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https://github.com/HarbourMasters/Shipwright.git
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fix
This commit is contained in:
parent
4b27c42e55
commit
687a693351
2 changed files with 218 additions and 157 deletions
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@ -92,6 +92,8 @@ void RegisterShuffleSilver() {
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auto silverIdentity = OTRGlobals::Instance->gRandomizer->IdentifySilver(gPlayState->sceneNum,
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auto silverIdentity = OTRGlobals::Instance->gRandomizer->IdentifySilver(gPlayState->sceneNum,
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(s16)silver->actor.world.pos.x, (s16)silver->actor.world.pos.z);
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(s16)silver->actor.world.pos.x, (s16)silver->actor.world.pos.z);
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*should = true;
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*should = true;
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LUSLOG_WARN("!!%d %d %d %d", silver->type, silverIdentity.randomizerCheck,
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(s16)silver->actor.world.pos.x, (s16)silver->actor.world.pos.z);
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if (silverIdentity.randomizerCheck == RC_UNKNOWN_CHECK ||
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if (silverIdentity.randomizerCheck == RC_UNKNOWN_CHECK ||
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Flags_GetRandomizerInf(silverIdentity.randomizerInf)) {
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Flags_GetRandomizerInf(silverIdentity.randomizerInf)) {
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return;
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return;
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@ -99,7 +101,8 @@ void RegisterShuffleSilver() {
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auto spawnedActor = (EnItem00*)Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_ITEM00,
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auto spawnedActor = (EnItem00*)Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_ITEM00,
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silver->actor.world.pos.x, silver->actor.world.pos.y, silver->actor.world.pos.z,
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silver->actor.world.pos.x, silver->actor.world.pos.y, silver->actor.world.pos.z,
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0, 0, 0, ITEM00_RUPEE_PURPLE, false);
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0, 0, 0, ITEM00_SOH_GIVE_ITEM_ENTRY, false);
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LUSLOG_WARN("!!%p", spawnedActor);
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spawnedActor->randoCheck = silverIdentity.randomizerCheck;
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spawnedActor->randoCheck = silverIdentity.randomizerCheck;
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spawnedActor->randoInf = silverIdentity.randomizerInf;
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spawnedActor->randoInf = silverIdentity.randomizerInf;
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spawnedActor->itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(
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spawnedActor->itemEntry = Rando::Context::GetInstance()->GetFinalGIEntry(
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@ -119,160 +122,160 @@ void Rando::StaticData::RegisterSilverLocations() {
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return;
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return;
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registered = true;
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registered = true;
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// clang-format off
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// clang-format off
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locationTable[RC_SHADOW_SILVER_BLADES_1] = Location::Collectable(RC_SHADOW_SILVER_BLADES_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3243, -1061), "RC_SHADOW_SILVER_BLADES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_1));
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locationTable[RC_SHADOW_SILVER_BLADES_1] = Location::Collectable(RC_SHADOW_SILVER_BLADES_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3243, -1061), "RC_SHADOW_SILVER_BLADES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_1));
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locationTable[RC_SHADOW_SILVER_BLADES_2] = Location::Collectable(RC_SHADOW_SILVER_BLADES_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3007, -1222), "RC_SHADOW_SILVER_BLADES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_2));
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locationTable[RC_SHADOW_SILVER_BLADES_2] = Location::Collectable(RC_SHADOW_SILVER_BLADES_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3007, -1222), "RC_SHADOW_SILVER_BLADES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_2));
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locationTable[RC_SHADOW_SILVER_BLADES_3] = Location::Collectable(RC_SHADOW_SILVER_BLADES_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3554, -1432), "RC_SHADOW_SILVER_BLADES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_3));
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locationTable[RC_SHADOW_SILVER_BLADES_3] = Location::Collectable(RC_SHADOW_SILVER_BLADES_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3554, -1432), "RC_SHADOW_SILVER_BLADES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_3));
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locationTable[RC_SHADOW_SILVER_BLADES_4] = Location::Collectable(RC_SHADOW_SILVER_BLADES_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2869, -948), "RC_SHADOW_SILVER_BLADES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_4));
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locationTable[RC_SHADOW_SILVER_BLADES_4] = Location::Collectable(RC_SHADOW_SILVER_BLADES_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2869, -948), "RC_SHADOW_SILVER_BLADES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_4));
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locationTable[RC_SHADOW_SILVER_BLADES_5] = Location::Collectable(RC_SHADOW_SILVER_BLADES_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3399, -838), "RC_SHADOW_SILVER_BLADES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_5));
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locationTable[RC_SHADOW_SILVER_BLADES_5] = Location::Collectable(RC_SHADOW_SILVER_BLADES_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3399, -838), "RC_SHADOW_SILVER_BLADES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_BLADES_5));
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locationTable[RC_SHADOW_SILVER_PIT_1] = Location::Collectable(RC_SHADOW_SILVER_PIT_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2131, 3030), "RC_SHADOW_SILVER_PIT_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_1));
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locationTable[RC_SHADOW_SILVER_PIT_1] = Location::Collectable(RC_SHADOW_SILVER_PIT_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2131, 3030), "RC_SHADOW_SILVER_PIT_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_1));
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locationTable[RC_SHADOW_SILVER_PIT_2] = Location::Collectable(RC_SHADOW_SILVER_PIT_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2115, 3738), "RC_SHADOW_SILVER_PIT_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_2));
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locationTable[RC_SHADOW_SILVER_PIT_2] = Location::Collectable(RC_SHADOW_SILVER_PIT_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2115, 3738), "RC_SHADOW_SILVER_PIT_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_2));
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locationTable[RC_SHADOW_SILVER_PIT_3] = Location::Collectable(RC_SHADOW_SILVER_PIT_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2110, 3368), "RC_SHADOW_SILVER_PIT_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_3));
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locationTable[RC_SHADOW_SILVER_PIT_3] = Location::Collectable(RC_SHADOW_SILVER_PIT_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2110, 3368), "RC_SHADOW_SILVER_PIT_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_3));
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locationTable[RC_SHADOW_SILVER_PIT_4] = Location::Collectable(RC_SHADOW_SILVER_PIT_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2243, 3361), "RC_SHADOW_SILVER_PIT_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_4));
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locationTable[RC_SHADOW_SILVER_PIT_4] = Location::Collectable(RC_SHADOW_SILVER_PIT_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2243, 3361), "RC_SHADOW_SILVER_PIT_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_4));
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locationTable[RC_SHADOW_SILVER_PIT_5] = Location::Collectable(RC_SHADOW_SILVER_PIT_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1998, 3358), "RC_SHADOW_SILVER_PIT_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_5));
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locationTable[RC_SHADOW_SILVER_PIT_5] = Location::Collectable(RC_SHADOW_SILVER_PIT_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1998, 3358), "RC_SHADOW_SILVER_PIT_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_PIT_5));
