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https://github.com/HarbourMasters/Shipwright.git
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Merge remote-tracking branch 'origin/develop' into macready-golf-merge
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commit
651348d2a9
649 changed files with 27475 additions and 20678 deletions
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@ -22,12 +22,10 @@ extern "C"
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void gSPSegment(void* value, int segNum, uintptr_t target);
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void gSPSegmentLoadRes(void* value, int segNum, uintptr_t target);
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void gDPSetTextureImage(Gfx* pkt, u32 f, u32 s, u32 w, uintptr_t i);
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void gSPDisplayList(Gfx* pkt, Gfx* dl);
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void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
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void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
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void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
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void gDPSetTextureImageFB(Gfx* pkt, u32 format, u32 size, u32 width, int fb);
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void cleararena(void);
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@ -1230,8 +1228,8 @@ Gfx* Gfx_EnvColor(GraphicsContext* gfxCtx, s32 r, s32 g, s32 b, s32 a);
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void Gfx_SetupFrame(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
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void func_80095974(GraphicsContext* gfxCtx);
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void func_80095AA0(PlayState* play, Room* room, Input* arg2, UNK_TYPE arg3);
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void func_8009638C(Gfx** displayList, void* source, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 mode0,
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u16 tlutCount, f32 frameX, f32 frameY);
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void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode,
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u16 tlutCount, f32 offsetX, f32 offsetY);
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void func_80096FD4(PlayState* play, Room* room);
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u32 func_80096FE8(PlayState* play, RoomContext* roomCtx);
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s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum);
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@ -1250,7 +1248,7 @@ s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
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void func_800981B8(ObjectContext* objectCtx);
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s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd);
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void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx);
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void func_800994A0(PlayState* play);
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void Scene_SetTransitionForNextEntrance(PlayState* play);
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void Scene_Draw(PlayState* play);
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void SkelAnime_DrawLod(PlayState* play, void** skeleton, Vec3s* jointTable,
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OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* arg, s32 dListIndex);
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@ -1539,7 +1537,7 @@ void KaleidoScopeCall_Draw(PlayState* play);
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void func_800BC490(PlayState* play, s16 point);
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s32 func_800BC56C(PlayState* play, s16 arg1);
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void func_800BC590(PlayState* play);
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void func_800BC5E0(PlayState* play, s32 arg1);
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void Gameplay_SetupTransition(PlayState* play, s32 arg1);
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Gfx* Play_SetFog(PlayState* play, Gfx* gfx);
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void Play_Destroy(GameState* thisx);
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void Play_Init(GameState* thisx);
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@ -1830,8 +1828,8 @@ MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
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void Matrix_SetTranslateScaleMtx2(Mtx* mtx, f32 scaleX, f32 scaleY, f32 scaleZ, f32 translateX, f32 translateY,
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f32 translateZ);
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uintptr_t SysUcode_GetUCodeBoot(void);
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uintptr_t SysUcode_GetUCodeBootSize(void);
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uintptr_t SysUcode_GetUCode(void);
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size_t SysUcode_GetUCodeBootSize(void);
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uint32_t SysUcode_GetUCode(void);
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uintptr_t SysUcode_GetUCodeData(void);
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void func_800D2E30(UnkRumbleStruct* arg0);
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void func_800D3140(UnkRumbleStruct* arg0);
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@ -2173,7 +2171,7 @@ void func_800FA18C(u8, u8);
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void Audio_SetVolScale(u8 playerIdx, u8 scaleIdx, u8 targetVol, u8 volFadeTimer);
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void func_800FA3DC(void);
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u8 func_800FAD34(void);
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void func_800FADF8(void);
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void Audio_ResetActiveSequences(void);
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void func_800FAEB4(void);
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void GfxPrint_SetColor(GfxPrint* this, u32 r, u32 g, u32 b, u32 a);
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void GfxPrint_SetPosPx(GfxPrint* this, s32 x, s32 y);
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@ -2212,6 +2210,14 @@ s8 PadUtils_GetRelYImpl(Input* input);
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s8 PadUtils_GetRelX(Input* input);
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s8 PadUtils_GetRelY(Input* input);
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void PadUtils_UpdateRelXY(Input* input);
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s8 PadUtils_GetCurRX(Input* input);
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s8 PadUtils_GetCurRY(Input* input);
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void PadUtils_SetRelRXY(Input* input, s32 x, s32 y);
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s8 PadUtils_GetRelRXImpl(Input* input);
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s8 PadUtils_GetRelRYImpl(Input* input);
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s8 PadUtils_GetRelRX(Input* input);
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s8 PadUtils_GetRelRY(Input* input);
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void PadUtils_UpdateRelRXY(Input* input);
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s32 PadSetup_Init(OSMesgQueue* mq, u8* outMask, OSContStatus* status);
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f32 Math_FTanF(f32 x);
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f32 Math_FFloorF(f32 x);
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@ -2348,7 +2354,6 @@ s32 __osCheckPackId(OSPfs* pfs, __OSPackId* check);
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s32 __osGetId(OSPfs* pfs);
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s32 __osCheckId(OSPfs* pfs);
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s32 __osPfsRWInode(OSPfs* pfs, __OSInode* inode, u8 flag, u8 bank);
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void guMtxL2F(MtxF* m1, Mtx* m2);
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s32 osPfsFindFile(OSPfs* pfs, u16 companyCode, u32 gameCode, u8* gameName, u8* extName, s32* fileNo);
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s32 osAfterPreNMI(void);
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s32 osContStartQuery(OSMesgQueue* mq);
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@ -2402,7 +2407,6 @@ u32 __osSpGetStatus(void);
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void __osSpSetStatus(u32 status);
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void osWritebackDCacheAll(void);
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OSThread* __osGetCurrFaultedThread(void);
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void guMtxF2L(MtxF* m1, Mtx* m2);
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// ? __d_to_ll(?);
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// ? __f_to_ll(?);
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// ? __d_to_ull(?);
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@ -2463,6 +2467,10 @@ void Interface_RandoRestoreSwordless(void);
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s32 Ship_CalcShouldDrawAndUpdate(PlayState* play, Actor* actor, Vec3f* projectedPos, f32 projectedW, bool* shouldDraw,
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bool* shouldUpdate);
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//Pause Warp
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void PauseWarp_HandleSelection();
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void PauseWarp_Execute();
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// #endregion
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#ifdef __cplusplus
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