DEFENSE, "ITEM_HEART_CONTAINER" },
|
||||
{ RG_WEIRD_EGG, "ITEM_WEIRD_EGG" },
|
||||
{ RG_ZELDAS_LETTER, "ITEM_LETTER_ZELDA" },
|
||||
{ RG_POCKET_EGG, "ITEM_POCKET_EGG" },
|
||||
{ RG_COJIRO, "ITEM_COJIRO" },
|
||||
{ RG_ODD_MUSHROOM, "ITEM_ODD_MUSHROOM" },
|
||||
{ RG_ODD_POTION, "ITEM_ODD_POTION" },
|
||||
{ RG_POACHERS_SAW, "ITEM_SAW" },
|
||||
{ RG_BROKEN_SWORD, "ITEM_SWORD_BROKEN" },
|
||||
{ RG_PRESCRIPTION, "ITEM_PRESCRIPTION" },
|
||||
{ RG_EYEBALL_FROG, "ITEM_FROG" },
|
||||
{ RG_EYEDROPS, "ITEM_EYEDROPS" },
|
||||
{ RG_CLAIM_CHECK, "ITEM_CLAIM_CHECK" },
|
||||
{ RG_GOLD_SKULLTULA_TOKEN, "ITEM_SKULL_TOKEN" },
|
||||
{ RG_PROGRESSIVE_HOOKSHOT, "ITEM_HOOKSHOT" },
|
||||
{ RG_PROGRESSIVE_STRENGTH, "ITEM_BRACELET" },
|
||||
{ RG_PROGRESSIVE_BOMB_BAG, "ITEM_BOMB_BAG_30" },
|
||||
{ RG_PROGRESSIVE_BOW, "ITEM_QUIVER_30" },
|
||||
{ RG_PROGRESSIVE_SLINGSHOT, "ITEM_SLINGSHOT" },
|
||||
{ RG_PROGRESSIVE_WALLET, "ITEM_WALLET_ADULT" },
|
||||
{ RG_PROGRESSIVE_SCALE, "ITEM_SCALE_SILVER" },
|
||||
{ RG_PROGRESSIVE_NUT_BAG, "ITEM_NUT" },
|
||||
{ RG_PROGRESSIVE_STICK_BAG, "ITEM_STICK" },
|
||||
{ RG_PROGRESSIVE_BOMBCHUS, "ITEM_BOMBCHU" },
|
||||
{ RG_PROGRESSIVE_MAGIC, "ITEM_MAGIC_SMALL" },
|
||||
{ RG_MAGIC_SINGLE, "ITEM_MAGIC_SMALL" },
|
||||
{ RG_MAGIC_DOUBLE, "ITEM_MAGIC_LARGE" },
|
||||
{ RG_PROGRESSIVE_OCARINA, "ITEM_OCARINA_FAIRY" },
|
||||
{ RG_PROGRESSIVE_GORONSWORD, "ITEM_SWORD_BGS" },
|
||||
{ RG_EMPTY_BOTTLE, "ITEM_BOTTLE" },
|
||||
{ RG_BOTTLE_WITH_MILK, "ITEM_MILK_BOTTLE" },
|
||||
{ RG_BOTTLE_WITH_RED_POTION, "ITEM_POTION_RED" },
|
||||
{ RG_BOTTLE_WITH_GREEN_POTION, "ITEM_POTION_GREEN" },
|
||||
{ RG_BOTTLE_WITH_BLUE_POTION, "ITEM_POTION_BLUE" },
|
||||
{ RG_BOTTLE_WITH_FAIRY, "ITEM_FAIRY" },
|
||||
{ RG_BOTTLE_WITH_FISH, "ITEM_FISH" },
|
||||
{ RG_BOTTLE_WITH_BLUE_FIRE, "ITEM_BLUE_FIRE" },
|
||||
{ RG_BOTTLE_WITH_BUGS, "ITEM_BUG" },
|
||||
{ RG_BOTTLE_WITH_POE, "ITEM_POE" },
|
||||
{ RG_RUTOS_LETTER, "ITEM_LETTER_RUTO" },
|
||||
{ RG_BOTTLE_WITH_BIG_POE, "ITEM_BIG_POE" },
|
||||
{ RG_ZELDAS_LULLABY, "ITEM_SONG_LULLABY" },
|
||||
{ RG_EPONAS_SONG, "ITEM_SONG_EPONA" },
|
||||
{ RG_SARIAS_SONG, "ITEM_SONG_SARIA" },
|
||||
{ RG_SUNS_SONG, "ITEM_SONG_SUN" },
|
||||
{ RG_SONG_OF_TIME, "ITEM_SONG_TIME" },
|
||||
{ RG_SONG_OF_STORMS, "ITEM_SONG_STORMS" },
|
||||
{ RG_MINUET_OF_FOREST, "ITEM_SONG_MINUET" },
|
||||
{ RG_BOLERO_OF_FIRE, "ITEM_SONG_BOLERO" },
|
||||
{ RG_SERENADE_OF_WATER, "ITEM_SONG_SERENADE" },
|
||||
{ RG_REQUIEM_OF_SPIRIT, "ITEM_SONG_REQUIEM" },
|
||||
{ RG_NOCTURNE_OF_SHADOW, "ITEM_SONG_NOCTURNE" },
|
||||
{ RG_PRELUDE_OF_LIGHT, "ITEM_SONG_PRELUDE" },
|
||||
{ RG_DEKU_TREE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_DODONGOS_CAVERN_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_JABU_JABUS_BELLY_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_FOREST_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_FIRE_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_WATER_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_SPIRIT_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_SHADOW_TEMPLE_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_BOTW_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_ICE_CAVERN_MAP, "ITEM_DUNGEON_MAP" },
|
||||
{ RG_DEKU_TREE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_DODONGOS_CAVERN_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_JABU_JABUS_BELLY_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_FOREST_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_FIRE_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_WATER_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_SPIRIT_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_SHADOW_TEMPLE_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_BOTW_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_ICE_CAVERN_COMPASS, "ITEM_COMPASS" },
