[zret] Port some documentation changes (#1164)

* zret: Documentation pass on scene/room commands #1226

* Update OTR scene

* zret: Document the lens system #1079

* zret: Misc. doc/cleanup 4 #1093

* zret: Fix misc 8 #1150

* zret: Document Distortions from z_camera and z_view #1102
This commit is contained in:
David Chavez 2022-08-17 03:53:28 +02:00 committed by GitHub
parent b4614acf70
commit 6b0338a37d
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 898 additions and 833 deletions

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@ -11,7 +11,7 @@
s16 Camera_ChangeSettingFlags(Camera* camera, s16 setting, s16 flags);
s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags);
s32 Camera_QRegInit(void);
s32 Camera_CheckWater(Camera* camera);
s32 Camera_UpdateWater(Camera* camera);
#define RELOAD_PARAMS \
(camera->animState == 0 || camera->animState == 0xA || camera->animState == 0x14 || R_RELOAD_CAM_PARAMS)
@ -28,6 +28,12 @@ s32 Camera_CheckWater(Camera* camera);
#define FLG_ADJSLOPE (1 << 0)
#define FLG_OFFGROUND (1 << 7)
#define DISTORTION_HOT_ROOM (1 << 0)
#define DISTORTION_UNDERWATER_WEAK (1 << 1)
#define DISTORTION_UNDERWATER_MEDIUM (1 << 2)
#define DISTORTION_UNDERWATER_STRONG (1 << 3)
#define DISTORTION_UNDERWATER_FISHING (1 << 4)
#include "z_camera_data.inc"
/*===============================================================*/
@ -972,7 +978,7 @@ s32 func_80045B08(Camera* camera, VecSph* eyeAtDir, f32 yExtra, s16 arg3) {
f32 phi_f2;
Vec3f posOffsetTarget;
Vec3f atTarget;
f32 sp38; // unused
f32 pad;
f32 temp_ret;
PosRot* playerPosRot = &camera->playerPosRot;
@ -7004,19 +7010,20 @@ void func_80057FC4(Camera* camera) {
if (camera != &camera->globalCtx->mainCamera) {
camera->prevSetting = camera->setting = CAM_SET_FREE0;
camera->unk_14C &= ~0x4;
} else if (camera->globalCtx->roomCtx.curRoom.mesh->polygon.type != 1) {
switch (camera->globalCtx->roomCtx.curRoom.unk_03) {
case 1:
} else if (camera->globalCtx->roomCtx.curRoom.meshHeader->base.type != 1) {
switch (camera->globalCtx->roomCtx.curRoom.behaviorType1) {
case ROOM_BEHAVIOR_TYPE1_1:
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_DUNGEON0;
break;
case 0:
case ROOM_BEHAVIOR_TYPE1_0:
osSyncPrintf("camera: room type: default set field\n");
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
break;
default:
osSyncPrintf("camera: room type: default set etc (%d)\n", camera->globalCtx->roomCtx.curRoom.unk_03);
osSyncPrintf("camera: room type: default set etc (%d)\n",
camera->globalCtx->roomCtx.curRoom.behaviorType1);
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
camera->prevSetting = camera->setting = CAM_SET_NORMAL0;
camera->unk_14C |= 4;
@ -7095,7 +7102,7 @@ void Camera_InitPlayerSettings(Camera* camera, Player* player) {
osSyncPrintf(VT_FGCOL(BLUE) "camera: personalize ---" VT_RST "\n");
if (camera->thisIdx == MAIN_CAM) {
Camera_CheckWater(camera);
Camera_UpdateWater(camera);
}
}
@ -7203,7 +7210,7 @@ void Camera_PrintSettings(Camera* camera) {
}
}
s32 Camera_CheckWater(Camera* camera) {
s32 Camera_UpdateWater(Camera* camera) {
f32 waterY;
s16 newQuakeId;
