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show sign hints when any entrances shuffled
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@ -2256,7 +2256,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
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s16 actorParams = 0;
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if (IS_RANDO) {
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auto ctx = Rando::Context::GetInstance();
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if (ctx->GetOption(RSK_SHUFFLE_OVERWORLD_ENTRANCES)) {
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if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
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s16 entrance = -1;
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switch (textId) {
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case TEXT_WATERFALL:
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