Player Equip Docs (#3282)

* hopefully everything

* update docs for MS shuffle sections
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inspectredc 2023-10-30 15:56:36 +00:00 committed by GitHub
commit 5dd82f59e2
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33 changed files with 275 additions and 196 deletions

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@ -2,12 +2,74 @@
#define Z64ITEM_H
typedef enum {
/* 0x00 */ EQUIP_SWORD,
/* 0x01 */ EQUIP_SHIELD,
/* 0x02 */ EQUIP_TUNIC,
/* 0x03 */ EQUIP_BOOTS
/* 0 */ EQUIP_TYPE_SWORD,
/* 1 */ EQUIP_TYPE_SHIELD,
/* 2 */ EQUIP_TYPE_TUNIC,
/* 3 */ EQUIP_TYPE_BOOTS,
/* 4 */ EQUIP_TYPE_MAX
} EquipmentType;
// `EquipInv*` enums are for Inventory.equipment (for example used in the `CHECK_OWNED_EQUIP` macro)
typedef enum {
/* 0 */ EQUIP_INV_SWORD_KOKIRI,
/* 1 */ EQUIP_INV_SWORD_MASTER,
/* 2 */ EQUIP_INV_SWORD_BIGGORON,
/* 3 */ EQUIP_INV_SWORD_BROKENGIANTKNIFE
} EquipInvSword;
typedef enum {
/* 0 */ EQUIP_INV_SHIELD_DEKU,
/* 1 */ EQUIP_INV_SHIELD_HYLIAN,
/* 2 */ EQUIP_INV_SHIELD_MIRROR
} EquipInvShield;
typedef enum {
/* 0 */ EQUIP_INV_TUNIC_KOKIRI,
/* 1 */ EQUIP_INV_TUNIC_GORON,
/* 2 */ EQUIP_INV_TUNIC_ZORA
} EquipInvTunic;
typedef enum {
/* 0 */ EQUIP_INV_BOOTS_KOKIRI,
/* 1 */ EQUIP_INV_BOOTS_IRON,
/* 2 */ EQUIP_INV_BOOTS_HOVER
} EquipInvBoots;
// `EquipValue*` enums are for ItemEquips.equipment (for example used in the `CUR_EQUIP_VALUE` macro)
typedef enum {
/* 0 */ EQUIP_VALUE_SWORD_NONE,
/* 1 */ EQUIP_VALUE_SWORD_KOKIRI,
/* 2 */ EQUIP_VALUE_SWORD_MASTER,
/* 3 */ EQUIP_VALUE_SWORD_BIGGORON,
/* 4 */ EQUIP_VALUE_SWORD_MAX
} EquipValueSword;
typedef enum {
/* 0 */ EQUIP_VALUE_SHIELD_NONE,
/* 1 */ EQUIP_VALUE_SHIELD_DEKU,
/* 2 */ EQUIP_VALUE_SHIELD_HYLIAN,
/* 3 */ EQUIP_VALUE_SHIELD_MIRROR,
/* 4 */ EQUIP_VALUE_SHIELD_MAX
} EquipValueShield;
typedef enum {
/* 0 */ EQUIP_VALUE_TUNIC_NONE,
/* 1 */ EQUIP_VALUE_TUNIC_KOKIRI,
/* 2 */ EQUIP_VALUE_TUNIC_GORON,
/* 3 */ EQUIP_VALUE_TUNIC_ZORA,
/* 4 */ EQUIP_VALUE_TUNIC_MAX
} EquipValueTunic;
typedef enum {
/* 0 */ EQUIP_VALUE_BOOTS_NONE,
/* 1 */ EQUIP_VALUE_BOOTS_KOKIRI,
/* 2 */ EQUIP_VALUE_BOOTS_IRON,
/* 3 */ EQUIP_VALUE_BOOTS_HOVER,
/* 4 */ EQUIP_VALUE_BOOTS_MAX
} EquipValueBoots;
typedef enum {
/* 0x00 */ UPG_QUIVER,
/* 0x01 */ UPG_BOMB_BAG,

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@ -462,8 +462,8 @@ void BossRush_SetEquipment(uint8_t linkAge) {
brCButtonSlots = { SLOT_STICK, SLOT_NUT, SLOT_BOMB, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_DEKU);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
// Set Adult equipment.
} else {
brButtonItems = { ITEM_SWORD_MASTER, ITEM_BOW, ITEM_HAMMER, ITEM_BOMB,
@ -471,9 +471,9 @@ void BossRush_SetEquipment(uint8_t linkAge) {
brCButtonSlots = { SLOT_BOW, SLOT_HAMMER, SLOT_BOMB, SLOT_NONE, SLOT_NONE, SLOT_NONE, SLOT_NONE };
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_MIRROR);
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_GORON + 1); // Game expects tunic + 1, don't ask me why.
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_MIRROR);
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_GORON);
}
// Button Items