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locationTable[RC_SHADOW_SILVER_SPIKES_1] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2042, 849), "RC_SHADOW_SILVER_SPIKES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_1));
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locationTable[RC_SHADOW_SILVER_SPIKES_1] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2042, 849), "RC_SHADOW_SILVER_SPIKES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_1));
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locationTable[RC_SHADOW_SILVER_SPIKES_2] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2940, 1069), "RC_SHADOW_SILVER_SPIKES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_2));
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locationTable[RC_SHADOW_SILVER_SPIKES_2] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2940, 1069), "RC_SHADOW_SILVER_SPIKES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_2));
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locationTable[RC_SHADOW_SILVER_SPIKES_3] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1208), "RC_SHADOW_SILVER_SPIKES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_3));
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locationTable[RC_SHADOW_SILVER_SPIKES_3] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1208), "RC_SHADOW_SILVER_SPIKES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_3));
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locationTable[RC_SHADOW_SILVER_SPIKES_4] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2135, 1297), "RC_SHADOW_SILVER_SPIKES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_4));
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locationTable[RC_SHADOW_SILVER_SPIKES_4] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2135, 1297), "RC_SHADOW_SILVER_SPIKES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_4));
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locationTable[RC_SHADOW_SILVER_SPIKES_5] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2254, 988), "RC_SHADOW_SILVER_SPIKES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_5));
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locationTable[RC_SHADOW_SILVER_SPIKES_5] = Location::Collectable(RC_SHADOW_SILVER_SPIKES_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2254, 988), "RC_SHADOW_SILVER_SPIKES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_SILVER_SPIKES_5));
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locationTable[RC_SPIRIT_SILVER_CHILD_1] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-766, -1075), "RC_SPIRIT_SILVER_CHILD_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_1));
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locationTable[RC_SPIRIT_SILVER_CHILD_1] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-766, -1075), "RC_SPIRIT_SILVER_CHILD_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_1));
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locationTable[RC_SPIRIT_SILVER_CHILD_2] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-672, -1075), "RC_SPIRIT_SILVER_CHILD_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_2));
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locationTable[RC_SPIRIT_SILVER_CHILD_2] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-672, -1075), "RC_SPIRIT_SILVER_CHILD_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_2));
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locationTable[RC_SPIRIT_SILVER_CHILD_3] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-511, -1075), "RC_SPIRIT_SILVER_CHILD_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_3));
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locationTable[RC_SPIRIT_SILVER_CHILD_3] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-511, -1075), "RC_SPIRIT_SILVER_CHILD_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_3));
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locationTable[RC_SPIRIT_SILVER_CHILD_4] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-347, -1075), "RC_SPIRIT_SILVER_CHILD_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_4));
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locationTable[RC_SPIRIT_SILVER_CHILD_4] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-347, -1075), "RC_SPIRIT_SILVER_CHILD_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_4));
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locationTable[RC_SPIRIT_SILVER_CHILD_5] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-335, -1409), "RC_SPIRIT_SILVER_CHILD_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_5));
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locationTable[RC_SPIRIT_SILVER_CHILD_5] = Location::Collectable(RC_SPIRIT_SILVER_CHILD_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-335, -1409), "RC_SPIRIT_SILVER_CHILD_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_CHILD_5));
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locationTable[RC_SPIRIT_SILVER_SUN_1] = Location::Collectable(RC_SPIRIT_SILVER_SUN_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1836, -446), "RC_SPIRIT_SILVER_SUN_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_1));
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locationTable[RC_SPIRIT_SILVER_SUN_1] = Location::Collectable(RC_SPIRIT_SILVER_SUN_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1836, -446), "RC_SPIRIT_SILVER_SUN_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_1));
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locationTable[RC_SPIRIT_SILVER_SUN_2] = Location::Collectable(RC_SPIRIT_SILVER_SUN_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1433, -283), "RC_SPIRIT_SILVER_SUN_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_2));
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locationTable[RC_SPIRIT_SILVER_SUN_2] = Location::Collectable(RC_SPIRIT_SILVER_SUN_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1433, -283), "RC_SPIRIT_SILVER_SUN_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_2));
|
||||||
locationTable[RC_SPIRIT_SILVER_SUN_3] = Location::Collectable(RC_SPIRIT_SILVER_SUN_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1275, -247), "RC_SPIRIT_SILVER_SUN_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_3));
|
locationTable[RC_SPIRIT_SILVER_SUN_3] = Location::Collectable(RC_SPIRIT_SILVER_SUN_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1275, -247), "RC_SPIRIT_SILVER_SUN_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_3));
|
||||||
locationTable[RC_SPIRIT_SILVER_SUN_4] = Location::Collectable(RC_SPIRIT_SILVER_SUN_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1123, 428), "RC_SPIRIT_SILVER_SUN_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_4));
|
locationTable[RC_SPIRIT_SILVER_SUN_4] = Location::Collectable(RC_SPIRIT_SILVER_SUN_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1123, 428), "RC_SPIRIT_SILVER_SUN_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_4));
|
||||||
locationTable[RC_SPIRIT_SILVER_SUN_5] = Location::Collectable(RC_SPIRIT_SILVER_SUN_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-984, -450), "RC_SPIRIT_SILVER_SUN_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_5));
|
locationTable[RC_SPIRIT_SILVER_SUN_5] = Location::Collectable(RC_SPIRIT_SILVER_SUN_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-984, -450), "RC_SPIRIT_SILVER_SUN_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_SUN_5));
|
||||||
locationTable[RC_SPIRIT_SILVER_BOULDERS_1] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1284, -1355), "RC_SPIRIT_SILVER_BOULDERS_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_1));
|
locationTable[RC_SPIRIT_SILVER_BOULDERS_1] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1284, -1355), "RC_SPIRIT_SILVER_BOULDERS_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_1));
|
||||||
locationTable[RC_SPIRIT_SILVER_BOULDERS_2] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1284, -813), "RC_SPIRIT_SILVER_BOULDERS_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_2));
|
locationTable[RC_SPIRIT_SILVER_BOULDERS_2] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1284, -813), "RC_SPIRIT_SILVER_BOULDERS_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_2));
|
||||||
locationTable[RC_SPIRIT_SILVER_BOULDERS_3] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1856, -944), "RC_SPIRIT_SILVER_BOULDERS_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_3));
|
locationTable[RC_SPIRIT_SILVER_BOULDERS_3] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1856, -944), "RC_SPIRIT_SILVER_BOULDERS_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_3));
|
||||||
locationTable[RC_SPIRIT_SILVER_BOULDERS_4] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1856, -1219), "RC_SPIRIT_SILVER_BOULDERS_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_4));
|
locationTable[RC_SPIRIT_SILVER_BOULDERS_4] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1856, -1219), "RC_SPIRIT_SILVER_BOULDERS_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_4));
|
||||||
locationTable[RC_SPIRIT_SILVER_BOULDERS_5] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1573, -920), "RC_SPIRIT_SILVER_BOULDERS_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_5));
|
locationTable[RC_SPIRIT_SILVER_BOULDERS_5] = Location::Collectable(RC_SPIRIT_SILVER_BOULDERS_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1573, -920), "RC_SPIRIT_SILVER_BOULDERS_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_SILVER_BOULDERS_5));
|
||||||
locationTable[RC_BOTW_SILVER_1] = Location::Collectable(RC_BOTW_SILVER_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-796, -150), "RC_BOTW_SILVER_1", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_1));
