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[zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226 * Update OTR scene * zret: Document the lens system #1079 * zret: Misc. doc/cleanup 4 #1093 * zret: Fix misc 8 #1150 * zret: Document Distortions from z_camera and z_view #1102
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73 changed files with 898 additions and 833 deletions
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@ -306,7 +306,7 @@ void Gameplay_Init(GameState* thisx) {
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Audio_SetExtraFilter(0);
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Quake_Init();
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for (i = 0; i < 4; i++) {
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for (i = 0; i < ARRAY_COUNT(globalCtx->cameraPtrs); i++) {
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globalCtx->cameraPtrs[i] = NULL;
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}
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@ -1932,7 +1932,7 @@ void Gameplay_TriggerRespawn(GlobalContext* globalCtx) {
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}
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s32 func_800C0CB8(GlobalContext* globalCtx) {
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return (globalCtx->roomCtx.curRoom.mesh->polygon.type != 1) && (YREG(15) != 0x20) && (YREG(15) != 0x30) &&
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return (globalCtx->roomCtx.curRoom.meshHeader->base.type != 1) && (YREG(15) != 0x20) && (YREG(15) != 0x30) &&
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(YREG(15) != 0x40) && (globalCtx->sceneNum != SCENE_HAIRAL_NIWA);
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}
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