Ensures MQ and Vanilla title Logos are saved with different names. (#1788)

This way either one can be loaded according to which OTR/whether or not MQ is enabled.
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Christopher Leggett 2022-10-23 04:04:20 -04:00 committed by GitHub
commit 60c9e869e3
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 33 additions and 2 deletions

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@ -913,7 +913,7 @@ void EnMag_DrawInnerVanilla(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp)
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->mainAlpha);
if ((s16)this->mainAlpha != 0) {
EnMag_DrawImageRGBA32(&gfx, 160, 100, (u8*)gTitleZeldaShieldLogoMQTex, 160, 160);
EnMag_DrawImageRGBA32(&gfx, 160, 100, (u8*)gTitleZeldaShieldLogoTex, 160, 160);
}
func_8009457C(&gfx);