|
locationTable[RC_BOTW_SILVER_1] = Location::Collectable(RC_BOTW_SILVER_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-796, -150), "RC_BOTW_SILVER_1", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_1));
|
||||||
locationTable[RC_BOTW_SILVER_2] = Location::Collectable(RC_BOTW_SILVER_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-614, -297), "RC_BOTW_SILVER_2", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_2));
|
locationTable[RC_BOTW_SILVER_2] = Location::Collectable(RC_BOTW_SILVER_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-614, -297), "RC_BOTW_SILVER_2", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_2));
|
||||||
locationTable[RC_BOTW_SILVER_3] = Location::Collectable(RC_BOTW_SILVER_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-560, -291), "RC_BOTW_SILVER_3", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_3));
|
locationTable[RC_BOTW_SILVER_3] = Location::Collectable(RC_BOTW_SILVER_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-560, -291), "RC_BOTW_SILVER_3", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_3));
|
||||||
locationTable[RC_BOTW_SILVER_4] = Location::Collectable(RC_BOTW_SILVER_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-402, -401), "RC_BOTW_SILVER_4", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_4));
|
locationTable[RC_BOTW_SILVER_4] = Location::Collectable(RC_BOTW_SILVER_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-402, -401), "RC_BOTW_SILVER_4", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_4));
|
||||||
locationTable[RC_BOTW_SILVER_5] = Location::Collectable(RC_BOTW_SILVER_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-259, -234), "RC_BOTW_SILVER_5", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_5));
|
locationTable[RC_BOTW_SILVER_5] = Location::Collectable(RC_BOTW_SILVER_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-259, -234), "RC_BOTW_SILVER_5", RHT_BOTW_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTW_SILVER_5));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLADES_1] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1, -143), "RC_ICE_CAVERN_SILVER_BLADES_1", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_1));
|
locationTable[RC_ICE_CAVERN_SILVER_BLADES_1] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(1, -143), "RC_ICE_CAVERN_SILVER_BLADES_1", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_1));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLADES_2] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(198, -388), "RC_ICE_CAVERN_SILVER_BLADES_2", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_2));
|
locationTable[RC_ICE_CAVERN_SILVER_BLADES_2] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(198, -388), "RC_ICE_CAVERN_SILVER_BLADES_2", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_2));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLADES_3] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(278, -637), "RC_ICE_CAVERN_SILVER_BLADES_3", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_3));
|
locationTable[RC_ICE_CAVERN_SILVER_BLADES_3] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(278, -637), "RC_ICE_CAVERN_SILVER_BLADES_3", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_3));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLADES_4] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(389, -382), "RC_ICE_CAVERN_SILVER_BLADES_4", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_4));
|
locationTable[RC_ICE_CAVERN_SILVER_BLADES_4] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(389, -382), "RC_ICE_CAVERN_SILVER_BLADES_4", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_4));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLADES_5] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(414, -579), "RC_ICE_CAVERN_SILVER_BLADES_5", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_5));
|
locationTable[RC_ICE_CAVERN_SILVER_BLADES_5] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLADES_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(414, -579), "RC_ICE_CAVERN_SILVER_BLADES_5", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLADES_5));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_1] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1676, -552), "RC_ICE_CAVERN_SILVER_BLOCK_1", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_1));
|
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_1] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1676, -552), "RC_ICE_CAVERN_SILVER_BLOCK_1", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_1));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_2] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1558, -951), "RC_ICE_CAVERN_SILVER_BLOCK_2", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_2));
|
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_2] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1558, -951), "RC_ICE_CAVERN_SILVER_BLOCK_2", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_2));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_3] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1294, -899), "RC_ICE_CAVERN_SILVER_BLOCK_3", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_3));
|
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_3] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1294, -899), "RC_ICE_CAVERN_SILVER_BLOCK_3", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_3));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_4] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1120, -1577), "RC_ICE_CAVERN_SILVER_BLOCK_4", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_4));
|
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_4] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1120, -1577), "RC_ICE_CAVERN_SILVER_BLOCK_4", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_4));
|
||||||
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_5] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1040, -485), "RC_ICE_CAVERN_SILVER_BLOCK_5", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_5));
|
locationTable[RC_ICE_CAVERN_SILVER_BLOCK_5] = Location::Collectable(RC_ICE_CAVERN_SILVER_BLOCK_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1040, -485), "RC_ICE_CAVERN_SILVER_BLOCK_5", RHT_ICE_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SILVER_BLOCK_5));
|
||||||
locationTable[RC_GTG_SILVER_SLOPE_1] = Location::Collectable(RC_GTG_SILVER_SLOPE_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1332, -992), "RC_GTG_SILVER_SLOPE_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_1));
|
locationTable[RC_GTG_SILVER_SLOPE_1] = Location::Collectable(RC_GTG_SILVER_SLOPE_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1332, -992), "RC_GTG_SILVER_SLOPE_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_1));
|
||||||
locationTable[RC_GTG_SILVER_SLOPE_2] = Location::Collectable(RC_GTG_SILVER_SLOPE_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1886, -956), "RC_GTG_SILVER_SLOPE_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_2));
|
locationTable[RC_GTG_SILVER_SLOPE_2] = Location::Collectable(RC_GTG_SILVER_SLOPE_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1886, -956), "RC_GTG_SILVER_SLOPE_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_2));
|
||||||
locationTable[RC_GTG_SILVER_SLOPE_3] = Location::Collectable(RC_GTG_SILVER_SLOPE_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1579, -999), "RC_GTG_SILVER_SLOPE_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_3));
|
locationTable[RC_GTG_SILVER_SLOPE_3] = Location::Collectable(RC_GTG_SILVER_SLOPE_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1579, -999), "RC_GTG_SILVER_SLOPE_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_3));
|
||||||
locationTable[RC_GTG_SILVER_SLOPE_4] = Location::Collectable(RC_GTG_SILVER_SLOPE_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1627, -1462), "RC_GTG_SILVER_SLOPE_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_4));
|
locationTable[RC_GTG_SILVER_SLOPE_4] = Location::Collectable(RC_GTG_SILVER_SLOPE_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1627, -1462), "RC_GTG_SILVER_SLOPE_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_4));
|
||||||
locationTable[RC_GTG_SILVER_SLOPE_5] = Location::Collectable(RC_GTG_SILVER_SLOPE_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1887, -2134), "RC_GTG_SILVER_SLOPE_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_5));
|
locationTable[RC_GTG_SILVER_SLOPE_5] = Location::Collectable(RC_GTG_SILVER_SLOPE_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1887, -2134), "RC_GTG_SILVER_SLOPE_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_SLOPE_5));
|
||||||
locationTable[RC_GTG_SILVER_LAVA_1] = Location::Collectable(RC_GTG_SILVER_LAVA_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1320, -1248), "RC_GTG_SILVER_LAVA_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_1));
|
locationTable[RC_GTG_SILVER_LAVA_1] = Location::Collectable(RC_GTG_SILVER_LAVA_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1320, -1248), "RC_GTG_SILVER_LAVA_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_1));
|
||||||
locationTable[RC_GTG_SILVER_LAVA_2] = Location::Collectable(RC_GTG_SILVER_LAVA_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1558, -1370), "RC_GTG_SILVER_LAVA_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_2));
|
locationTable[RC_GTG_SILVER_LAVA_2] = Location::Collectable(RC_GTG_SILVER_LAVA_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1558, -1370), "RC_GTG_SILVER_LAVA_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_2));
|
||||||
