diff --git a/soh/soh/Enhancements/Autosave.cpp b/soh/soh/Enhancements/Autosave.cpp index 74b548dab..faa5ee8dd 100644 --- a/soh/soh/Enhancements/Autosave.cpp +++ b/soh/soh/Enhancements/Autosave.cpp @@ -24,11 +24,11 @@ typedef enum { bool Autosave_CanSave() { - // Don't save when in title screen + // Don't save when in title screen or debug file // Don't save the first 60 frames to not save the magic meter when it's still in the animation of filling it. - // Don't save in Ganon's fight and chamber of sages because of master sword and remember save location issues. - if (!GameInteractor::IsSaveLoaded(true) || gPlayState->gameplayFrames < 60 || - gPlayState->sceneNum == SCENE_GANON_BOSS || gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES) { + // Don't save in Chamber of Sages and the Cutscene map because of remember save location and cutscene item gives. + if (!GameInteractor::IsSaveLoaded(false) || gPlayState->gameplayFrames < 60 || + gPlayState->sceneNum == SCENE_CHAMBER_OF_THE_SAGES || gPlayState->sceneNum == SCENE_CUTSCENE_MAP) { return false; }