mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-20 13:23:45 -07:00
Merge dd53ad8cd4
into 7b4df9bdb2
This commit is contained in:
commit
5f0d6ead22
13 changed files with 64 additions and 38 deletions
|
@ -502,6 +502,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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target_compile_options(${PROJECT_NAME} PRIVATE
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-Wall -Wextra -Wno-error
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-Wformat-security
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-Wno-return-type
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-Wno-unused-parameter
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-Wno-unused-function
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@ -529,6 +530,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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elseif (CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
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target_compile_options(${PROJECT_NAME} PRIVATE
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-Wall -Wextra -Wno-error
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-Wformat-security
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-Wno-return-type
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-Wno-unused-parameter
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-Wno-unused-function
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@ -579,6 +581,7 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
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|||
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target_compile_options(${PROJECT_NAME} PRIVATE
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-Wall -Wextra -Wno-error
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-Wformat-security
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-Wno-unused-parameter
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-Wno-unused-function
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-Wno-unused-variable
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@ -1238,6 +1238,8 @@ void func_80097534(PlayState* play, RoomContext* roomCtx);
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void Sample_Destroy(GameState* thisx);
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void Sample_Init(GameState* thisx);
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void Inventory_ChangeEquipment(s16 equipment, u16 value);
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void *Item_GetIcon(s16 item);
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s32 Item_GetAction(s16 item);
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u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment);
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void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
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void Object_InitBank(PlayState* play, ObjectContext* objectCtx);
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@ -65,7 +65,7 @@
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#define IS_DAY (gSaveContext.nightFlag == 0)
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#define IS_NIGHT (gSaveContext.nightFlag == 1)
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#define SLOT(item) gItemSlots[item]
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#define SLOT(item) (item > ARRAY_COUNT(gItemSlots)-1 ? SLOT_BOTTLE_1 : gItemSlots[item])
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#define INV_CONTENT(item) gSaveContext.inventory.items[SLOT(item)]
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#define AMMO(item) gSaveContext.inventory.ammo[SLOT(item)]
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#define BEANS_BOUGHT AMMO(ITEM_BEAN + 1)
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@ -395,7 +395,7 @@ void PresetsCustomWidget(WidgetInfo& info) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::AlignTextToFramePadding();
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ImGui::Text(name.c_str());
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ImGui::Text("%s", name.c_str());
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for (int i = PRESET_SECTION_SETTINGS; i < PRESET_SECTION_MAX; i++) {
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ImGui::TableNextColumn();
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DrawSectionCheck(name, !info.presetValues["blocks"].contains(blockInfo[i].names[1]), &info.apply[i],
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@ -647,7 +647,7 @@ void PlandomizerOverlayText(std::pair<Rando::Item, uint32_t> drawObject) {
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imageMax.y - ImGui::CalcTextSize(std::to_string(drawObject.second).c_str()).y - 2);
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ImGui::SetCursorScreenPos(textPos);
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ImGui::Text(std::to_string(drawObject.second).c_str());
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ImGui::Text("%s", std::to_string(drawObject.second).c_str());
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// Overlay item info
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if (drawObject.first.GetRandomizerGet() >= RG_PROGRESSIVE_HOOKSHOT &&
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@ -665,7 +665,7 @@ void PlandomizerOverlayText(std::pair<Rando::Item, uint32_t> drawObject) {
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ImGui::SetCursorScreenPos(textPos);
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std::string overlayText = "+";
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overlayText += extractNumberInParentheses(drawObject.first.GetName().english.c_str());
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ImGui::Text(overlayText.c_str());
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ImGui::Text("%s", overlayText.c_str());
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}
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if (drawObject.first.GetRandomizerGet() >= RG_FOREST_TEMPLE_BOSS_KEY &&
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drawObject.first.GetRandomizerGet() <= RG_GANONS_CASTLE_BOSS_KEY) {