locationTable[RC_GTG_SILVER_LAVA_3] = Location::Collectable(RC_GTG_SILVER_LAVA_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1134, -1841), "RC_GTG_SILVER_LAVA_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_3));
|
locationTable[RC_GTG_SILVER_LAVA_3] = Location::Collectable(RC_GTG_SILVER_LAVA_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1134, -1841), "RC_GTG_SILVER_LAVA_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_3));
|
||||||
locationTable[RC_GTG_SILVER_LAVA_4] = Location::Collectable(RC_GTG_SILVER_LAVA_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1437, -2193), "RC_GTG_SILVER_LAVA_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_4));
|
locationTable[RC_GTG_SILVER_LAVA_4] = Location::Collectable(RC_GTG_SILVER_LAVA_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1437, -2193), "RC_GTG_SILVER_LAVA_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_4));
|
||||||
locationTable[RC_GTG_SILVER_LAVA_5] = Location::Collectable(RC_GTG_SILVER_LAVA_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1560, -1861), "RC_GTG_SILVER_LAVA_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_5));
|
locationTable[RC_GTG_SILVER_LAVA_5] = Location::Collectable(RC_GTG_SILVER_LAVA_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1560, -1861), "RC_GTG_SILVER_LAVA_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_LAVA_5));
|
||||||
locationTable[RC_GTG_SILVER_WATER_1] = Location::Collectable(RC_GTG_SILVER_WATER_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2308, -1464), "RC_GTG_SILVER_WATER_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_1));
|
locationTable[RC_GTG_SILVER_WATER_1] = Location::Collectable(RC_GTG_SILVER_WATER_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2308, -1464), "RC_GTG_SILVER_WATER_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_1));
|
||||||
locationTable[RC_GTG_SILVER_WATER_2] = Location::Collectable(RC_GTG_SILVER_WATER_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2497, -1465), "RC_GTG_SILVER_WATER_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_2));
|
locationTable[RC_GTG_SILVER_WATER_2] = Location::Collectable(RC_GTG_SILVER_WATER_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2497, -1465), "RC_GTG_SILVER_WATER_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_2));
|
||||||
locationTable[RC_GTG_SILVER_WATER_3] = Location::Collectable(RC_GTG_SILVER_WATER_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2453, -1612), "RC_GTG_SILVER_WATER_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_3));
|
locationTable[RC_GTG_SILVER_WATER_3] = Location::Collectable(RC_GTG_SILVER_WATER_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2453, -1612), "RC_GTG_SILVER_WATER_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_3));
|
||||||
locationTable[RC_GTG_SILVER_WATER_4] = Location::Collectable(RC_GTG_SILVER_WATER_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2078, -1458), "RC_GTG_SILVER_WATER_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_4));
|
locationTable[RC_GTG_SILVER_WATER_4] = Location::Collectable(RC_GTG_SILVER_WATER_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2078, -1458), "RC_GTG_SILVER_WATER_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_4));
|
||||||
locationTable[RC_GTG_SILVER_WATER_5] = Location::Collectable(RC_GTG_SILVER_WATER_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2160, -1315), "RC_GTG_SILVER_WATER_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_5));
|
locationTable[RC_GTG_SILVER_WATER_5] = Location::Collectable(RC_GTG_SILVER_WATER_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2160, -1315), "RC_GTG_SILVER_WATER_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_SILVER_WATER_5));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2509, -1091), "RC_GANONS_CASTLE_SILVER_LIGHT_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2509, -1091), "RC_GANONS_CASTLE_SILVER_LIGHT_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2649, -545), "RC_GANONS_CASTLE_SILVER_LIGHT_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_2));
|
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2649, -545), "RC_GANONS_CASTLE_SILVER_LIGHT_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_2));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2646, -839), "RC_GANONS_CASTLE_SILVER_LIGHT_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_3));
|
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2646, -839), "RC_GANONS_CASTLE_SILVER_LIGHT_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_3));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2680, -893), "RC_GANONS_CASTLE_SILVER_LIGHT_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_4));
|
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2680, -893), "RC_GANONS_CASTLE_SILVER_LIGHT_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_4));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2674, -777), "RC_GANONS_CASTLE_SILVER_LIGHT_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_5));
|
locationTable[RC_GANONS_CASTLE_SILVER_LIGHT_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_LIGHT_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2674, -777), "RC_GANONS_CASTLE_SILVER_LIGHT_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_LIGHT_5));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1247, 1787), "RC_GANONS_CASTLE_SILVER_FOREST_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1247, 1787), "RC_GANONS_CASTLE_SILVER_FOREST_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1361, 1222), "RC_GANONS_CASTLE_SILVER_FOREST_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1361, 1222), "RC_GANONS_CASTLE_SILVER_FOREST_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1538, 2225), "RC_GANONS_CASTLE_SILVER_FOREST_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1538, 2225), "RC_GANONS_CASTLE_SILVER_FOREST_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1651, 2021), "RC_GANONS_CASTLE_SILVER_FOREST_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1651, 2021), "RC_GANONS_CASTLE_SILVER_FOREST_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1634, 1550), "RC_GANONS_CASTLE_SILVER_FOREST_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_FOREST_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FOREST_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1634, 1550), "RC_GANONS_CASTLE_SILVER_FOREST_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FOREST_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-854, -3679), "RC_GANONS_CASTLE_SILVER_FIRE_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-854, -3679), "RC_GANONS_CASTLE_SILVER_FIRE_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1555, -2317), "RC_GANONS_CASTLE_SILVER_FIRE_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_2));
|
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1555, -2317), "RC_GANONS_CASTLE_SILVER_FIRE_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_2));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-515, -3253), "RC_GANONS_CASTLE_SILVER_FIRE_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_3));
|
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-515, -3253), "RC_GANONS_CASTLE_SILVER_FIRE_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_3));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-604, -2592), "RC_GANONS_CASTLE_SILVER_FIRE_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_4));
|
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-604, -2592), "RC_GANONS_CASTLE_SILVER_FIRE_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_4));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1867, -2754), "RC_GANONS_CASTLE_SILVER_FIRE_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_5));
|
locationTable[RC_GANONS_CASTLE_SILVER_FIRE_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_FIRE_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1867, -2754), "RC_GANONS_CASTLE_SILVER_FIRE_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_FIRE_5));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-829, 591), "RC_GANONS_CASTLE_SILVER_SPIRIT_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_1));
|
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_1] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_1, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-829, 591), "RC_GANONS_CASTLE_SILVER_SPIRIT_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_1));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-940, 270), "RC_GANONS_CASTLE_SILVER_SPIRIT_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_2));
|
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_2] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_2, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-940, 270), "RC_GANONS_CASTLE_SILVER_SPIRIT_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_2));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-865, 656), "RC_GANONS_CASTLE_SILVER_SPIRIT_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_3));
|
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_3] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_3, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-865, 656), "RC_GANONS_CASTLE_SILVER_SPIRIT_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_3));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-725, 942), "RC_GANONS_CASTLE_SILVER_SPIRIT_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_4));
|
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_4] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_4, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-725, 942), "RC_GANONS_CASTLE_SILVER_SPIRIT_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_4));
|
||||||
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1142, 639), "RC_GANONS_CASTLE_SILVER_SPIRIT_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_5));
