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Time Savers: Ask to Equip New Items (#1133)
* Time Savers: Ask to Equip New Items * Add to presets; fix early SFX * Simplify text reading * Shrug, does this fix it * Merge error * Merge develop
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5 changed files with 85 additions and 0 deletions
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@ -1748,6 +1748,19 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
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// OTRTODO
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//DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset),
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//font->msgLength, __FILE__, __LINE__);
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} else if (CVar_GetS32("gAskToEquip", 0) &&
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(((LINK_IS_ADULT || CVar_GetS32("gNoRestrictAge", 0)) &&
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// 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics
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(textId == 0x0C || textId == 0x4B || textId == 0x4E ||
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textId == 0x50 || textId == 0x51)) ||
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((!LINK_IS_ADULT || CVar_GetS32("gNoRestrictAge", 0)) &&
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// 4C = Deku Shield, A4 = Kokiri Sword
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(textId == 0x4C || textId == 0xA4)) ||
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// 4D == Hylian Shield
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textId == 0x4D)) {
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Message_FindMessage(globalCtx, textId);
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msgCtx->msgLength = font->msgLength = GetEquipNowMessage(font->msgBuf, font->msgOffset, sizeof(font->msgBuf));
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} else {
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Message_FindMessage(globalCtx, textId);
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msgCtx->msgLength = font->msgLength;
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@ -12570,6 +12570,8 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
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GetItemEntry giEntry;
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s32 temp1;
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s32 temp2;
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static s32 equipItem;
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static bool equipNow;
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if (this->getItemId == GI_NONE && this->getItemEntry.objectId == OBJECT_INVALID) {
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return 1;
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@ -12582,6 +12584,10 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
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giEntry = this->getItemEntry;
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}
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this->unk_84F = 1;
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equipItem = giEntry.itemId;
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equipNow = CVar_GetS32("gAskToEquip", 0) && equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_TUNIC_ZORA &&
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((gItemAgeReqs[equipItem] == 9 || gItemAgeReqs[equipItem] == gSaveContext.linkAge) ||
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CVar_GetS32("gNoRestrictAge", 0));
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Message_StartTextbox(globalCtx, giEntry.textId, &this->actor);
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// RANDOTODO: Macro this boolean check.
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@ -12632,6 +12638,30 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
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// Just in case something weird happens with modIndex.
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Audio_PlayFanfare(NA_BGM_ITEM_GET | 0x900);
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}
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}
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else if (equipNow && Message_ShouldAdvanceSilent(globalCtx) &&
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Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) {
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if (globalCtx->msgCtx.choiceIndex == 0) { // Equip now? Yes
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if (equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_SWORD_BGS) {
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gSaveContext.equips.buttonItems[0] = equipItem;
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Inventory_ChangeEquipment(EQUIP_SWORD, equipItem - ITEM_SWORD_KOKIRI + 1);
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func_808328EC(this, NA_SE_IT_SWORD_PUTAWAY);
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} else if (equipItem >= ITEM_SHIELD_DEKU && equipItem <= ITEM_SHIELD_MIRROR) {
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Inventory_ChangeEquipment(EQUIP_SHIELD, equipItem - ITEM_SHIELD_DEKU + 1);
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func_808328EC(&this->actor, NA_SE_IT_SHIELD_REMOVE);
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Player_SetEquipmentData(globalCtx, this);
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} else if (equipItem == ITEM_TUNIC_GORON || equipItem == ITEM_TUNIC_ZORA) {
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Inventory_ChangeEquipment(EQUIP_TUNIC, equipItem - ITEM_TUNIC_KOKIRI + 1);
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func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
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Player_SetEquipmentData(globalCtx, this);
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}
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}
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equipNow = false;
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Message_CloseTextbox(globalCtx);
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globalCtx->msgCtx.msgMode = MSGMODE_TEXT_DONE;
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} else {
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if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
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if (this->getItemId == GI_GAUNTLETS_SILVER && !gSaveContext.n64ddFlag) {
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