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@ -1102,9 +1102,9 @@ static bool SpeedModifierHandler(std::shared_ptr<LUS::Console> Console, const st
}
const static std::map<std::string, uint16_t> boots {
{ "kokiri", PLAYER_BOOTS_KOKIRI },
{ "iron", PLAYER_BOOTS_IRON },
{ "hover", PLAYER_BOOTS_HOVER },
{ "kokiri", EQUIP_VALUE_BOOTS_KOKIRI },
{ "iron", EQUIP_VALUE_BOOTS_IRON },
{ "hover", EQUIP_VALUE_BOOTS_HOVER },
};
static bool BootsHandler(std::shared_ptr<LUS::Console> Console, const std::vector<std::string>& args, std::string* output) {

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@ -1602,17 +1602,17 @@ void DrawPlayerTab() {
if (ImGui::Selectable("None")) {
player->currentSwordItemId = ITEM_NONE;
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
}
if (ImGui::Selectable("Kokiri Sword")) {
player->currentSwordItemId = ITEM_SWORD_KOKIRI;
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_KOKIRI);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
}
if (ImGui::Selectable("Master Sword")) {
player->currentSwordItemId = ITEM_SWORD_MASTER;
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
}
if (ImGui::Selectable("Biggoron's Sword")) {
if (gSaveContext.bgsFlag) {
@ -1629,12 +1629,12 @@ void DrawPlayerTab() {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
}
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BIGGORON);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_BIGGORON);
}
if (ImGui::Selectable("Fishing Pole")) {
player->currentSwordItemId = ITEM_FISHING_POLE;
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
}
ImGui::EndCombo();
@ -1642,19 +1642,19 @@ void DrawPlayerTab() {
if (ImGui::BeginCombo("Shield", curShield)) {
if (ImGui::Selectable("None")) {
player->currentShield = PLAYER_SHIELD_NONE;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_NONE);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE);
}
if (ImGui::Selectable("Deku Shield")) {
player->currentShield = PLAYER_SHIELD_DEKU;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_DEKU);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
}
if (ImGui::Selectable("Hylian Shield")) {
player->currentShield = PLAYER_SHIELD_HYLIAN;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_HYLIAN);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_HYLIAN);
}
if (ImGui::Selectable("Mirror Shield")) {
player->currentShield = PLAYER_SHIELD_MIRROR;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_MIRROR);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_MIRROR);
}
ImGui::EndCombo();
}
@ -1662,15 +1662,15 @@ void DrawPlayerTab() {
if (ImGui::BeginCombo("Tunic", curTunic)) {
if (ImGui::Selectable("Kokiri Tunic")) {
player->currentTunic = PLAYER_TUNIC_KOKIRI;
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI);
}
if (ImGui::Selectable("Goron Tunic")) {
player->currentTunic = PLAYER_TUNIC_GORON;
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_GORON + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_GORON);
}
if (ImGui::Selectable("Zora Tunic")) {
player->currentTunic = PLAYER_TUNIC_ZORA;
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_ZORA + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_ZORA);
}
ImGui::EndCombo();
}
@ -1678,15 +1678,15 @@ void DrawPlayerTab() {
if (ImGui::BeginCombo("Boots", curBoots)) {
if (ImGui::Selectable("Kokiri Boots")) {
player->currentBoots = PLAYER_BOOTS_KOKIRI;
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_KOKIRI);
}
if (ImGui::Selectable("Iron Boots")) {
player->currentBoots = PLAYER_BOOTS_IRON;
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_IRON + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_IRON);
}
if (ImGui::Selectable("Hover Boots")) {
player->currentBoots = PLAYER_BOOTS_HOVER;
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_HOVER + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_HOVER);
}
ImGui::EndCombo();
}

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@ -373,7 +373,7 @@ namespace GameInteractionEffect {
GameInteractor::RawAction::ForceEquipBoots(parameters[0]);
}
void ForceEquipBoots::_Remove() {
GameInteractor::RawAction::ForceEquipBoots(PLAYER_BOOTS_KOKIRI);
GameInteractor::RawAction::ForceEquipBoots(EQUIP_VALUE_BOOTS_KOKIRI);
}
// MARK: - ModifyRunSpeedModifier
@ -425,9 +425,9 @@ namespace GameInteractionEffect {
GameInteractionEffectQueryResult GiveOrTakeShield::CanBeApplied() {
if (!GameInteractor::IsSaveLoaded() || GameInteractor::IsGameplayPaused()) {
return GameInteractionEffectQueryResult::TemporarilyNotPossible;
} else if ((parameters[0] > 0 && ((gBitFlags[parameters[0] - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) &
} else if ((parameters[0] > 0 && ((gBitFlags[parameters[0] - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_TYPE_SHIELD]) &
gSaveContext.inventory.equipment)) ||
(parameters[0] < 0 && !((gBitFlags[(parameters[0] * -1) - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) &
(parameters[0] < 0 && !((gBitFlags[(parameters[0] * -1) - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_TYPE_SHIELD]) &
gSaveContext.inventory.equipment))) {
return GameInteractionEffectQueryResult::NotPossible;
} else {