|
locationTable[RC_GANONS_CASTLE_SILVER_SPIRIT_5] = Location::Collectable(RC_GANONS_CASTLE_SILVER_SPIRIT_5, RCQUEST_VANILLA, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1142, 639), "RC_GANONS_CASTLE_SILVER_SPIRIT_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SILVER_SPIRIT_5));
|
||||||
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_1] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2277, -1362), "RC_DODONGOS_CAVERN_MQ_SILVER_1", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_1));
|
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_1] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2277, -1362), "RC_DODONGOS_CAVERN_MQ_SILVER_1", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_1));
|
||||||
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_2] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2189, -1834), "RC_DODONGOS_CAVERN_MQ_SILVER_2", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_2));
|
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_2] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2189, -1834), "RC_DODONGOS_CAVERN_MQ_SILVER_2", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_2));
|
||||||
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_3] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2411, -1836), "RC_DODONGOS_CAVERN_MQ_SILVER_3", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_3));
|
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_3] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2411, -1836), "RC_DODONGOS_CAVERN_MQ_SILVER_3", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_3));
|
||||||
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_4] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1907, -1243), "RC_DODONGOS_CAVERN_MQ_SILVER_4", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_4));
|
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_4] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1907, -1243), "RC_DODONGOS_CAVERN_MQ_SILVER_4", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_4));
|
||||||
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_5] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1512, -1083), "RC_DODONGOS_CAVERN_MQ_SILVER_5", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_5));
|
locationTable[RC_DODONGOS_CAVERN_MQ_SILVER_5] = Location::Collectable(RC_DODONGOS_CAVERN_MQ_SILVER_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1512, -1083), "RC_DODONGOS_CAVERN_MQ_SILVER_5", RHT_DODONGOS_CAVERN_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_5));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_BLADES_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2810, -961 ), "RC_SHADOW_MQ_SILVER_BLADES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_1));
|
locationTable[RC_SHADOW_MQ_SILVER_BLADES_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2810, -961 ), "RC_SHADOW_MQ_SILVER_BLADES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_1));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_BLADES_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3007, -1222), "RC_SHADOW_MQ_SILVER_BLADES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_2));
|
locationTable[RC_SHADOW_MQ_SILVER_BLADES_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3007, -1222), "RC_SHADOW_MQ_SILVER_BLADES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_2));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_BLADES_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3243, -1061), "RC_SHADOW_MQ_SILVER_BLADES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_3));
|
locationTable[RC_SHADOW_MQ_SILVER_BLADES_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3243, -1061), "RC_SHADOW_MQ_SILVER_BLADES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_3));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_BLADES_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3399, -838 ), "RC_SHADOW_MQ_SILVER_BLADES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_4));
|
locationTable[RC_SHADOW_MQ_SILVER_BLADES_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3399, -838 ), "RC_SHADOW_MQ_SILVER_BLADES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_4));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_BLADES_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3558, -1490), "RC_SHADOW_MQ_SILVER_BLADES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_5));
|
locationTable[RC_SHADOW_MQ_SILVER_BLADES_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_BLADES_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(3558, -1490), "RC_SHADOW_MQ_SILVER_BLADES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_BLADES_5));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_PIT_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1970, 3372), "RC_SHADOW_MQ_SILVER_PIT_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_1));
|
locationTable[RC_SHADOW_MQ_SILVER_PIT_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1970, 3372), "RC_SHADOW_MQ_SILVER_PIT_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_1));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_PIT_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2110, 3372), "RC_SHADOW_MQ_SILVER_PIT_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_2));
|
locationTable[RC_SHADOW_MQ_SILVER_PIT_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2110, 3372), "RC_SHADOW_MQ_SILVER_PIT_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_2));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_PIT_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2110, 3372), "RC_SHADOW_MQ_SILVER_PIT_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_3));
|
locationTable[RC_SHADOW_MQ_SILVER_PIT_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2110, 3372), "RC_SHADOW_MQ_SILVER_PIT_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_3));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_PIT_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2131, 3030), "RC_SHADOW_MQ_SILVER_PIT_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_4));
|
locationTable[RC_SHADOW_MQ_SILVER_PIT_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2131, 3030), "RC_SHADOW_MQ_SILVER_PIT_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_4));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_PIT_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2250, 3372), "RC_SHADOW_MQ_SILVER_PIT_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_5));
|
locationTable[RC_SHADOW_MQ_SILVER_PIT_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_PIT_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2250, 3372), "RC_SHADOW_MQ_SILVER_PIT_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_PIT_5));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5089, 2049), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5089, 2049), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_1));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5158, 2315), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5158, 2315), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_2));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5217, 1852), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5217, 1852), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_3));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5270, 2453), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5270, 2453), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_4));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5404, 1977), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5404, 1977), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_5));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5466, 2243), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5466, 2243), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_6));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5489, 2476), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5489, 2476), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_7));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5601, 1898), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5601, 1898), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_8));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5637, 2134), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5637, 2134), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_9));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5667, 2686), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10));
|