|
||||
{ RG_FOREST_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_FIRE_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_WATER_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_SPIRIT_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_SHADOW_TEMPLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_GANONS_CASTLE_BOSS_KEY, "ITEM_KEY_BOSS" },
|
||||
{ RG_FOREST_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_FIRE_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_WATER_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_SPIRIT_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_SHADOW_TEMPLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_BOTW_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_GTG_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_HIDEOUT_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_GANONS_CASTLE_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_TCG_SMALL_KEY, "ITEM_KEY_SMALL" },
|
||||
{ RG_KOKIRI_EMERALD, "ITEM_KOKIRI_EMERALD" },
|
||||
{ RG_GORON_RUBY, "ITEM_GORON_RUBY" },
|
||||
{ RG_ZORA_SAPPHIRE, "ITEM_ZORA_SAPPHIRE" },
|
||||
{ RG_FOREST_MEDALLION, "ITEM_MEDALLION_FOREST" },
|
||||
{ RG_FIRE_MEDALLION, "ITEM_MEDALLION_FIRE" },
|
||||
{ RG_WATER_MEDALLION, "ITEM_MEDALLION_WATER" },
|
||||
{ RG_SPIRIT_MEDALLION, "ITEM_MEDALLION_SPIRIT" },
|
||||
{ RG_SHADOW_MEDALLION, "ITEM_MEDALLION_SHADOW" },
|
||||
{ RG_LIGHT_MEDALLION, "ITEM_MEDALLION_LIGHT" },
|
||||
{ RG_RECOVERY_HEART, "ITEM_HEART_GRAYSCALE" },
|
||||
{ RG_GREEN_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_GREG_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_BLUE_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_RED_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_PURPLE_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_HUGE_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_LOSER_GREEN_RUPEE, "ITEM_RUPEE_GRAYSCALE" },
|
||||
{ RG_PIECE_OF_HEART, "ITEM_HEART_PIECE" },
|
||||
{ RG_HEART_CONTAINER, "ITEM_HEART_CONTAINER" },
|
||||
{ RG_ICE_TRAP, "ITEM_ICE_TRAP" },
|
||||
{ RG_MILK, "ITEM_MILK_BOTTLE"},
|
||||
{ RG_BOMBS_5, "ITEM_BOMB" },
|
||||
{ RG_BOMBS_10, "ITEM_BOMB" },
|
||||
{ RG_BOMBS_20, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_525, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_535, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_10, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_20, "ITEM_BOMB" },
|
||||
{ RG_BUY_BOMBS_30, "ITEM_BOMB" },
|
||||
{ RG_DEKU_NUTS_5, "ITEM_NUT" },
|
||||
{ RG_DEKU_NUTS_10, "ITEM_NUT" },
|
||||
{ RG_BUY_DEKU_NUTS_5, "ITEM_NUT" },
|
||||
{ RG_BUY_DEKU_NUTS_10, "ITEM_NUT" },
|
||||
{ RG_BOMBCHU_5, "ITEM_BOMBCHU" },
|
||||
{ RG_BOMBCHU_10, "ITEM_BOMBCHU" },
|
||||
{ RG_BOMBCHU_20, "ITEM_BOMBCHU" },
|
||||
{ RG_BUY_BOMBCHUS_20, "ITEM_BOMBCHU" },
|
||||
{ RG_ARROWS_5, "ITEM_ARROWS_SMALL" },
|
||||
{ RG_BUY_ARROWS_10, "ITEM_ARROWS_SMALL" },
|
||||
{ RG_ARROWS_10, "ITEM_ARROWS_MEDIUM" },
|
||||
{ RG_BUY_ARROWS_30, "ITEM_ARROWS_MEDIUM" },
|
||||
{ RG_ARROWS_30, "ITEM_ARROWS_LARGE" },
|
||||
{ RG_BUY_ARROWS_50, "ITEM_ARROWS_LARGE" },
|
||||
{ RG_TCG_PIECE_OF_HEART, "ITEM_HEART_PIECE" },
|
||||
{ RG_DEKU_SEEDS_30, "ITEM_SEEDS" },
|
||||
{ RG_BUY_DEKU_SEEDS_30, "ITEM_SEEDS" },
|
||||
{ RG_BUY_HEART, "ITEM_HEART_GRAYSCALE" },
|
||||
{ RG_FISHING_POLE, "ITEM_FISHING_POLE" },
|
||||
{ RG_SOLD_OUT, "ITEM_SOLD_OUT" },
|
||||
{ RG_TRIFORCE_PIECE, "TRIFORCE_PIECE" },
|
||||
{ RG_SKELETON_KEY, "ITEM_KEY_SMALL" }
|
||||
};
|
||||
|
||||
Rando::Item plandomizerRandoRetrieveItem(RandomizerGet randoGetItem) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue