mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-25 07:35:34 -07:00
Random hookshot/longshot length
This commit is contained in:
parent
c18603d1c9
commit
679beee4f3
1 changed files with 8 additions and 1 deletions
|
@ -84,8 +84,15 @@ void ArmsHook_Destroy(Actor* thisx, PlayState* play) {
|
|||
void ArmsHook_Wait(ArmsHook* this, PlayState* play) {
|
||||
if (this->actor.parent == NULL) {
|
||||
Player* player = GET_PLAYER(play);
|
||||
s32 length;
|
||||
if (player->heldItemAction == PLAYER_IA_HOOKSHOT) {
|
||||
length = Rand_ZeroOne() * 2 * 13;
|
||||
} else {
|
||||
length = Rand_ZeroOne() * 2 * 26;
|
||||
}
|
||||
|
||||
// get correct timer length for hookshot or longshot
|
||||
s32 length = ((player->heldItemAction == PLAYER_IA_HOOKSHOT) ? 13 : 26) * CVarGetFloat("gCheatHookshotReachMultiplier", 1.0f);
|
||||
//s32 length = ((player->heldItemAction == PLAYER_IA_HOOKSHOT) ? 13 : 26) * CVarGetFloat("gCheatHookshotReachMultiplier", 1.0f);
|
||||
|
||||
ArmsHook_SetupAction(this, ArmsHook_Shoot);
|
||||
func_8002D9A4(&this->actor, 20.0f);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue