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Add asset headers (#2465)
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commit
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1637 changed files with 142018 additions and 61 deletions
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soh/assets/scenes/misc/shrine_r/shrine_r_room_0.h
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soh/assets/scenes/misc/shrine_r/shrine_r_room_0.h
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#pragma once
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#define dshrine_r_room_0DL_007AE0 "__OTR__scenes/nonmq/shrine_r_scene/shrine_r_room_0DL_007AE0"
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#ifdef _WIN32
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static const __declspec(align(2)) char shrine_r_room_0DL_007AE0[] = dshrine_r_room_0DL_007AE0;
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#else
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static const char shrine_r_room_0DL_007AE0[] __attribute__((aligned (2))) = dshrine_r_room_0DL_007AE0;
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#endif
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soh/assets/scenes/misc/shrine_r/shrine_r_scene.h
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soh/assets/scenes/misc/shrine_r/shrine_r_scene.h
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#pragma once
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#define dshrine_r_sceneCollisionHeader_00145C "__OTR__scenes/nonmq/shrine_r_scene/shrine_r_sceneCollisionHeader_00145C"
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#ifdef _WIN32
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static const __declspec(align(2)) char shrine_r_sceneCollisionHeader_00145C[] = dshrine_r_sceneCollisionHeader_00145C;
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#else
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static const char shrine_r_sceneCollisionHeader_00145C[] __attribute__((aligned (2))) = dshrine_r_sceneCollisionHeader_00145C;
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#endif
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