locationTable[RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10] = Location::Collectable(RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(5667, 2686), "RC_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES_10));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2042, 849), "RC_SHADOW_MQ_SILVER_SPIKES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_1));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_1] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2042, 849), "RC_SHADOW_MQ_SILVER_SPIKES_1", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_1));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2135, 1297), "RC_SHADOW_MQ_SILVER_SPIKES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_2));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_2] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2135, 1297), "RC_SHADOW_MQ_SILVER_SPIKES_2", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_2));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2254, 988), "RC_SHADOW_MQ_SILVER_SPIKES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_3));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_3] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2254, 988), "RC_SHADOW_MQ_SILVER_SPIKES_3", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_3));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 893), "RC_SHADOW_MQ_SILVER_SPIKES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_4));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_4] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 893), "RC_SHADOW_MQ_SILVER_SPIKES_4", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_4));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1208), "RC_SHADOW_MQ_SILVER_SPIKES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_5));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_5] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1208), "RC_SHADOW_MQ_SILVER_SPIKES_5", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_5));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_6] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_6, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1200), "RC_SHADOW_MQ_SILVER_SPIKES_6", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_6));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_6] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_6, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1200), "RC_SHADOW_MQ_SILVER_SPIKES_6", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_6));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_7] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_7, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1404), "RC_SHADOW_MQ_SILVER_SPIKES_7", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_7));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_7] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_7, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2478, 1404), "RC_SHADOW_MQ_SILVER_SPIKES_7", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_7));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_8] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_8, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2705, 1089), "RC_SHADOW_MQ_SILVER_SPIKES_8", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_8));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_8] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_8, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2705, 1089), "RC_SHADOW_MQ_SILVER_SPIKES_8", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_8));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_9] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_9, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2730, 876), "RC_SHADOW_MQ_SILVER_SPIKES_9", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_9));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_9] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_9, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2730, 876), "RC_SHADOW_MQ_SILVER_SPIKES_9", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_9));
|
||||||
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_10] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_10, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2940, 1069), "RC_SHADOW_MQ_SILVER_SPIKES_10", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_10));
|
locationTable[RC_SHADOW_MQ_SILVER_SPIKES_10] = Location::Collectable(RC_SHADOW_MQ_SILVER_SPIKES_10, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(2940, 1069), "RC_SHADOW_MQ_SILVER_SPIKES_10", RHT_SHADOW_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_MQ_SILVER_SPIKES_10));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_1] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1016, -73), "RC_SPIRIT_MQ_SILVER_LOBBY_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_1));
|
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_1] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1016, -73), "RC_SPIRIT_MQ_SILVER_LOBBY_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_1));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_2] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(160, 268), "RC_SPIRIT_MQ_SILVER_LOBBY_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_2));
|
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_2] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(160, 268), "RC_SPIRIT_MQ_SILVER_LOBBY_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_2));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_3] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-160, 270), "RC_SPIRIT_MQ_SILVER_LOBBY_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_3));
|
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_3] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-160, 270), "RC_SPIRIT_MQ_SILVER_LOBBY_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_3));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_4] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(967, -547), "RC_SPIRIT_MQ_SILVER_LOBBY_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_4));
|
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_4] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(967, -547), "RC_SPIRIT_MQ_SILVER_LOBBY_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_4));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_5] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(744, 4), "RC_SPIRIT_MQ_SILVER_LOBBY_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_5));
|
locationTable[RC_SPIRIT_MQ_SILVER_LOBBY_5] = Location::Collectable(RC_SPIRIT_MQ_SILVER_LOBBY_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(744, 4), "RC_SPIRIT_MQ_SILVER_LOBBY_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_LOBBY_5));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_1] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(723, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_1));
|
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_1] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(723, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_1", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_1));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_2] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(582, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_2));
|
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_2] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(582, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_2", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_2));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_3] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(754, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_3));
|
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_3] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(754, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_3", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_3));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_4] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(644, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_4));
|
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_4] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(644, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_4", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_4));
|
||||||
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_5] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(681, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_5));
|
locationTable[RC_SPIRIT_MQ_SILVER_BIG_WALL_5] = Location::Collectable(RC_SPIRIT_MQ_SILVER_BIG_WALL_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(681, -75), "RC_SPIRIT_MQ_SILVER_BIG_WALL_5", RHT_SPIRIT_TEMPLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL_5));
|
||||||
locationTable[RC_GTG_MQ_SILVER_SLOPE_1] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1245, -2112), "RC_GTG_MQ_SILVER_SLOPE_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_1));
|
locationTable[RC_GTG_MQ_SILVER_SLOPE_1] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1245, -2112), "RC_GTG_MQ_SILVER_SLOPE_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_1));
|
||||||
locationTable[RC_GTG_MQ_SILVER_SLOPE_2] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1542, -1467), "RC_GTG_MQ_SILVER_SLOPE_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_2));
|
locationTable[RC_GTG_MQ_SILVER_SLOPE_2] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1542, -1467), "RC_GTG_MQ_SILVER_SLOPE_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_2));
|
||||||
locationTable[RC_GTG_MQ_SILVER_SLOPE_3] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1480, -1000), "RC_GTG_MQ_SILVER_SLOPE_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_3));
|
locationTable[RC_GTG_MQ_SILVER_SLOPE_3] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1480, -1000), "RC_GTG_MQ_SILVER_SLOPE_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_3));
|
||||||
locationTable[RC_GTG_MQ_SILVER_SLOPE_4] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1886, -956), "RC_GTG_MQ_SILVER_SLOPE_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_4));
|
locationTable[RC_GTG_MQ_SILVER_SLOPE_4] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1886, -956), "RC_GTG_MQ_SILVER_SLOPE_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_4));
|
||||||
locationTable[RC_GTG_MQ_SILVER_SLOPE_5] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1261, -923), "RC_GTG_MQ_SILVER_SLOPE_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_5));
|
locationTable[RC_GTG_MQ_SILVER_SLOPE_5] = Location::Collectable(RC_GTG_MQ_SILVER_SLOPE_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-1261, -923), "RC_GTG_MQ_SILVER_SLOPE_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_SLOPE_5));
|
||||||