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@ -97,8 +97,8 @@ void GameInteractor::RawAction::SetWeatherStorm(bool active) {
void GameInteractor::RawAction::ForceEquipBoots(int8_t boots) {
Player* player = GET_PLAYER(gPlayState);
player->currentBoots = boots;
Inventory_ChangeEquipment(EQUIP_BOOTS, boots + 1);
player->currentBoots = BOOTS_EQUIP_TO_PLAYER(boots);
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, boots);
Player_SetBootData(gPlayState, player);
}
@ -274,24 +274,24 @@ void GameInteractor::RawAction::GiveOrTakeShield(int32_t shield) {
break;
}
gSaveContext.inventory.equipment &= ~(gBitFlags[shield - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
gSaveContext.inventory.equipment &= ~(gBitFlags[shield - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_TYPE_SHIELD]);
if (player->currentShield == shieldToCheck) {
player->currentShield = PLAYER_SHIELD_NONE;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_NONE);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE);
}
} else {
Item_Give(gPlayState, shield);
if (player->currentShield == PLAYER_SHIELD_NONE) {
if (LINK_IS_CHILD && shield == ITEM_SHIELD_DEKU) {
player->currentShield = PLAYER_SHIELD_DEKU;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_DEKU);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
} else if (LINK_IS_ADULT && shield == ITEM_SHIELD_MIRROR) {
player->currentShield = PLAYER_SHIELD_MIRROR;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_MIRROR);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_MIRROR);
} else if (shield == ITEM_SHIELD_HYLIAN) {
player->currentShield = PLAYER_SHIELD_HYLIAN;
Inventory_ChangeEquipment(EQUIP_SHIELD, PLAYER_SHIELD_HYLIAN);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_HYLIAN);
}
}
}

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@ -236,7 +236,7 @@ void RegisterOcarinaTimeTravel() {
Actor* nearbyOcarinaSpot = Actor_FindNearby(gPlayState, player, ACTOR_EN_OKARINA_TAG, ACTORCAT_PROP, 120.0f);
Actor* nearbyDoorOfTime = Actor_FindNearby(gPlayState, player, ACTOR_DOOR_TOKI, ACTORCAT_BG, 500.0f);
Actor* nearbyFrogs = Actor_FindNearby(gPlayState, player, ACTOR_EN_FR, ACTORCAT_NPC, 300.0f);
uint8_t hasMasterSword = (gBitFlags[ITEM_SWORD_MASTER - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) & gSaveContext.inventory.equipment;
uint8_t hasMasterSword = CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER);
uint8_t hasOcarinaOfTime = (INV_CONTENT(ITEM_OCARINA_TIME) == ITEM_OCARINA_TIME);
// If TimeTravel + Player have the Ocarina of Time + Have Master Sword + is in proper range
// TODO: Once Swordless Adult is fixed: Remove the Master Sword check

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@ -1637,29 +1637,29 @@ ItemObtainability Randomizer::GetItemObtainabilityFromRandomizerGet(RandomizerGe
// Equipment
case RG_KOKIRI_SWORD:
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 0) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_MASTER_SWORD:
return !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_BIGGORON_SWORD:
return !gSaveContext.bgsFlag ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_DEKU_SHIELD:
case RG_BUY_DEKU_SHIELD:
return !CHECK_OWNED_EQUIP(EQUIP_SHIELD, 0) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_DEKU) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_HYLIAN_SHIELD:
case RG_BUY_HYLIAN_SHIELD:
return !CHECK_OWNED_EQUIP(EQUIP_SHIELD, 1) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_HYLIAN) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_MIRROR_SHIELD:
return !CHECK_OWNED_EQUIP(EQUIP_SHIELD, 2) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_MIRROR) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_GORON_TUNIC:
case RG_BUY_GORON_TUNIC:
return !CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_ZORA_TUNIC:
case RG_BUY_ZORA_TUNIC:
return !CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_IRON_BOOTS:
return !CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
case RG_HOVER_BOOTS:
return !CHECK_OWNED_EQUIP(EQUIP_BOOTS, 2) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
return !CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_HOVER) ? CAN_OBTAIN : CANT_OBTAIN_ALREADY_HAVE;
// Inventory Items
case RG_PROGRESSIVE_STICK_UPGRADE:
@ -5311,7 +5311,7 @@ CustomMessage Randomizer::GetSheikMessage(s16 scene, u16 originalTextId) {
//If MS shuffle is on, Sheik will hint both MS and LA as long as Link doesn't have both, to prevent hint lockout.
//Otherwise, she'll only give LA hint so only LA is required to move on.
bool needRequirements = GetRandoSettingValue(RSK_SHUFFLE_MASTER_SWORD) ?
(!CHECK_OWNED_EQUIP(EQUIP_SWORD, 1) || INV_CONTENT(ITEM_ARROW_LIGHT) != ITEM_ARROW_LIGHT) :
(!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER) || INV_CONTENT(ITEM_ARROW_LIGHT) != ITEM_ARROW_LIGHT) :
(INV_CONTENT(ITEM_ARROW_LIGHT) != ITEM_ARROW_LIGHT);
if (needRequirements) {
messageEntry.Replace("{{message}}", gSaveContext.sheikText, gSaveContext.sheikText, gSaveContext.sheikText);

