clang clang clang

This commit is contained in:
Eric Hoey 2025-08-06 17:13:21 -04:00
commit 605686e8c9

View file

@ -302,8 +302,8 @@ void TimeSaverOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_li
switch (actor->id) { switch (actor->id) {
case ACTOR_OBJ_SWITCH: { case ACTOR_OBJ_SWITCH: {
if (((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) || if (((actor->params == 8224 && gPlayState->sceneNum == SCENE_DODONGOS_CAVERN) ||
(actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE)) && (actor->params == 6979 && gPlayState->sceneNum == SCENE_WATER_TEMPLE)) &&
CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) { CVarGetInteger(CVAR_ENHANCEMENT("TimeSavers.SkipCutscene.GlitchAiding"), 0)) {
break; break;
} }
ObjSwitch* switchActor = (ObjSwitch*)actor; ObjSwitch* switchActor = (ObjSwitch*)actor;