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[zret] Port some documentation changes (#1164)
* zret: Documentation pass on scene/room commands #1226 * Update OTR scene * zret: Document the lens system #1079 * zret: Misc. doc/cleanup 4 #1093 * zret: Fix misc 8 #1150 * zret: Document Distortions from z_camera and z_view #1102
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73 changed files with 898 additions and 833 deletions
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@ -78,7 +78,7 @@ OSPiHandle* osDriveRomInit(void);
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void StackCheck_Init(StackEntry* entry, void* stackTop, void* stackBottom, u32 initValue, s32 minSpace,
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const char* name);
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void StackCheck_Cleanup(StackEntry* entry);
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StackStatus StackCheck_GetState(StackEntry* entry);
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s32 StackCheck_GetState(StackEntry* entry);
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u32 StackCheck_CheckAll(void);
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u32 StackCheck_Check(StackEntry* entry);
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f32 LogUtils_CheckFloatRange(const char* exp, s32 line, const char* valueName, f32 value, const char* minName, f32 min,
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@ -477,7 +477,7 @@ void func_8002F948(Actor* actor, u16 sfxId);
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void func_8002F974(Actor* actor, u16 sfxId);
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void func_8002F994(Actor* actor, s32 arg1);
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s32 func_8002F9EC(GlobalContext* globalCtx, Actor* actor, CollisionPoly* poly, s32 bgId, Vec3f* pos);
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void func_800304B0(GlobalContext* globalCtx);
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void Actor_DisableLens(GlobalContext* globalCtx);
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void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry* actorEntry);
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void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx);
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s32 func_800314D4(GlobalContext* globalCtx, Actor* actorB, Vec3f* arg2, f32 arg3);
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@ -1357,13 +1357,13 @@ void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far);
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void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far);
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void View_SetViewport(View* view, Viewport* viewport);
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void View_GetViewport(View* view, Viewport* viewport);
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void func_800AA76C(View* view, f32 arg1, f32 arg2, f32 arg3);
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void func_800AA78C(View* view, f32 arg1, f32 arg2, f32 arg3);
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s32 func_800AA7AC(View* view, f32 arg1);
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void func_800AA7B8(View* view);
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void func_800AA814(View* view);
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void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3);
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s32 func_800AA890(View* view, Mtx* mtx);
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void View_SetDistortionOrientation(View* view, f32 rotX, f32 rotY, f32 rotZ);
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void View_SetDistortionScale(View* view, f32 scaleX, f32 scaleY, f32 scaleZ);
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s32 View_SetDistortionSpeed(View* view, f32 speed);
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void View_InitDistortion(View* view);
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void View_ClearDistortion(View* view);
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void View_SetDistortion(View* view, Vec3f orientation, Vec3f scale, f32 speed);
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s32 View_StepDistortion(View* view, Mtx* projectionMtx);
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void func_800AAA50(View* view, s32 arg1);
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s32 func_800AAA9C(View* view);
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s32 func_800AB0A8(View* view);
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