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NTSC Support (N64) (#4198)
* copy n64 pal 10 doing this so i can check diffs i make * transfer german->jp icon item * overlays, message data, icon item jpn, audio, code todo: title_static, gameplay keep * add kanji and fix title cards * title static * spell folder correctly * boss title cards, do action, icon item, item name, map name * headers for jpn stuff * gameplay_keep * Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia todo: test & disable darunia fix cvar for ntsc * msgptr init fix * icon item offsets * comment out title cards until zapd can fix itself (we extract these in a different file anyway) * compile and font implemented to get past title screen * file select * message, kaleido and everything else but rando * uintptr_t * rando and custom messages working! * ntsc-j 1.0 support * n64 logo? * copy ntsc 10 to 11 * ntsc 11 extraction * change title version names * copy ntsc 11 to 12 * ntsc 12 extraction * clean up some todos * re checkout submodules post merge * fix US filename * support cross-version filenames * add new versions to non-mq list * use correct message table init * Fix ntsc nes message table overriding pal nes message table * actual fix, allows extraction * fix file name using wrong font of file being hovered over * Fix barinade crash * re-add pal * better jabu fix and revert LUS * fix gerudo title cards * better better owl select * more owl fixes * build * fix some name decode issues * Switch Language Mid Text * Fix PAL displaying for JP filenames * Fix AskToEquip Crash * Disable Credits Timing Fix on NTSC * Fix JP Text positioning * basic language switching (BIG todo: file select, title screen) * Title Screen Hopefully working * add ntsc to linux appimage stuff, TODO: add .v64/.n64 support * Update OTRExporter * Fix pause to decide offset * Fix bomb item name crash * fix fire arrows and PoH * builds * update asset changes and fix menu language changing * fix name decode * Fix crashes and add rando/boss rush select stuff * Revive debug feature by setting language cvar too * Fix ocarina text speed softlock, and update jp text speed changes * Merge remote-tracking branch 'upstream/develop' into NTSC * Fix options menu and let pal use japanese fully * Resolve some suggestions * match up gTextSpeed changes to english (still broken!) * Fix text speed crash * Set default filename language on save init funcs * bump otrexporter * Display same correct info for n64 ntsc-j and ntsc-u * quicktext more closely aligned with decomp * linux appimage v64/n64 checksums * bump zapd * Credits Fix Tooltip Adjusted * update supported hashes json * update shasums to include JP n64
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#define MESSAGE_FISH_INFO HEX(CTRL_FISH_INFO)
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#define MESSAGE_HIGHSCORE HEX(CTRL_HIGHSCORE)
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#define MESSAGE_TIME HEX(CTRL_TIME)
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#define MESSAGE_NEWLINE_JPN 0x000A
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#define MESSAGE_END_JPN 0x8170
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#define MESSAGE_BOX_BREAK_JPN 0x81A5
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#define MESSAGE_COLOR_JPN 0x000B
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#define MESSAGE_SHIFT_JPN 0x86C7
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#define MESSAGE_TEXTID_JPN 0x81CB
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#define MESSAGE_QUICKTEXT_ENABLE_JPN 0x8189
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#define MESSAGE_QUICKTEXT_DISABLE_JPN 0x818A
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#define MESSAGE_PERSISTENT_JPN 0x86C8
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#define MESSAGE_EVENT_JPN 0x819F
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#define MESSAGE_BOX_BREAK_DELAYED_JPN 0x81A3
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#define MESSAGE_AWAIT_BUTTON_PRESS_JPN 0x81A4
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#define MESSAGE_FADE_JPN 0x819E
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#define MESSAGE_NAME_JPN 0x874F
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#define MESSAGE_OCARINA_JPN 0x81F0
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#define MESSAGE_FADE2_JPN 0x81F4
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#define MESSAGE_SFX_JPN 0x81F3
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#define MESSAGE_ITEM_ICON_JPN 0x819A
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#define MESSAGE_TEXT_SPEED_JPN 0x86C9
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#define MESSAGE_BACKGROUND_JPN 0x86B3
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#define MESSAGE_MARATHON_TIME_JPN 0x8791
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#define MESSAGE_RACE_TIME_JPN 0x8792
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#define MESSAGE_POINTS_JPN 0x879B
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#define MESSAGE_TOKENS_JPN 0x86A3
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#define MESSAGE_UNSKIPPABLE_JPN 0x8199
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#define MESSAGE_TWO_CHOICE_JPN 0x81BC
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#define MESSAGE_THREE_CHOICE_JPN 0x81B8
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#define MESSAGE_FISH_INFO_JPN 0x86A4
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#define MESSAGE_HIGHSCORE_JPN 0x869F
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#define MESSAGE_TIME_JPN 0x81A1
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#define MESSAGE_SPACE_JPN 0x8140
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#endif
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#endif
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