audio cue for when big skulltula turns around, audio cue for uncursed skulltula people

This commit is contained in:
Demur Rumed 2025-06-01 14:35:39 +00:00
commit 6810bb7d03

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@ -534,6 +534,8 @@ void ActorAccessibility_InitActors() {
ActorAccessibility_AddSupportedActor(ACTOR_EN_DU, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_DU, policy);
policy.englishName = "Owl"; policy.englishName = "Owl";
ActorAccessibility_AddSupportedActor(ACTOR_EN_OWL, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_OWL, policy);
ActorAccessibility_InitPolicy(&policy, "Cursed Skulltula Person", NA_SE_VO_ST_DAMAGE);
ActorAccessibility_AddSupportedActor(ACTOR_EN_SSH, policy);
ActorAccessibility_InitPolicy(&policy, "Catching Guards", accessible_en_guard); ActorAccessibility_InitPolicy(&policy, "Catching Guards", accessible_en_guard);
policy.n = 10; policy.n = 10;
policy.distance = 500; policy.distance = 500;
@ -595,8 +597,8 @@ void ActorAccessibility_InitActors() {
ActorAccessibility_AddSupportedActor(ACTOR_EN_DAIKU_KAKARIKO, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_DAIKU_KAKARIKO, policy);
policy.englishName = "Kakariko Rooftop Man"; policy.englishName = "Kakariko Rooftop Man";
ActorAccessibility_AddSupportedActor(ACTOR_EN_ANI, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_ANI, policy);
policy.englishName = "Cursed Skulltula People"; policy.englishName = "Uncursed Skulltula Person";
ActorAccessibility_AddSupportedActor(ACTOR_EN_SSH, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_STH, policy);
policy.englishName = "Gossip Stone"; policy.englishName = "Gossip Stone";
policy.pitch = 0.75; policy.pitch = 0.75;
ActorAccessibility_AddSupportedActor(ACTOR_EN_GS, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_GS, policy);
@ -910,6 +912,16 @@ void ActorAccessibility_InitActors() {
policy.ydist = 500; policy.ydist = 500;
policy.distance = 750; policy.distance = 750;
ActorAccessibility_AddSupportedActor(ACTOR_EN_SW, policy); ActorAccessibility_AddSupportedActor(ACTOR_EN_SW, policy);
ActorAccessibility_InitPolicy(&policy, "Big Skulltula", [](AccessibleActor* actor) {
s16 angleTowardsLink = ABS((s16)(actor->actor->yawTowardsPlayer - actor->actor->shape.rot.y));
if (angleTowardsLink >= 0x3FFC) {
ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_VO_ST_DAMAGE, false);
} else if ((actor->frameCount & 63) == 0) {
ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EN_STALTU_LAUGH, false);
}
});
policy.ydist = 100;
ActorAccessibility_AddSupportedActor(ACTOR_EN_ST, policy);
ActorAccessibility_InitPolicy(&policy, "goma larva egg", accessible_larva); ActorAccessibility_InitPolicy(&policy, "goma larva egg", accessible_larva);
policy.distance = 1000; policy.distance = 1000;
policy.ydist = 1000; policy.ydist = 1000;