locationTable[RC_GTG_MQ_SILVER_LAVA_1] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1560, -1861), "RC_GTG_MQ_SILVER_LAVA_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_1));
|
locationTable[RC_GTG_MQ_SILVER_LAVA_1] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1560, -1861), "RC_GTG_MQ_SILVER_LAVA_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_1));
|
||||||
locationTable[RC_GTG_MQ_SILVER_LAVA_2] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1134, -1841), "RC_GTG_MQ_SILVER_LAVA_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_2));
|
locationTable[RC_GTG_MQ_SILVER_LAVA_2] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1134, -1841), "RC_GTG_MQ_SILVER_LAVA_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_2));
|
||||||
locationTable[RC_GTG_MQ_SILVER_LAVA_3] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1404, -1653), "RC_GTG_MQ_SILVER_LAVA_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_3));
|
locationTable[RC_GTG_MQ_SILVER_LAVA_3] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1404, -1653), "RC_GTG_MQ_SILVER_LAVA_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_3));
|
||||||
locationTable[RC_GTG_MQ_SILVER_LAVA_4] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1560, -1380), "RC_GTG_MQ_SILVER_LAVA_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_4));
|
locationTable[RC_GTG_MQ_SILVER_LAVA_4] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1560, -1380), "RC_GTG_MQ_SILVER_LAVA_4", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_4));
|
||||||
locationTable[RC_GTG_MQ_SILVER_LAVA_5] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1083, -1374), "RC_GTG_MQ_SILVER_LAVA_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_5));
|
locationTable[RC_GTG_MQ_SILVER_LAVA_5] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1083, -1374), "RC_GTG_MQ_SILVER_LAVA_5", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_5));
|
||||||
locationTable[RC_GTG_MQ_SILVER_LAVA_6] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_6, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1317, -1243), "RC_GTG_MQ_SILVER_LAVA_6", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_6));
|
locationTable[RC_GTG_MQ_SILVER_LAVA_6] = Location::Collectable(RC_GTG_MQ_SILVER_LAVA_6, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(1317, -1243), "RC_GTG_MQ_SILVER_LAVA_6", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_LAVA_6));
|
||||||
locationTable[RC_GTG_MQ_SILVER_WATER_1] = Location::Collectable(RC_GTG_MQ_SILVER_WATER_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2453, -1612), "RC_GTG_MQ_SILVER_WATER_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_WATER_1));
|
locationTable[RC_GTG_MQ_SILVER_WATER_1] = Location::Collectable(RC_GTG_MQ_SILVER_WATER_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2453, -1612), "RC_GTG_MQ_SILVER_WATER_1", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_WATER_1));
|
||||||
locationTable[RC_GTG_MQ_SILVER_WATER_2] = Location::Collectable(RC_GTG_MQ_SILVER_WATER_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2302, -1464), "RC_GTG_MQ_SILVER_WATER_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_WATER_2));
|
locationTable[RC_GTG_MQ_SILVER_WATER_2] = Location::Collectable(RC_GTG_MQ_SILVER_WATER_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2302, -1464), "RC_GTG_MQ_SILVER_WATER_2", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_WATER_2));
|
||||||
locationTable[RC_GTG_MQ_SILVER_WATER_3] = Location::Collectable(RC_GTG_MQ_SILVER_WATER_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2160, -1315), "RC_GTG_MQ_SILVER_WATER_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_WATER_3));
|
locationTable[RC_GTG_MQ_SILVER_WATER_3] = Location::Collectable(RC_GTG_MQ_SILVER_WATER_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(2160, -1315), "RC_GTG_MQ_SILVER_WATER_3", RHT_GTG_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GTG_MQ_SILVER_WATER_3));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_1] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-970, -3747), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_1));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_1] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-970, -3747), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_1));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_2] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1891, -2753), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_2));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_2] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1891, -2753), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_2));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_3] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2044, -3354), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_3));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_3] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2044, -3354), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_3));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_4] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-686, -2945), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_4));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_4] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-686, -2945), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_4));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_5] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1655, -2133), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_5));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_FIRE_5] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_FIRE_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1655, -2133), "RC_GANONS_CASTLE_MQ_SILVER_FIRE_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE_5));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_1] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2757, -765), "RC_GANONS_CASTLE_MQ_SILVER_WATER_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_1));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_1] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2757, -765), "RC_GANONS_CASTLE_MQ_SILVER_WATER_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_1));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_2] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2912, -971), "RC_GANONS_CASTLE_MQ_SILVER_WATER_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_2));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_2] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2912, -971), "RC_GANONS_CASTLE_MQ_SILVER_WATER_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_2));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_3] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2905, -1478), "RC_GANONS_CASTLE_MQ_SILVER_WATER_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_3));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_3] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2905, -1478), "RC_GANONS_CASTLE_MQ_SILVER_WATER_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_3));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_4] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3253, -649), "RC_GANONS_CASTLE_MQ_SILVER_WATER_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_4));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_4] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3253, -649), "RC_GANONS_CASTLE_MQ_SILVER_WATER_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_4));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_5] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2905, -1263), "RC_GANONS_CASTLE_MQ_SILVER_WATER_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_5));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_WATER_5] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_WATER_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2905, -1263), "RC_GANONS_CASTLE_MQ_SILVER_WATER_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER_5));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_1] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1322, -2262), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_1));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_1] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_1, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1322, -2262), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_1", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_1));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_2] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1279, -3111), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_2));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_2] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_2, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1279, -3111), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_2", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_2));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_3] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1529, -4117), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_3));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_3] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_3, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1529, -4117), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_3", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_3));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_4] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1829, -4071), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_4));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_4] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_4, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1829, -4071), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_4", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_4));
