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fix existing botw issue
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1 changed files with 1 additions and 1 deletions
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@ -166,7 +166,7 @@ void RegionTable_Init_BottomOfTheWell() {
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LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_BEHIND_ROCKS_GRASS_9, logic->CanCutShrubs() && logic->BlastOrSmash()),
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LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_BEHIND_ROCKS_GRASS_9, logic->CanCutShrubs() && logic->BlastOrSmash()),
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}, {
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}, {
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//Exits
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//Exits
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Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
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Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return true;}),
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//It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
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//It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
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//the exact range is just past the furthest away plank in the green goo section
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//the exact range is just past the furthest away plank in the green goo section
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Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}),
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Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}),
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