diff --git a/soh/src/code/z_player_lib.c b/soh/src/code/z_player_lib.c index 4adbb75ce..943a71e11 100644 --- a/soh/src/code/z_player_lib.c +++ b/soh/src/code/z_player_lib.c @@ -744,24 +744,24 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sMouthTextures[eyeIndex])); #endif if (tunic == PLAYER_TUNIC_KOKIRI) { - Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_Red", &sTunicColors[PLAYER_TUNIC_KOKIRI].r), - CVar_GetS32("gTunic_Kokiri_Green", &sTunicColors[PLAYER_TUNIC_KOKIRI].g), - CVar_GetS32("gTunic_Kokiri_Blue", &sTunicColors[PLAYER_TUNIC_KOKIRI].b) }; + Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_R", &sTunicColors[PLAYER_TUNIC_KOKIRI].r), + CVar_GetS32("gTunic_Kokiri_G", &sTunicColors[PLAYER_TUNIC_KOKIRI].g), + CVar_GetS32("gTunic_Kokiri_B", &sTunicColors[PLAYER_TUNIC_KOKIRI].b) }; color = &sTemp; } else if (tunic == PLAYER_TUNIC_GORON) { - Color_RGB8 sTemp = { CVar_GetS32("gTunic_Goron_Red", &sTunicColors[PLAYER_TUNIC_GORON].r), - CVar_GetS32("gTunic_Goron_Green", &sTunicColors[PLAYER_TUNIC_GORON].g), - CVar_GetS32("gTunic_Goron_Blue", &sTunicColors[PLAYER_TUNIC_GORON].b) }; + Color_RGB8 sTemp = { CVar_GetS32("gTunic_Goron_R", &sTunicColors[PLAYER_TUNIC_GORON].r), + CVar_GetS32("gTunic_Goron_G", &sTunicColors[PLAYER_TUNIC_GORON].g), + CVar_GetS32("gTunic_Goron_B", &sTunicColors[PLAYER_TUNIC_GORON].b) }; color = &sTemp; } else if (tunic == PLAYER_TUNIC_ZORA) { - Color_RGB8 sTemp = { CVar_GetS32("gTunic_Zora_Red", &sTunicColors[PLAYER_TUNIC_ZORA].r), - CVar_GetS32("gTunic_Zora_Green", &sTunicColors[PLAYER_TUNIC_ZORA].g), - CVar_GetS32("gTunic_Zora_Blue", &sTunicColors[PLAYER_TUNIC_ZORA].b) }; + Color_RGB8 sTemp = { CVar_GetS32("gTunic_Zora_R", &sTunicColors[PLAYER_TUNIC_ZORA].r), + CVar_GetS32("gTunic_Zora_G", &sTunicColors[PLAYER_TUNIC_ZORA].g), + CVar_GetS32("gTunic_Zora_B", &sTunicColors[PLAYER_TUNIC_ZORA].b) }; color = &sTemp; } else { - Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_Red", &sTunicColors[PLAYER_TUNIC_KOKIRI].r), - CVar_GetS32("gTunic_Kokiri_Green", &sTunicColors[PLAYER_TUNIC_KOKIRI].g), - CVar_GetS32("gTunic_Kokiri_Blue", &sTunicColors[PLAYER_TUNIC_KOKIRI].b) }; + Color_RGB8 sTemp = { CVar_GetS32("gTunic_Kokiri_R", &sTunicColors[PLAYER_TUNIC_KOKIRI].r), + CVar_GetS32("gTunic_Kokiri_G", &sTunicColors[PLAYER_TUNIC_KOKIRI].g), + CVar_GetS32("gTunic_Kokiri_B", &sTunicColors[PLAYER_TUNIC_KOKIRI].b) }; color = &sTemp; } gDPSetEnvColor(POLY_OPA_DISP++, color->r, color->g, color->b, 0);