View file

@ -1728,18 +1728,18 @@ Color_RGB8 GetColorForControllerLED() {
LEDColorSource source = static_cast<LEDColorSource>(CVarGetInteger("gLedColorSource", LED_SOURCE_TUNIC_ORIGINAL));
bool criticalOverride = CVarGetInteger("gLedCriticalOverride", 1);
if (gPlayState && (source == LED_SOURCE_TUNIC_ORIGINAL || source == LED_SOURCE_TUNIC_COSMETICS)) {
switch (CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1) {
case PLAYER_TUNIC_KOKIRI:
switch (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)) {
case EQUIP_VALUE_TUNIC_KOKIRI:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_KokiriTunic.Value", kokiriColor)
: kokiriColor;
break;
case PLAYER_TUNIC_GORON:
case EQUIP_VALUE_TUNIC_GORON:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_GoronTunic.Value", goronColor)
: goronColor;
break;
case PLAYER_TUNIC_ZORA:
case EQUIP_VALUE_TUNIC_ZORA:
color = source == LED_SOURCE_TUNIC_COSMETICS
? CVarGetColor24("gCosmetics.Link_ZoraTunic.Value", zoraColor)
: zoraColor;
@ -2117,7 +2117,7 @@ extern "C" int CustomMessage_RetrieveIfExists(PlayState* play) {
? CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_ADULT)
: CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_ALTAR_CHILD);
} else if (textId == TEXT_GANONDORF) {
if ((INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT && CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) ||
if ((INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) ||
!Randomizer_GetSettingValue(RSK_LIGHT_ARROWS_HINT)) {
messageEntry = CustomMessageManager::Instance->RetrieveMessage(Randomizer::hintMessageTableID, TEXT_GANONDORF_NOHINT);
} else {

View file

@ -716,11 +716,11 @@ void SaveManager::InitFileDebug() {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
}
}
@ -859,11 +859,11 @@ void SaveManager::InitFileMaxed() {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_KOKIRI);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_DEKU);
}
}

View file

@ -191,22 +191,22 @@ void Inventory_ChangeEquipment(s16 equipment, u16 value) {
u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
Player* player = GET_PLAYER(play);
s32 pad;
u16 sp26 = gSaveContext.equips.equipment & gEquipMasks[equipment];
u16 equipValue = gSaveContext.equips.equipment & gEquipMasks[equipment];
// "Erasing equipment item = %d zzz=%d"
osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, sp26);
osSyncPrintf("装備アイテム抹消 = %d zzz=%d\n", equipment, equipValue);
if (sp26) {
sp26 >>= gEquipShifts[equipment];
if (equipValue) {
equipValue >>= gEquipShifts[equipment];
gSaveContext.equips.equipment &= gEquipNegMasks[equipment];
gSaveContext.inventory.equipment ^= gBitFlags[sp26 - 1] << gEquipShifts[equipment];
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG(equipment, equipValue - 1);
if (equipment == EQUIP_TUNIC) {
gSaveContext.equips.equipment |= 0x0100;
if (equipment == EQUIP_TYPE_TUNIC) {
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
}
if (equipment == EQUIP_SWORD) {
if (equipment == EQUIP_TYPE_SWORD) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
gSaveContext.infTable[29] = 1;
}
@ -215,7 +215,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
play->pauseCtx.cursorSpecialPos = PAUSE_CURSOR_PAGE_LEFT;
}
return sp26;
return equipValue;
}
void Inventory_ChangeUpgrade(s16 upgrade, s16 value) {

View file

@ -994,9 +994,9 @@ void Cutscene_Command_Terminator(PlayState* play, CutsceneContext* csCtx, CsCmdB
gSaveContext.nextTransitionType = 2;
break;
case 71:
gSaveContext.equips.equipment |= 0x0100;
gSaveContext.equips.equipment |= EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4);
Player_SetEquipmentData(play, player);
gSaveContext.equips.equipment |= 0x1000;
gSaveContext.equips.equipment |= EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4);
Player_SetEquipmentData(play, player);
play->linkAgeOnLoad = 1;
play->nextEntranceIndex = 0x0053;

