Added free cam behind cvar

This commit is contained in:
MelonSpeedruns 2022-03-28 16:23:57 -04:00
commit 609dacf9f8

View file

@ -1464,7 +1464,7 @@ s32 Camera_Free(Camera* camera) {
OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment, &camera->at, &camera->eye);
OLib_Vec3fDiffToVecSphGeo(&eyeAdjustment, &camera->at, &camera->eyeNext);
camera->dist = eyeAdjustment.r = 200;
camera->dist = eyeAdjustment.r = 150;
f32 newCamX = -D_8015BD7C->state.input[0].cur.cam_x;
f32 newCamY = D_8015BD7C->state.input[0].cur.cam_y;
@ -1494,7 +1494,7 @@ s32 Camera_Free(Camera* camera) {
}
s32 Camera_Normal1(Camera* camera) {
if (true) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
@ -1726,6 +1726,11 @@ s32 Camera_Normal1(Camera* camera) {
}
s32 Camera_Normal2(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
@ -1892,6 +1897,11 @@ s32 Camera_Normal2(Camera* camera) {
// riding epona
s32 Camera_Normal3(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
@ -2252,6 +2262,11 @@ s32 Camera_Parallel0(Camera* camera) {
* Generic jump, jumping off ledges
*/
s32 Camera_Jump1(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
@ -2397,6 +2412,11 @@ s32 Camera_Jump1(Camera* camera) {
// Climbing ladders/vines
s32 Camera_Jump2(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
@ -2579,6 +2599,11 @@ s32 Camera_Jump2(Camera* camera) {
// swimming
s32 Camera_Jump3(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
@ -3036,6 +3061,11 @@ s32 Camera_Battle3(Camera* camera) {
* setting value.
*/
s32 Camera_Battle4(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;
@ -4566,6 +4596,11 @@ s32 Camera_Data4(Camera* camera) {
* Hanging off of a ledge
*/
s32 Camera_Unique1(Camera* camera) {
if (CVar_GetS32("gFreeCamera", 0)) {
Camera_Free(camera);
return 1;
}
Vec3f* eye = &camera->eye;
Vec3f* at = &camera->at;
Vec3f* eyeNext = &camera->eyeNext;