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@ -678,7 +678,7 @@ void PlandomizerOverlayText(std::pair<Rando::Item, uint32_t> drawObject) {
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break;
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}
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}
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ImGui::Text(shortName.c_str());
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ImGui::Text("%s", shortName.c_str());
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}
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if (drawObject.first.GetRandomizerGet() >= RG_OCARINA_A_BUTTON &&
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drawObject.first.GetRandomizerGet() <= RG_OCARINA_C_RIGHT_BUTTON) {
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@ -691,7 +691,7 @@ void PlandomizerOverlayText(std::pair<Rando::Item, uint32_t> drawObject) {
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break;
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}
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}
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ImGui::Text(shortName.c_str());
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ImGui::Text("%s", shortName.c_str());
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}
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}
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@ -1066,7 +1066,7 @@ void PlandomizerDrawHintsWindow() {
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ImGui::SeparatorText(hintData.hintName.c_str());
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ImGui::Text("Current Hint: ");
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ImGui::SameLine();
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ImGui::TextWrapped(hintData.hintText.c_str());
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ImGui::TextWrapped("%s", hintData.hintText.c_str());
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if (spoilerHintData.size() > 0) {
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hintInputText = plandoHintData[index].hintText.c_str();
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@ -1115,9 +1115,9 @@ void PlandomizerDrawLocationsWindow(RandomizerCheckArea rcArea) {
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auto randoArea = Rando::StaticData::GetLocation(checkID)->GetArea();
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if (rcArea == RCAREA_INVALID || rcArea == randoArea) {
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ImGui::TableNextColumn();
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ImGui::TextWrapped(spoilerData.checkName.c_str());
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ImGui::TextWrapped("%s", spoilerData.checkName.c_str());
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ImGui::TableNextColumn();
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ImGui::TextWrapped(spoilerData.checkRewardItem.GetName().english.c_str());
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ImGui::TextWrapped("%s", spoilerData.checkRewardItem.GetName().english.c_str());
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ImGui::TableNextColumn();
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PlandomizerDrawItemSlots(index);
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if (plandoLogData[index].checkRewardItem.GetRandomizerGet() == RG_ICE_TRAP) {
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@ -1085,7 +1085,7 @@ void CheckTrackerWindow::DrawElement() {
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totalChecksSS << totalChecksAvailable << " Available / ";
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}
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totalChecksSS << totalChecksGotten << " Checked / " << totalChecks << " Total";
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ImGui::Text(totalChecksSS.str().c_str());
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ImGui::Text("%s", totalChecksSS.str().c_str());
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UIWidgets::PaddedSeparator();
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@ -1194,7 +1194,7 @@ void CheckTrackerWindow::DrawElement() {
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}
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}
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ImGui::Text(areaTotalsSS.str().c_str());
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ImGui::Text("%s", areaTotalsSS.str().c_str());
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UIWidgets::Tooltip(areaTotalsTooltipSS.str().c_str());
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} else {
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ImGui::Text("???");
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@ -169,6 +169,18 @@ void* gItemIcons[] = {
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gOcarinaBtnIconATex,
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};
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// Safe wrapper around gItemIcons, so we don't crash with bad data when we try
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// to do weird things like assign non-button items to buttons
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void *Item_GetIcon(s16 itemId)
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{
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if (itemId > ARRAY_COUNT(gItemIcons)-1) {
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return gItemIconSoldOutTex;
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}
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return gItemIcons[itemId];
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}
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// Used to map item IDs to inventory slots
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u8 gItemSlots[] = {
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SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_BOW, SLOT_ARROW_FIRE, SLOT_DINS_FIRE,
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@ -1652,16 +1652,16 @@ void Message_LoadItemIcon(PlayState* play, u16 itemId, s16 y) {