View file

@ -46,8 +46,8 @@ u32 ElfMessage_CheckCondition(ElfMessage* msg) {
return ((msg->byte0 & 1) == 1) == ((msg->byte1 & 0x0F) == CUR_UPG_VALUE(UPG_STRENGTH));
case (ELF_MSG_CONDITION_BOOTS << 4):
return ((msg->byte0 & 1) == 1) ==
(((gBitFlags[msg->byte3 - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) &
gSaveContext.inventory.equipment) != 0);
(CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS,
msg->byte3 - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI) != 0);
case (ELF_MSG_CONDITION_SONG << 4):
return ((msg->byte0 & 1) == 1) ==
(CHECK_QUEST_ITEM(msg->byte3 - ITEM_SONG_MINUET + QUEST_SONG_MINUET) != 0);

View file

@ -1617,7 +1617,7 @@ void Message_OpenText(PlayState* play, u16 textId) {
// Increments text id based on piece of heart count, assumes the piece of heart text is all
// in order and that you don't have more than the intended amount of heart pieces.
textId += (gSaveContext.inventory.questItems & 0xF0000000 & 0xF0000000) >> 0x1C;
} else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_SWORD, 2))) {
} else if (!IS_RANDO && (msgCtx->textId == 0xC && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON))) {
textId = 0xB; // Traded Giant's Knife for Biggoron Sword
} else if (!IS_RANDO && (msgCtx->textId == 0xB4 && (Flags_GetEventChkInf(EVENTCHKINF_SPOKE_TO_CURSED_MAN_IN_SKULL_HOUSE)))) {
textId = 0xB5; // Destroyed Gold Skulltula

View file

@ -1438,7 +1438,7 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
void Inventory_SwapAgeEquipment(void) {
s16 i;
u16 temp;
u16 shieldEquipValue;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
@ -1483,8 +1483,15 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) ? 0x1120 :0x1122;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
}
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
@ -1518,13 +1525,13 @@ void Inventory_SwapAgeEquipment(void) {
} else {
// When becoming child, set swordless flag if player doesn't have kokiri sword
// Only in rando to keep swordless link bugs in vanilla
if (IS_RANDO && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
if (IS_RANDO && (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
// Then set the child equips button items to item none to ensure kokiri sword is not equipped
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
}
@ -1558,10 +1565,10 @@ void Inventory_SwapAgeEquipment(void) {
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
gSaveContext.equips.equipment |= 0x0001;
if (!((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
@ -1582,15 +1589,15 @@ void Inventory_SwapAgeEquipment(void) {
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x0001;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
} else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) {
/*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0]
will be ITEM_NONE. When changing age from adult -> child, reset equips to "default"
(only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items).
When becoming child, set swordless flag if player doesn't have kokiri sword
Only in rando to keep swordless link bugs in vanilla*/
if (1 << 0 & gSaveContext.inventory.equipment == 0) {
if (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment == 0) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
@ -1601,7 +1608,10 @@ void Inventory_SwapAgeEquipment(void) {
gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE;
}
}
gSaveContext.equips.equipment = 0x1111;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_DEKU << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
@ -1609,17 +1619,18 @@ void Inventory_SwapAgeEquipment(void) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
if (gSaveContext.childEquips.equipment == 0) {
// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x1100;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
}
}
CVarSetInteger("gSwitchTimeline", 0);
temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
if (temp != 0) {
temp >>= gEquipShifts[EQUIP_SHIELD];
if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue != 0) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
}
}
}
@ -1634,10 +1645,10 @@ void Interface_InitHorsebackArchery(PlayState* play) {
}
void func_800849EC(PlayState* play) {
gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON);
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
if (gBitFlags[3] & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
@ -1882,17 +1893,21 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI);
// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8;
// In rando, when buying Giant's Knife, also check
// for 0xE in case we don't have Kokiri Sword
if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
// without the Koriri Sword in case we don't have it
if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) |
(1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)) ||
(IS_RANDO && ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
((1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)))) {
gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
@ -1904,8 +1919,8 @@ u8 Item_Give(PlayState* play, u8 item) {
} else if (item == ITEM_SWORD_MASTER) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= 0xFFF0;
gSaveContext.equips.equipment |= 0x0002;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
if (play != NULL) {
Interface_LoadItemIcon1(play, 0);
}
@ -1913,13 +1928,13 @@ u8 Item_Give(PlayState* play, u8 item) {
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
@ -2610,8 +2625,8 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
}
if (item == RG_MASTER_SWORD) {
if (!CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_TYPE_SWORD];
}
return Return_Item_Entry(giEntry, RG_NONE);
}
@ -2651,26 +2666,25 @@ u8 Item_CheckObtainability(u8 item) {
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
if (item == ITEM_SWORD_BGS) {
return ITEM_NONE;
} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
gSaveContext.inventory.equipment) {
} else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU + EQUIP_INV_SHIELD_DEKU)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI + EQUIP_INV_TUNIC_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
@ -6489,11 +6503,11 @@ void Interface_Update(PlayState* play) {
D_80125A58 = Player_GetEnvironmentalHazard(play);
if (D_80125A58 == 1) {
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2 || CVarGetInteger("gSuperTunic", 0) != 0) {
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger("gSuperTunic", 0) != 0) {
D_80125A58 = 0;
}
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3 || CVarGetInteger("gSuperTunic", 0) != 0) {
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger("gSuperTunic", 0) != 0) {
D_80125A58 = 0;
}
}

