Time Savers: Ask to Equip New Items (#1133)

* Time Savers: Ask to Equip New Items

* Add to presets; fix early SFX

* Simplify text reading

* Shrug, does this fix it

* Merge error

* Merge develop
This commit is contained in:
vaguerant 2022-10-25 05:16:59 +11:00 committed by GitHub
commit 67e98d43b7
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5 changed files with 85 additions and 0 deletions

View file

@ -1748,6 +1748,19 @@ void Message_OpenText(GlobalContext* globalCtx, u16 textId) {
// OTRTODO
//DmaMgr_SendRequest1(font->msgBuf, (uintptr_t)(_staff_message_data_staticSegmentRomStart + 4 + font->msgOffset),
//font->msgLength, __FILE__, __LINE__);
} else if (CVar_GetS32("gAskToEquip", 0) &&
(((LINK_IS_ADULT || CVar_GetS32("gNoRestrictAge", 0)) &&
// 0C = Biggoron, 4B = Giant's, 4E = Mirror Shield, 50-51 = Tunics
(textId == 0x0C || textId == 0x4B || textId == 0x4E ||
textId == 0x50 || textId == 0x51)) ||
((!LINK_IS_ADULT || CVar_GetS32("gNoRestrictAge", 0)) &&
// 4C = Deku Shield, A4 = Kokiri Sword
(textId == 0x4C || textId == 0xA4)) ||
// 4D == Hylian Shield
textId == 0x4D)) {
Message_FindMessage(globalCtx, textId);
msgCtx->msgLength = font->msgLength = GetEquipNowMessage(font->msgBuf, font->msgOffset, sizeof(font->msgBuf));
} else {
Message_FindMessage(globalCtx, textId);
msgCtx->msgLength = font->msgLength;

View file

@ -12570,6 +12570,8 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
GetItemEntry giEntry;
s32 temp1;
s32 temp2;
static s32 equipItem;
static bool equipNow;
if (this->getItemId == GI_NONE && this->getItemEntry.objectId == OBJECT_INVALID) {
return 1;
@ -12582,6 +12584,10 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
giEntry = this->getItemEntry;
}
this->unk_84F = 1;
equipItem = giEntry.itemId;
equipNow = CVar_GetS32("gAskToEquip", 0) && equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_TUNIC_ZORA &&
((gItemAgeReqs[equipItem] == 9 || gItemAgeReqs[equipItem] == gSaveContext.linkAge) ||
CVar_GetS32("gNoRestrictAge", 0));
Message_StartTextbox(globalCtx, giEntry.textId, &this->actor);
// RANDOTODO: Macro this boolean check.
@ -12632,6 +12638,30 @@ s32 func_8084DFF4(GlobalContext* globalCtx, Player* this) {
// Just in case something weird happens with modIndex.
Audio_PlayFanfare(NA_BGM_ITEM_GET | 0x900);
}
}
else if (equipNow && Message_ShouldAdvanceSilent(globalCtx) &&
Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CHOICE) {
if (globalCtx->msgCtx.choiceIndex == 0) { // Equip now? Yes
if (equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_SWORD_BGS) {
gSaveContext.equips.buttonItems[0] = equipItem;
Inventory_ChangeEquipment(EQUIP_SWORD, equipItem - ITEM_SWORD_KOKIRI + 1);
func_808328EC(this, NA_SE_IT_SWORD_PUTAWAY);
} else if (equipItem >= ITEM_SHIELD_DEKU && equipItem <= ITEM_SHIELD_MIRROR) {
Inventory_ChangeEquipment(EQUIP_SHIELD, equipItem - ITEM_SHIELD_DEKU + 1);
func_808328EC(&this->actor, NA_SE_IT_SHIELD_REMOVE);
Player_SetEquipmentData(globalCtx, this);
} else if (equipItem == ITEM_TUNIC_GORON || equipItem == ITEM_TUNIC_ZORA) {
Inventory_ChangeEquipment(EQUIP_TUNIC, equipItem - ITEM_TUNIC_KOKIRI + 1);
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
Player_SetEquipmentData(globalCtx, this);
}
}
equipNow = false;
Message_CloseTextbox(globalCtx);
globalCtx->msgCtx.msgMode = MSGMODE_TEXT_DONE;
} else {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
if (this->getItemId == GI_GAUNTLETS_SILVER && !gSaveContext.n64ddFlag) {