Save states (#300)

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louist103 2022-05-12 13:28:24 -04:00 committed by GitHub
parent 5746305157
commit 635fb71b76
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64 changed files with 2084 additions and 634 deletions

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@ -421,7 +421,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
input = globalCtx->state.input;
if ((SREG(1) < 0) || (DREG(0) != 0)) {
if ((SREG(1) < 0) || (DREG(0) != 0)) {
SREG(1) = 0;
ZeldaArena_Display();
}