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better name
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45c8625389
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1 changed files with 8 additions and 8 deletions
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@ -62,11 +62,11 @@ void CrawlSpeed_Register() {
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COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT, shouldRegister, {
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COND_VB_SHOULD(VB_CRAWL_SPEED_EXIT, shouldRegister, {
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Player* player = GET_PLAYER(gPlayState);
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Player* player = GET_PLAYER(gPlayState);
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bool worldPosition = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
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bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
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(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
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(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
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gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
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gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
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bool glitchAiding = CVAR_GLITCH_AIDING_VALUE;
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bool glitchAiding = CVAR_GLITCH_AIDING_VALUE;
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if (glitchAiding && worldPosition) {
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if (glitchAiding && excludeWellBackroom) {
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*should = true;
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*should = true;
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} else {
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} else {
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ExitCrawlspace(player, gPlayState);
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ExitCrawlspace(player, gPlayState);
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@ -82,11 +82,11 @@ void CrawlSpeed_Register() {
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s16 initTimer = va_arg(args, s16);
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s16 initTimer = va_arg(args, s16);
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CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*);
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CutsceneCameraPoint* atPoints = va_arg(args, CutsceneCameraPoint*);
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CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*);
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CutsceneCameraPoint* eyePoints = va_arg(args, CutsceneCameraPoint*);
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bool worldPosition = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
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bool excludeWellBackroom = (player->actor.world.pos.x > 950.0f) && (player->actor.world.pos.x < 1025.0f) &&
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(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
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(player->actor.world.pos.z > -1510.0f) && (player->actor.world.pos.z < -1490.0f) &&
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gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
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gPlayState->sceneNum == SCENE_BOTTOM_OF_THE_WELL;
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bool glitchAiding = CVAR_GLITCH_AIDING_VALUE;
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bool glitchAiding = CVAR_GLITCH_AIDING_VALUE;
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if (glitchAiding && worldPosition) {
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if (glitchAiding && excludeWellBackroom) {
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*should = true;
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*should = true;
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} else {
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} else {
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ExitCrawlspaceCS(gPlayState, csCam, actionParameters, initTimer, atPoints, eyePoints);
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ExitCrawlspaceCS(gPlayState, csCam, actionParameters, initTimer, atPoints, eyePoints);
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