aim assist on lost woods target

This commit is contained in:
Demur Rumed 2025-05-12 03:26:19 +00:00
commit 633c7242b5
2 changed files with 11 additions and 4 deletions

View file

@ -947,7 +947,7 @@ void ActorAccessibility_InitActors() {
ActorAccessibility_AddVirtualActor(list, VA_AUDIO_COMPASS, { { 0.0, 0.0, 0.0 }, { 0, 0, 0 } });
ActorAccessibility_AddVirtualActor(list, VA_STICK_WARNING, { { 0.0, 0.0, 0.0 }, { 0, 0, 0 } });
list = ActorAccessibility_GetVirtualActorList(SCENE_KOKIRI_FOREST, 0); // Kokiri Forest
list = ActorAccessibility_GetVirtualActorList(SCENE_KOKIRI_FOREST, 0);
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -784.0, 120.0, 1046.00 }, { 0, 14702, 0 } });
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { 2146.5, 1.0, -142.8 } });
@ -955,6 +955,13 @@ void ActorAccessibility_InitActors() {
list = ActorAccessibility_GetVirtualActorList(SCENE_KOKIRI_FOREST, 2);
ActorAccessibility_AddVirtualActor(list, VA_CRAWLSPACE, { { -788.0, 120.0, 1392.00 }, { 0, 14702, 0 } });
list = ActorAccessibility_GetVirtualActorList(SCENE_LOST_WOODS, 1);
AccessibleActor* temp =
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { 1348.0, 25.0, -25.00 } });
temp->policy.aimAssist.isProvider = true;
temp->policy.distance = 700;
temp->policy.n = 1;
list = ActorAccessibility_GetVirtualActorList(SCENE_DEKU_TREE, 2); // deku tree slingshot room
list = ActorAccessibility_GetVirtualActorList(SCENE_DEKU_TREE, 10); // deku tree compass room
@ -970,8 +977,7 @@ void ActorAccessibility_InitActors() {
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -1958, 20, -1297 } });
list = ActorAccessibility_GetVirtualActorList(SCENE_JABU_JABU, 2);
AccessibleActor* temp =
ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -260, -400, -3377 } }); // green tentacle hole
temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { -260, -400, -3377 } }); // green tentacle hole
temp->policy.distance = 200;
temp->policy.sound = NA_SE_EN_DAIOCTA_DEAD;
temp = ActorAccessibility_AddVirtualActor(list, VA_MARKER, { { 230, -400, -3211 } }); // ruto hole

View file

@ -331,6 +331,7 @@ void ActorAccessibility_CopyParamsFromRealActor(AccessibleActor* actor) {
actor->projectedPos = actor->actor->projectedPos;
actor->xzDistToPlayer = actor->actor->xzDistToPlayer;
actor->isDrawn = actor->actor->isDrawn;
actor->world = actor->actor->world;
actor->xyzDistToPlayer = Math_Vec3f_DistXYZ(&actor->actor->world.pos, &player->actor.world.pos);
}
@ -629,7 +630,7 @@ void ActorAccessibility_ProvideAimAssistForActor(AccessibleActor* actor) {
angle = angle / -14000.0 * 16384;
f32 slope = Math_SinS(angle) / Math_CosS(angle) * 1.0;
s32 yIntercept = (slope * (actor->xzDistToPlayer)) + player->actor.focus.pos.y;
s32 yHight = actor->actor->world.pos.y + 25;
s32 yHight = actor->world.pos.y + 25;
if (slope < 1) {
slope = 1;
}