s32 waterLightsIndex;
@ -7280,7 +7287,7 @@ s32 Camera_CheckWater(Camera* camera) {
camera->unk_14C |= 0x100;
osSyncPrintf("kankyo changed water, sound on\n");
Environment_EnableUnderwaterLights(camera->globalCtx, waterLightsIndex);
camera->unk_150 = 0x50;
camera->waterDistortionTimer = 80;
}
Audio_SetExtraFilter(0x20);
@ -7299,13 +7306,13 @@ s32 Camera_CheckWater(Camera* camera) {
}
}
if (camera->unk_150 > 0) {
camera->unk_150--;
camera->unk_152 |= 8;
} else if (camera->globalCtx->sceneNum == 0x49) {
camera->unk_152 |= 0x10;
if (camera->waterDistortionTimer > 0) {
camera->waterDistortionTimer--;
camera->distortionFlags |= DISTORTION_UNDERWATER_STRONG;
} else if (camera->globalCtx->sceneNum == SCENE_TURIBORI) {
camera->distortionFlags |= DISTORTION_UNDERWATER_FISHING;
} else {
camera->unk_152 |= 2;
camera->distortionFlags |= DISTORTION_UNDERWATER_WEAK;
}
} else {
if (camera->unk_14C & 0x100) {
@ -7315,21 +7322,18 @@ s32 Camera_CheckWater(Camera* camera) {
if (*quakeId != 0) {
Quake_RemoveFromIdx(*quakeId);
}
camera->unk_150 = 0;
camera->unk_152 = 0;
camera->waterDistortionTimer = 0;
camera->distortionFlags = 0;
}
Audio_SetExtraFilter(0);
}
//! @bug: doesn't always return a value, but sometimes does.
}
/**
* Sets the room to be hot camera quake flag
*/
s32 Camera_SetRoomHotFlag(Camera* camera) {
camera->unk_152 &= ~1;
if (camera->globalCtx->roomCtx.curRoom.unk_02 == 3) {
camera->unk_152 |= 1;
s32 Camera_UpdateHotRoom(Camera* camera) {
camera->distortionFlags &= ~DISTORTION_HOT_ROOM;
if (camera->globalCtx->roomCtx.curRoom.behaviorType2 == ROOM_BEHAVIOR_TYPE2_3) {
camera->distortionFlags |= DISTORTION_HOT_ROOM;
}
return 1;
@ -7364,80 +7368,87 @@ s32 Camera_DbgChangeMode(Camera* camera) {
return true;
}
s16 D_8011DB08 = 0x3F0;
s16 D_8011DB0C = 0x156;
void func_80058E8C(Camera* camera) {
s32 pad3;
f32 sp60;
s32 pad;
s32 pad1;
s32 pad4;
f32 phi_f2;
s32 pad2;
f32 phi_f0;
f32 phi_f20;
f32 sp40;
f32 sp3C;
f32 sp38;
f32 sp34;
s16 depthPhase = 0x3F0;
s16 screenPlanePhase = 0x156;
void Camera_UpdateDistortion(Camera* camera) {
f32 scaleFactor;
f32 speedFactor;
f32 depthPhaseStep;
f32 screenPlanePhaseStep;
s32 pad[5];
f32 xScale;
f32 yScale;
f32 zScale;
f32 speed;
if (camera->unk_152 != 0) {
if (camera->unk_152 & 4) {
phi_f0 = 0.0f;
phi_f2 = 170.0f;
sp3C = 0.01f;
sp40 = -0.01f;
sp38 = 0.0f;
sp34 = 0.6f;
phi_f20 = camera->unk_150 / 60.0f;
sp60 = 1.0f;
} else if (camera->unk_152 & 8) {
phi_f0 = 248.0f;
phi_f2 = -90.0f;
sp38 = 0.2f;
sp34 = 0.2f;
sp40 = -0.3f;
sp3C = 0.3f;
phi_f20 = camera->unk_150 / 80.0f;
sp60 = 1.0f;
} else if (camera->unk_152 & 2) {
phi_f0 = 359.2f;
phi_f2 = -18.5f;
sp40 = 0.09f;
sp38 = 0.01f;
sp3C = 0.09f;
sp34 = 0.08f;
phi_f20 =
if (camera->distortionFlags != 0) {
if (camera->distortionFlags & DISTORTION_UNDERWATER_MEDIUM) {
depthPhaseStep = 0.0f;
screenPlanePhaseStep = 170.0f;
xScale = -0.01f;
yScale = 0.01f;
zScale = 0.0f;
speed = 0.6f;
scaleFactor = camera->waterDistortionTimer / 60.0f;
speedFactor = 1.0f;
} else if (camera->distortionFlags & DISTORTION_UNDERWATER_STRONG) {
depthPhaseStep = 248.0f;
screenPlanePhaseStep = -90.0f;