|
||||||
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_5] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_ITEM00, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1100, -2554), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_5));
|
locationTable[RC_GANONS_CASTLE_MQ_SILVER_SHADOW_5] = Location::Collectable(RC_GANONS_CASTLE_MQ_SILVER_SHADOW_5, RCQUEST_MQ, RCTYPE_SILVER, ACTOR_EN_G_SWITCH, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1100, -2554), "RC_GANONS_CASTLE_MQ_SILVER_SHADOW_5", RHT_GANONS_CASTLE_SILVER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW_5));
|
||||||
// clang-format on
|
// clang-format on
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3887,7 +3887,7 @@ SilverIdentity Randomizer::IdentifySilver(s32 sceneNum, s32 posX, s32 posZ) {
|
||||||
|
|
||||||
s32 actorParams = TWO_ACTOR_PARAMS(posX, posZ);
|
s32 actorParams = TWO_ACTOR_PARAMS(posX, posZ);
|
||||||
|
|
||||||
Rando::Location* location = GetCheckObjectFromActor(ACTOR_OBJ_TSUBO, sceneNum, actorParams);
|
Rando::Location* location = GetCheckObjectFromActor(ACTOR_EN_G_SWITCH, sceneNum, actorParams);
|
||||||
|
|
||||||
if (location->GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
|
if (location->GetRandomizerCheck() != RC_UNKNOWN_CHECK) {
|
||||||
silverIdentity.randomizerInf = rcToRandomizerInf[location->GetRandomizerCheck()];
|
silverIdentity.randomizerInf = rcToRandomizerInf[location->GetRandomizerCheck()];
|
||||||
|
@ -5561,7 +5561,7 @@ CustomMessage Randomizer::GetGoronMessage(u16 index) {
|
||||||
void Randomizer::CreateCustomMessages() {
|
void Randomizer::CreateCustomMessages() {
|
||||||
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
|
||||||
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
// with GIMESSAGE(getItemID, itemID, english, german, french).
|
||||||
const std::array<GetItemMessage, 112> getItemMessages = { {
|
const std::array<GetItemMessage, 141> getItemMessages = { {
|
||||||
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON, "You found %gGreg%w!", "%gGreg%w! Du hast ihn&wirklich gefunden!",
|
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON, "You found %gGreg%w!", "%gGreg%w! Du hast ihn&wirklich gefunden!",
|
||||||
"Félicitation! Vous avez trouvé %gGreg%w!"),
|
"Félicitation! Vous avez trouvé %gGreg%w!"),
|
||||||
GIMESSAGE(RG_MASTER_SWORD, ITEM_SWORD_MASTER, "You found the %gMaster Sword%w!",
|
GIMESSAGE(RG_MASTER_SWORD, ITEM_SWORD_MASTER, "You found the %gMaster Sword%w!",
|
||||||
|
@ -5925,6 +5925,35 @@ void Randomizer::CreateCustomMessages() {
|
||||||
GIMESSAGE(RG_DEKU_NUT_BAG, ITEM_NUT, "You found the %rDeku Nut Bag%w!&You can now hold Deku Nuts!",
|
GIMESSAGE(RG_DEKU_NUT_BAG, ITEM_NUT, "You found the %rDeku Nut Bag%w!&You can now hold Deku Nuts!",
|
||||||
"Du hast eine %rDeku-Nuß-Tasche%w&gefunden! Nun kannst Du &%yDeku-Nüsse%w verwenden!",
|
"Du hast eine %rDeku-Nuß-Tasche%w&gefunden! Nun kannst Du &%yDeku-Nüsse%w verwenden!",
|
||||||
"Vous avez trouvé le %rSac de Noix& Mojo%w!&Vous pouvez maintenant porter des&Noix Mojo!"),
|
"Vous avez trouvé le %rSac de Noix& Mojo%w!&Vous pouvez maintenant porter des&Noix Mojo!"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_SILVER_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Blades"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_SILVER_PIT, ITEM_KEY_SMALL, "You found Shadow Silver: Pit"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_SILVER_SPIKES, ITEM_KEY_SMALL, "You found Shadow Silver: Spikes"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_SILVER_CHILD, ITEM_KEY_SMALL, "You found Spirit Silver: Child"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_SILVER_SUN, ITEM_KEY_SMALL, "You found Spirit Silver: Sun"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_SILVER_BOULDERS, ITEM_KEY_SMALL, "You found Spirit Silver: Boulders"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_BOTW_SILVER, ITEM_KEY_SMALL, "You found Bottom of the Well Silver"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_ICE_CAVERN_SILVER_BLADES, ITEM_KEY_SMALL, "You found Ice Cavern Silver: Blades"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_ICE_CAVERN_SILVER_BLOCK, ITEM_KEY_SMALL, "You found Ice Cavern Silver: Block"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GTG_SILVER_SLOPE, ITEM_KEY_SMALL, "You found Training Ground Silver: Slope"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GTG_SILVER_LAVA, ITEM_KEY_SMALL, "You found Training Ground Silver: Lava"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GTG_SILVER_WATER, ITEM_KEY_SMALL, "You found Training Ground Silver: Water"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_LIGHT, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Light"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_FOREST, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Forest"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_FIRE, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Fire"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_SILVER_SPIRIT, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Spirit"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_DODONGOS_CAVERN_MQ_SILVER, ITEM_KEY_SMALL, "You found Dodongo's Cavern Silver"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Blades"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_PIT, ITEM_KEY_SMALL, "You found Shadow Silver: Pit"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES, ITEM_KEY_SMALL, "You found Shadow Silver: Invisible Blades"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SHADOW_MQ_SILVER_SPIKES, ITEM_KEY_SMALL, "You found Shadow Silver: Spikes"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_MQ_SILVER_LOBBY, ITEM_KEY_SMALL, "You found Spirit Silver: Lobby"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_SPIRIT_MQ_SILVER_BIG_WALL, ITEM_KEY_SMALL, "You found Spirit Silver: Big Wall"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GTG_MQ_SILVER_SLOPE, ITEM_KEY_SMALL, "You found Training Ground Silver: Slope"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GTG_MQ_SILVER_LAVA, ITEM_KEY_SMALL, "You found Training Ground Silver: Lava"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GTG_MQ_SILVER_WATER, ITEM_KEY_SMALL, "You found Training Ground Silver: Water"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_MQ_SILVER_FIRE, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Fire"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_MQ_SILVER_WATER, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Water"),
|
||||||
|
GIMESSAGE_UNTRANSLATED(RG_GANONS_CASTLE_MQ_SILVER_SHADOW, ITEM_KEY_SMALL, "You found Ganon's Castle Silver: Shadow"),
|
||||||
} };
|
} };
|
||||||
CreateGetItemMessages(getItemMessages);
|
CreateGetItemMessages(getItemMessages);
|
||||||
CreateRupeeMessages();
|
CreateRupeeMessages();
|
||||||
|
@ -6020,6 +6049,35 @@ std::map<RandomizerGet, RandomizerInf> randomizerGetToRandInf = {
|
||||||
{ RG_BONGO_BONGO_SOUL, RAND_INF_BONGO_BONGO_SOUL },
|
{ RG_BONGO_BONGO_SOUL, RAND_INF_BONGO_BONGO_SOUL },
|
||||||
{ RG_TWINROVA_SOUL, RAND_INF_TWINROVA_SOUL },
|
{ RG_TWINROVA_SOUL, RAND_INF_TWINROVA_SOUL },
|
||||||
{ RG_GANON_SOUL, RAND_INF_GANON_SOUL },
|
{ RG_GANON_SOUL, RAND_INF_GANON_SOUL },
|
||||||
|
{ RG_SHADOW_SILVER_BLADES, RAND_INF_SHADOW_SILVER_BLADES },
|
||||||
|
{ RG_SHADOW_SILVER_PIT, RAND_INF_SHADOW_SILVER_PIT },
|
||||||
|
{ RG_SHADOW_SILVER_SPIKES, RAND_INF_SHADOW_SILVER_SPIKES },
|
||||||
|
{ RG_SPIRIT_SILVER_CHILD, RAND_INF_SPIRIT_SILVER_CHILD },
|
||||||
|
{ RG_SPIRIT_SILVER_SUN, RAND_INF_SPIRIT_SILVER_SUN },
|
||||||
|
{ RG_SPIRIT_SILVER_BOULDERS, RAND_INF_SPIRIT_SILVER_BOULDERS },
|
||||||
|
{ RG_BOTW_SILVER, RAND_INF_BOTW_SILVER },
|
||||||
|
{ RG_ICE_CAVERN_SILVER_BLADES, RAND_INF_ICE_CAVERN_SILVER_BLADES },
|
||||||
|
{ RG_ICE_CAVERN_SILVER_BLOCK, RAND_INF_ICE_CAVERN_SILVER_BLOCK },
|
||||||
|
{ RG_GTG_SILVER_SLOPE, RAND_INF_GTG_SILVER_SLOPE },
|
||||||
|
{ RG_GTG_SILVER_LAVA, RAND_INF_GTG_SILVER_LAVA },
|
||||||
|
{ RG_GTG_SILVER_WATER, RAND_INF_GTG_SILVER_WATER },
|
||||||
|
{ RG_GANONS_CASTLE_SILVER_LIGHT, RAND_INF_GANONS_CASTLE_SILVER_LIGHT },
|
||||||
|
{ RG_GANONS_CASTLE_SILVER_FOREST, RAND_INF_GANONS_CASTLE_SILVER_FOREST },
|
||||||
|
{ RG_GANONS_CASTLE_SILVER_FIRE, RAND_INF_GANONS_CASTLE_SILVER_FIRE },
|
||||||
|
{ RG_GANONS_CASTLE_SILVER_SPIRIT, RAND_INF_GANONS_CASTLE_SILVER_SPIRIT },
|
||||||
|
{ RG_DODONGOS_CAVERN_MQ_SILVER, RAND_INF_DODONGOS_CAVERN_MQ_SILVER },
|
||||||
|
{ RG_SHADOW_MQ_SILVER_BLADES, RAND_INF_SHADOW_MQ_SILVER_BLADES },
|
||||||
|
{ RG_SHADOW_MQ_SILVER_PIT, RAND_INF_SHADOW_MQ_SILVER_PIT },
|
||||||
|
{ RG_SHADOW_MQ_SILVER_INVISIBLE_BLADES, RAND_INF_SHADOW_MQ_SILVER_INVISIBLE_BLADES },
|
||||||
|
{ RG_SHADOW_MQ_SILVER_SPIKES, RAND_INF_SHADOW_MQ_SILVER_SPIKES },
|
||||||
|
{ RG_SPIRIT_MQ_SILVER_LOBBY, RAND_INF_SPIRIT_MQ_SILVER_LOBBY },
|
||||||
|
{ RG_SPIRIT_MQ_SILVER_BIG_WALL, RAND_INF_SPIRIT_MQ_SILVER_BIG_WALL },
|
||||||
|
{ RG_GTG_MQ_SILVER_SLOPE, RAND_INF_GTG_MQ_SILVER_SLOPE },
|
||||||
|
{ RG_GTG_MQ_SILVER_LAVA, RAND_INF_GTG_MQ_SILVER_LAVA },
|
||||||
|
{ RG_GTG_MQ_SILVER_WATER, RAND_INF_GTG_MQ_SILVER_WATER },
|
||||||
|
{ RG_GANONS_CASTLE_MQ_SILVER_FIRE, RAND_INF_GANONS_CASTLE_MQ_SILVER_FIRE },
|
||||||
|
{ RG_GANONS_CASTLE_MQ_SILVER_WATER, RAND_INF_GANONS_CASTLE_MQ_SILVER_WATER },
|
||||||
|
{ RG_GANONS_CASTLE_MQ_SILVER_SHADOW, RAND_INF_GANONS_CASTLE_MQ_SILVER_SHADOW },
|
||||||
};
|
};
|
||||||
|
|
||||||
extern "C" u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
|
extern "C" u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue