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add cue to market bridge, give trees much wider radius, especially on Hyrule Field
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1 changed files with 10 additions and 0 deletions
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@ -435,10 +435,15 @@ void ActorAccessibility_InitActors() {
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EnWood02* wood = (EnWood02*)actor->actor;
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if (wood->actor.params <= WOOD_TREE_KAKARIKO_ADULT) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_TREE_CUT);
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if (actor->play->sceneNum == SCENE_HYRULE_FIELD) {
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actor->policy.distance = 3000;
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actor->policy.ydist = 1000;
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}
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} else if (wood->actor.params < WOOD_LEAF_GREEN) {
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ActorAccessibility_PlaySoundForActor(actor, 0, NA_SE_EV_TREE_SWING);
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}
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});
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policy.distance = 1000;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_WOOD02, policy);
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ActorAccessibility_InitPolicy(&policy, "Hookshot Pillar", NA_SE_IT_HOOKSHOT_STICK_OBJ);
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policy.distance = 1000;
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@ -566,6 +571,11 @@ void ActorAccessibility_InitActors() {
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policy.n = 60;
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ActorAccessibility_AddSupportedActor(ACTOR_EN_PO_FIELD, policy);
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ActorAccessibility_InitPolicy(&policy, "market bridge", NA_SE_EV_BRIDGE_OPEN);
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policy.distance = 1000;
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ActorAccessibility_AddSupportedActor(ACTOR_BG_SPOT00_HANEBASI, policy);
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ActorAccessibility_AddSupportedActor(ACTOR_BG_SPOT00_BREAK, policy);
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ActorAccessibility_InitPolicy(&policy, "haunted wasteland poe", NA_SE_EN_PO_CRY);
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policy.distance = 600;
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policy.ydist = 1000;
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