xScale = -0.3f;
yScale = 0.3f;
zScale = 0.2f;
speed = 0.2f;
scaleFactor = camera->waterDistortionTimer / 80.0f;
speedFactor = 1.0f;
} else if (camera->distortionFlags & DISTORTION_UNDERWATER_WEAK) {
depthPhaseStep = 359.2f;
screenPlanePhaseStep = -18.5f;
xScale = 0.09f;
yScale = 0.09f;
zScale = 0.01f;
speed = 0.08f;
scaleFactor =
(((camera->waterYPos - camera->eye.y) > 150.0f ? 1.0f : (camera->waterYPos - camera->eye.y) / 150.0f) *
0.45f) +
(camera->speedRatio * 0.45f);
sp60 = phi_f20;
} else if (camera->unk_152 & 1) {
// hot room flag
phi_f2 = 150.0f;
phi_f0 = 0.0f;
sp3C = 0.01f;
sp38 = 0.01f;
sp40 = -0.01f;
sp34 = 0.6f;
sp60 = 1.0f;
phi_f20 = 1.0f;
speedFactor = scaleFactor;
} else if (camera->distortionFlags & DISTORTION_HOT_ROOM) {
// Gives the hot-room a small mirage-like appearance
depthPhaseStep = 0.0f;
screenPlanePhaseStep = 150.0f;
xScale = -0.01f;
yScale = 0.01f;
zScale = 0.01f;
speed = 0.6f;
speedFactor = 1.0f;
scaleFactor = 1.0f;
} else {
// DISTORTION_UNDERWATER_FISHING
return;
}
D_8011DB08 += DEGF_TO_BINANG(phi_f0);
D_8011DB0C += DEGF_TO_BINANG(phi_f2);
Math_CosS(D_8011DB08);
Math_SinS(D_8011DB08);
Math_SinS(D_8011DB0C);
func_800AA76C(&camera->globalCtx->view, 0.0f, 0.0f, 0.0f);
func_800AA78C(&camera->globalCtx->view, Math_SinS(D_8011DB0C) * (sp40 * phi_f20) + 1.0f,
Math_CosS(D_8011DB0C) * (sp3C * phi_f20) + 1.0f, Math_CosS(D_8011DB08) * (sp38 * phi_f20) + 1.0f);
func_800AA7AC(&camera->globalCtx->view, sp34 * sp60);
depthPhase += DEGF_TO_BINANG(depthPhaseStep);
screenPlanePhase += DEGF_TO_BINANG(screenPlanePhaseStep);
View_SetDistortionOrientation(&camera->globalCtx->view, Math_CosS(depthPhase) * 0.0f, Math_SinS(depthPhase) * 0.0f,
Math_SinS(screenPlanePhase) * 0.0f);
View_SetDistortionScale(&camera->globalCtx->view, Math_SinS(screenPlanePhase) * (xScale * scaleFactor) + 1.0f,
Math_CosS(screenPlanePhase) * (yScale * scaleFactor) + 1.0f,
Math_CosS(depthPhase) * (zScale * scaleFactor) + 1.0f);
View_SetDistortionSpeed(&camera->globalCtx->view, speed * speedFactor);
camera->unk_14C |= 0x40;
} else if (camera->unk_14C & 0x40) {
func_800AA814(&camera->globalCtx->view);
View_ClearDistortion(&camera->globalCtx->view);
camera->unk_14C &= ~0x40;
}
}
@ -7506,8 +7517,8 @@ Vec3s Camera_Update(Camera* camera) {
if (sOOBTimer < 200) {
if (camera->status == CAM_STAT_ACTIVE) {
Camera_CheckWater(camera);
Camera_SetRoomHotFlag(camera);
Camera_UpdateWater(camera);
Camera_UpdateHotRoom(camera);
}
if (!(camera->unk_14C & 4)) {
@ -7647,7 +7658,8 @@ Vec3s Camera_Update(Camera* camera) {
camera->skyboxOffset = quake.eyeOffset;
func_80058E8C(camera);
Camera_UpdateDistortion(camera);
if ((camera->globalCtx->sceneNum == SCENE_SPOT00) && (camera->fov < 59.0f)) {
View_SetScale(&camera->globalCtx->view, 0.79f);
} else {
@ -7844,7 +7856,7 @@ s32 Camera_ChangeModeFlags(Camera* camera, s16 mode, u8 flags) {
func_80078884(0);
break;
case 2:
if (camera->globalCtx->roomCtx.curRoom.unk_03 == 1) {
if (camera->globalCtx->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) {
func_80078884(NA_SE_SY_ATTENTION_URGENCY);
} else {
func_80078884(NA_SE_SY_ATTENTION_ON);