View file

@ -669,9 +669,9 @@ void func_8008EC70(Player* this) {
void Player_SetEquipmentData(PlayState* play, Player* this) {
if (this->csMode != 0x56) {
this->currentShield = CUR_EQUIP_VALUE(EQUIP_SHIELD);
this->currentTunic = CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1;
this->currentBoots = CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1;
this->currentShield = SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD));
this->currentTunic = TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC));
this->currentBoots = BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS));
this->currentSwordItemId = B_BTN_ITEM;
Player_SetModelGroup(this, Player_ActionToModelGroup(this, this->heldItemAction));
Player_SetBootData(play, this);
@ -2117,11 +2117,11 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
if (CVarGetInteger("gPauseLiveLink", 0) || CVarGetInteger("gPauseTriforce", 0)) {
uintptr_t anim = 0; // Initialise anim
if (CUR_EQUIP_VALUE(EQUIP_SWORD) >= 3) {
if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) >= EQUIP_VALUE_SWORD_BIGGORON) {
EquipedStance = 1;
} else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 0) {
} else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SWORD_NONE) {
EquipedStance = 2;
} else if (CUR_EQUIP_VALUE(EQUIP_SHIELD) == 2 && LINK_AGE_IN_YEARS == YEARS_CHILD) {
} else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SWORD_MASTER && LINK_AGE_IN_YEARS == YEARS_CHILD) {
EquipedStance = 3;
} else {
// Link is idle so revert to 0
@ -2192,8 +2192,8 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
if (FrameCountSinceLastAnim >= SwitchAtFrame) {
LastAnim = SelectedAnim;
if (LastAnim==1) {
if ((CUR_EQUIP_VALUE(EQUIP_SWORD)!=PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)!= PLAYER_SHIELD_NONE)) { // if the player has a sword and shield equipped
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_SHIELD) == PLAYER_SHIELD_DEKU)) { // if he's an adult or a kid with the deku shield
if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE)) { // if the player has a sword and shield equipped
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_DEKU)) { // if he's an adult or a kid with the deku shield
SelectedAnim = (rand() % (6 - 2 + 1)) + 2; // select any 5 animations that aren't the default standing anim
} else { //else if he's a child with a shield that isn't the deku shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
@ -2203,15 +2203,15 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
SelectedAnim=randval;
}
}
} else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) != PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)==PLAYER_SHIELD_NONE)) { // if the player has a sword equipped but no shield
} else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_NONE)) { // if the player has a sword equipped but no shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
} else {
SelectedAnim=randval;
}
} else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) == PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)!=PLAYER_SHIELD_NONE)) { //if the player has a shield equipped but no sword
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_SHIELD) == PLAYER_SHIELD_DEKU)) {// if he's an adult or a kid with the deku shield
} else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_NONE)) { //if the player has a shield equipped but no sword
if ((LINK_AGE_IN_YEARS == YEARS_ADULT) || (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_DEKU)) {// if he's an adult or a kid with the deku shield
s16 randval = (rand() % (5 - 2 + 1)) + 2; // 4 animations
if (randval==5) { //if its the sword anim
SelectedAnim==6; // set to yawn anim
@ -2226,7 +2226,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
SelectedAnim=randval;
}
}
} else if ((CUR_EQUIP_VALUE(EQUIP_SWORD) == PLAYER_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_SHIELD)==PLAYER_SHIELD_NONE)) { // if the player has no sword or shield equipped
} else if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) && (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_NONE)) { // if the player has no sword or shield equipped
s16 randval = (rand() % (4 - 2 + 1)) + 2; // 3 animations
if (randval==4) { //if its the shield anim
SelectedAnim==6; // set to yawn anim
@ -2297,7 +2297,7 @@ void Player_DrawPause(PlayState* play, u8* segment, SkelAnime* skelAnime, Vec3f*
srcTable = gLinkPauseChildJointTable;
}
} else {
if (sword == 3) {
if (sword == PLAYER_SWORD_BIGGORON) {
srcTable = gLinkPauseAdultBgsJointTable;
} else if (shield != PLAYER_SHIELD_NONE) {
srcTable = gLinkPauseAdultShieldJointTable;