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R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem32XOffsets[language];
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R_TEXTBOX_ICON_YPOS = y + 6;
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R_TEXTBOX_ICON_SIZE = 32;
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId],
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strlen(gItemIcons[itemId]) + 1);
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, Item_GetIcon(itemId),
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strlen(Item_GetIcon(itemId)) + 1);
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// "Item 32-0"
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osSyncPrintf("アイテム32-0\n");
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} else {
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R_TEXTBOX_ICON_XPOS = R_TEXT_INIT_XPOS - sIconItem24XOffsets[language];
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R_TEXTBOX_ICON_YPOS = y + 10;
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R_TEXTBOX_ICON_SIZE = 24;
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, gItemIcons[itemId],
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strlen(gItemIcons[itemId]) + 1);
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memcpy((uintptr_t)msgCtx->textboxSegment + MESSAGE_STATIC_TEX_SIZE, Item_GetIcon(itemId),
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strlen(Item_GetIcon(itemId)) + 1);
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// "Item 24"
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osSyncPrintf("アイテム24=%d (%d) {%d}\n", itemId, itemId - ITEM_KOKIRI_EMERALD, 84);
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}
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@ -5433,14 +5433,14 @@ void Interface_Draw(PlayState* play) {
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// B Button Icon & Ammo Count
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
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if (fullUi) {
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[0]), 0);
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}
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if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
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((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
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if (!fullUi) {
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[0]), 0);
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}
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gDPPipeSync(OVERLAY_DISP++);
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@ -5521,7 +5521,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[1] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[1]], 1);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[1]), 1);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -5534,7 +5534,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[2] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[2]], 2);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[2]), 2);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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||||
|
@ -5547,7 +5547,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[3] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[3]], 3);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[3]), 3);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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||||
|
@ -5613,7 +5613,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[4] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadUpAlpha);
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
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Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[4]], 4);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[4]), 4);
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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||||
|
@ -5624,7 +5624,7 @@ void Interface_Draw(PlayState* play) {
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if (gSaveContext.equips.buttonItems[5] < 0xF0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadDownAlpha);
|
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[5]], 5);
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[5]), 5);
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||||
gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
@ -5635,7 +5635,7 @@ void Interface_Draw(PlayState* play) {
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|||
if (gSaveContext.equips.buttonItems[6] < 0xF0) {
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||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadLeftAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[6]], 6);
|
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Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[6]), 6);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
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PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
@ -5646,7 +5646,7 @@ void Interface_Draw(PlayState* play) {
|
|||
if (gSaveContext.equips.buttonItems[7] < 0xF0) {
|
||||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadRightAlpha);
|
||||
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
|
||||
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[7]], 7);
|
||||
Interface_DrawItemIconTexture(play, Item_GetIcon(gSaveContext.equips.buttonItems[7]), 7);
|
||||
gDPPipeSync(OVERLAY_DISP++);
|
||||
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
|
||||
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
||||
|
@ -5753,7 +5753,7 @@ void Interface_Draw(PlayState* play) {
|
|||
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
|
||||
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
|
||||
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
|
||||
gDPLoadTextureBlock(OVERLAY_DISP++, Item_GetIcon(pauseCtx->equipTargetItem), G_IM_FMT_RGBA, G_IM_SIZ_32b,
|
||||
32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
|
||||
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
|
||||
} else {
|
||||
|
|
|
@ -2253,7 +2253,7 @@ s8 Player_ItemToItemAction(s32 item) {
