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Don't autosave after obtaining bombchus if bombchu drops are enabled (#2077)
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1 changed files with 7 additions and 0 deletions
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@ -2673,6 +2673,13 @@ void PerformAutosave(PlayState* play, u8 item) {
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if (play->sceneNum == SCENE_GANON_DEMO) {
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if (play->sceneNum == SCENE_GANON_DEMO) {
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break;
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break;
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}
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}
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case ITEM_BOMBCHU:
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case ITEM_BOMBCHUS_5:
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case ITEM_BOMBCHUS_20:
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if (!CVar_GetS32("gBombchuDrops", 0)) {
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Play_PerformSave(play);
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}
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break;
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default:
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default:
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Play_PerformSave(play);
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Play_PerformSave(play);
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break;
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break;
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