View file

@ -168,13 +168,12 @@ void Sram_OpenSave() {
}
}
// check for owning kokiri sword.. to restore master sword? bug or debug feature?
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
if (!IS_RANDO || !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) {
gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER);
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= ~0xF;
gSaveContext.equips.equipment |= 2;
gSaveContext.equips.equipment &= ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
}
}

View file

@ -91,7 +91,7 @@ void BgTokiSwd_Init(Actor* thisx, PlayState* play) {
Player* player = GET_PLAYER(gPlayState);
player->currentSwordItemId = ITEM_NONE;
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_NONE);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
}
}
@ -187,7 +187,7 @@ void BgTokiSwd_Draw(Actor* thisx, PlayState* play2) {
s32 pad[3];
// Do not draw the Master Sword in the pedestal if the player has not found it yet
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
return;
}

View file

@ -179,7 +179,7 @@ void BossGanon2_Init(Actor* thisx, PlayState* play) {
this->actor.gravity = 0.0f;
hasFoundMasterSword = 1;
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
hasFoundMasterSword = 0;
}
}

View file

@ -273,7 +273,7 @@ u32 func_809EF73C(EnDns* this) {
}
u32 func_809EF800(EnDns* this) {
if (gBitFlags[4] & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_DEKU)) {
return 1;
}
if (gSaveContext.rupees < this->dnsItemEntry->itemPrice) {

View file

@ -565,7 +565,8 @@ s32 EnGirlA_CanBuy_BluePotion(PlayState* play, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) {
if ((gBitFlags[2] & gSaveContext.inventory.equipment) && !(gBitFlags[3] & gSaveContext.inventory.equipment)) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON) &&
!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@ -578,7 +579,7 @@ s32 EnGirlA_CanBuy_Longsword(PlayState* play, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_HylianShield(PlayState* play, EnGirlA* this) {
if (gBitFlags[5] & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_HYLIAN)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@ -591,7 +592,7 @@ s32 EnGirlA_CanBuy_HylianShield(PlayState* play, EnGirlA* this) {
}
s32 EnGirlA_CanBuy_DekuShield(PlayState* play, EnGirlA* this) {
if (gBitFlags[4] & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_DEKU)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@ -608,7 +609,7 @@ s32 EnGirlA_CanBuy_GoronTunic(PlayState* play, EnGirlA* this) {
(!IS_RANDO || Randomizer_GetSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gBitFlags[9] & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {
@ -625,7 +626,7 @@ s32 EnGirlA_CanBuy_ZoraTunic(PlayState* play, EnGirlA* this) {
(!IS_RANDO || Randomizer_GetSettingValue(RSK_SHOPSANITY) == RO_SHOPSANITY_OFF)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gBitFlags[10] & gSaveContext.inventory.equipment) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA)) {
return CANBUY_RESULT_CANT_GET_NOW;
}
if (gSaveContext.rupees < this->basePrice) {

View file

@ -99,9 +99,9 @@ s32 func_80A3D7C8(void) {
} else if ((IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MERCHANTS) != RO_SHUFFLE_MERCHANTS_OFF) &&
!Flags_GetRandomizerInf(RAND_INF_MERCHANTS_MEDIGORON)) {
return 1;
} else if (!(gBitFlags[2] & gSaveContext.inventory.equipment)) { // Don't have giant's knife
} else if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON)) { // Don't have giant's knife
return 1;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) { // Have broken giant's knife
} else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) { // Have broken giant's knife
return 2;
} else {
return 3;

View file

@ -120,7 +120,7 @@ u16 EnGo_GetTextID(PlayState* play, Actor* thisx) {
} else {
return 0x3041;
}
} else if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1) || (Flags_GetInfTable(INFTABLE_10D))) {
} else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON) || (Flags_GetInfTable(INFTABLE_10D))) {
if (Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK)) {
return 0x3038;
} else {
@ -651,7 +651,7 @@ void EnGo_Init(Actor* thisx, PlayState* play) {
switch (this->actor.params & 0xF0) {
case 0x00:
Actor_SetScale(&this->actor, 0.008f);
if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
EnGo_SetMovedPos(this, play);
EnGo_SetupAction(this, EnGo_CurledUp);
} else {