|
|||
} else if (item == ITEM_FISHING_POLE) {
|
||||
return PLAYER_IA_FISHING_POLE;
|
||||
} else {
|
||||
return sItemActions[item];
|
||||
return Item_GetAction(item);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10657,9 +10657,18 @@ void Player_StartMode_BlueWarp(PlayState* play, Player* this) {
|
|||
|
||||
static u8 D_808546F0[] = { ITEM_SWORD_MASTER, ITEM_SWORD_KOKIRI };
|
||||
|
||||
// Helper so that we don't buffer overrun item actions with custom items
|
||||
s32 Item_GetAction(s16 item) {
|
||||
if (item > ARRAY_COUNT(sItemActions)-1) {
|
||||
return PLAYER_IA_POCKET_EGG;
|
||||
}
|
||||
|
||||
return sItemActions[item];
|
||||
}
|
||||
|
||||
void func_80846720(PlayState* play, Player* this, s32 arg2) {
|
||||
s32 item = D_808546F0[(void)0, gSaveContext.linkAge];
|
||||
s32 itemAction = sItemActions[item];
|
||||
s32 itemAction = Item_GetAction(item);
|
||||
|
||||
Player_DestroyHookshot(this);
|
||||
Player_DetachHeldActor(play, this);
|
||||
|
|
|
@ -396,7 +396,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
gDPSetEnvColor(POLY_OPA_DISP++, D_8082A0D8[sp218], D_8082A0E4[sp218], D_8082A0F0[sp218], 0);
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||
|
||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_MEDALLION_FOREST + sp218], 24, 24, 0);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, Item_GetIcon(ITEM_MEDALLION_FOREST + sp218), 24, 24, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -444,7 +444,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
|
|||
for (sp218 = 0; sp218 < 3; sp218++, sp21A += 4) {
|
||||
if (CHECK_QUEST_ITEM(sp218 + 0x12)) {
|
||||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_KOKIRI_EMERALD + sp218], 24, 24, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, Item_GetIcon(ITEM_KOKIRI_EMERALD + sp218), 24, 24, 0);
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}
|
||||
}
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||||
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||||
|
@ -455,7 +455,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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if (CHECK_QUEST_ITEM(sp218 + 0x15)) {
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gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
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gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
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||||
KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, gItemIcons[ITEM_STONE_OF_AGONY + sp218], 24, 24, 0);
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KaleidoScope_DrawQuadTextureRGBA32(gfxCtx, Item_GetIcon(ITEM_STONE_OF_AGONY + sp218), 24, 24, 0);
|
||||
}
|
||||
}
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||||
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||||
|
@ -511,7 +511,7 @@ void KaleidoScope_DrawQuestStatus(PlayState* play, GraphicsContext* gfxCtx) {
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|||
gSPVertex(POLY_OPA_DISP++, &pauseCtx->questVtx[sp21A], 4, 0);
|
||||
|
||||
POLY_OPA_DISP = KaleidoScope_QuadTextureIA8(
|
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POLY_OPA_DISP, gItemIcons[0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)],
|
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POLY_OPA_DISP, Item_GetIcon(0x79 + (((gSaveContext.inventory.questItems & 0xF0000000) & 0xF0000000) >> 0x1C)),
|
||||
48, 48, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -775,7 +775,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||
}
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx,
|
||||
gItemIcons[sChildUpgradeItemBases[i] + point - 1], 32, 32, 0);
|
||||
Item_GetIcon(sChildUpgradeItemBases[i] + point - 1), 32, 32, 0);
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
}
|
||||
} else {
|
||||
|
@ -787,7 +787,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||
}
|
||||
KaleidoScope_DrawQuadTextureRGBA32(
|
||||
play->state.gfxCtx, gItemIcons[sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1],
|
||||
play->state.gfxCtx, Item_GetIcon(sChildUpgradeItemBases[i] + CUR_UPG_VALUE(sChildUpgrades[i]) - 1),
|
||||
32, 32, 0);
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
} else if (CUR_UPG_VALUE(sAdultUpgrades[i]) != 0) {
|
||||
|
@ -802,7 +802,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||
}
|
||||
KaleidoScope_DrawQuadTextureRGBA32(
|
||||
play->state.gfxCtx, gItemIcons[sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1],
|
||||
play->state.gfxCtx, Item_GetIcon(sAdultUpgradeItemBases[i] + CUR_UPG_VALUE(sAdultUpgrades[i]) - 1),
|
||||
32, 32, 0);
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
}
|
||||
|
@ -821,7 +821,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
|
|||
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIconBrokenGiantsKnifeTex, 32, 32, point);
|
||||
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, point);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(itemId), 32, 32, point);
|
||||
}
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
}
|
||||
|
|
|
@ -245,7 +245,7 @@ void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8
|
|||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||
}
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[leftItem], 32, 32, 0);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(leftItem), 32, 32, 0);
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
}
|
||||
if (showRightItem) {
|
||||
|
@ -253,7 +253,7 @@ void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8
|
|||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||
}
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[rightItem], 32, 32, 4);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(rightItem), 32, 32, 4);
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
}
|
||||
|
||||
|
@ -782,7 +782,7 @@ void KaleidoScope_DrawItemSelect(PlayState* play) {
|
|||
gDPSetGrayscaleColor(POLY_OPA_DISP++, 109, 109, 109, 255);
|
||||
gSPGrayscale(POLY_OPA_DISP++, true);
|
||||
}
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32, 32, 0);
|
||||
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, Item_GetIcon(itemId), 32, 32, 0);
|
||||
gSPGrayscale(POLY_OPA_DISP++, false);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue