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Bug fix: Water Temple gate & bootcommands.c cleanup (#618)
* Vanilla bug fix: child Water Temple gate * Clean up bootcommands.c
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4 changed files with 4 additions and 24 deletions
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@ -1673,7 +1673,7 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
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Vec3s* srcTable;
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s32 i;
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bool canswitchrnd = false;
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s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 1);
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s16 SelectedMode = CVar_GetS32("gPauseLiveLink", 0);
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MinFrameCount = CVar_GetS32("gMinFrameCount", 200);
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gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
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@ -1699,7 +1699,7 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
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};
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s16 AnimArraySize = ARRAY_COUNT(PauseMenuAnimSet);
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if (CVar_GetS32("gPauseLiveLink", !0) || CVar_GetS32("gPauseTriforce", 0)) {
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if (CVar_GetS32("gPauseLiveLink", 0) || CVar_GetS32("gPauseTriforce", 0)) {
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uintptr_t anim = 0; // Initialise anim
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if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) {
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