View file

@ -527,7 +527,7 @@ u16 EnGo2_GetTextIdGoronCityLink(PlayState* play, EnGo2* this) {
if (CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) {
return Flags_GetInfTable(INFTABLE_10F) ? 0x3042 : 0x3041;
} else if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
} else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
return Flags_GetInfTable(INFTABLE_SPOKE_TO_GORON_LINK) ? 0x3038 : 0x3037;
} else if (Flags_GetInfTable(INFTABLE_STOPPED_GORON_LINKS_ROLLING)) {
this->unk_20C = 0;
@ -1221,7 +1221,7 @@ s32 EnGo2_IsCameraModified(EnGo2* this, PlayState* play) {
return true;
} else if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
return true;
} else {
return false;
@ -1280,7 +1280,7 @@ void EnGo2_SelectGoronWakingUp(EnGo2* this) {
case GORON_CITY_LINK:
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
EnGo2_WakingUp(this);
break;
}
@ -1642,7 +1642,7 @@ void EnGo2_Init(Actor* thisx, PlayState* play) {
this->actor.home.pos = this->actor.world.pos;
if (((!IS_RANDO && !CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(IS_RANDO && !Flags_GetRandomizerInf(RAND_INF_DUNGEONS_DONE_FIRE_TEMPLE))) &&
CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_GORON)) {
EnGo2_GetItemAnimation(this, play);
} else {
this->actionFunc = EnGo2_CurledUp;

View file

@ -95,7 +95,7 @@ u16 EnKz_GetTextNoMaskAdult(PlayState* play, EnKz* this) {
if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_FROG) {
if (!Flags_GetInfTable(INFTABLE_139)) {
if (!IS_RANDO) {
return CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012;
return CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? 0x401F : 0x4012;
} else {
return 0x4012;
}
@ -272,7 +272,7 @@ void func_80A9CB18(EnKz* this, PlayState* play) {
player->actor.textId = this->actor.textId;
} else {
if (!IS_RANDO) {
this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TUNIC, 2) ? 0x401F : 0x4012;
this->actor.textId = CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, EQUIP_INV_TUNIC_ZORA) ? 0x401F : 0x4012;
} else {
this->actor.textId = 0x4012;
}

View file

@ -384,7 +384,8 @@ u16 EnMd_GetTextKokiriForest(PlayState* play, EnMd* this) {
return 0x1034;
}
if ((CUR_EQUIP_VALUE(EQUIP_SHIELD) == 1) && (CUR_EQUIP_VALUE(EQUIP_SWORD) == 1)) {
if ((CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) == EQUIP_VALUE_SHIELD_DEKU) &&
(CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_KOKIRI)) {
return 0x1033;
}

View file

@ -298,15 +298,15 @@ void EnRr_SetupReleasePlayer(EnRr* this, PlayState* play) {
this->wobbleSizeTarget = 2048.0f;
tunic = 0;
shield = 0;
if (CUR_EQUIP_VALUE(EQUIP_SHIELD) != 3 /* Mirror shield */) {
shield = Inventory_DeleteEquipment(play, EQUIP_SHIELD);
if (CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) != EQUIP_VALUE_SHIELD_MIRROR) {
shield = Inventory_DeleteEquipment(play, EQUIP_TYPE_SHIELD);
if (shield != 0) {
this->eatenShield = shield;
this->retreat = true;
}
}
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) != 1 /* Kokiri tunic */ && !IS_RANDO /* Randomizer Save File */) {
tunic = Inventory_DeleteEquipment(play, EQUIP_TUNIC);
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) != EQUIP_VALUE_TUNIC_KOKIRI && !IS_RANDO /* Randomizer Save File */) {
tunic = Inventory_DeleteEquipment(play, EQUIP_TYPE_TUNIC);
if (tunic != 0) {
this->eatenTunic = tunic;
this->retreat = true;

View file

@ -376,7 +376,7 @@ void EnXc_SetupSerenadeAction(EnXc* this, PlayState* play) {
}
// Player is adult and does not have iron boots and has not learned Serenade
if ((!CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER)) && LINK_IS_ADULT) {
if ((!CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER)) && LINK_IS_ADULT) {
this->action = SHEIK_ACTION_SERENADE;
osSyncPrintf("水のセレナーデ シーク誕生!!!!!!!!!!!!!!!!!!\n");
} else {
@ -390,7 +390,7 @@ s32 EnXc_SerenadeCS(EnXc* this, PlayState* play) {
Player* player = GET_PLAYER(play);
s32 stateFlags = player->stateFlags1;
if (((CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !IS_RANDO) ||
if (((CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON) && !IS_RANDO) ||
(Flags_GetTreasure(play, 2) && IS_RANDO)) &&
!Flags_GetEventChkInf(EVENTCHKINF_LEARNED_SERENADE_OF_WATER) && !(stateFlags & 0x20000000) &&
!Play_InCsMode(play)) {
@ -2247,7 +2247,7 @@ void EnXc_SetupDialogueAction(EnXc* this, PlayState* play) {
this->actor.textId = TEXT_SHEIK_HAVE_HOOK;
}
} else if (IS_RANDO && gPlayState->sceneNum == SCENE_INSIDE_GANONS_CASTLE) {
if (CHECK_OWNED_EQUIP(EQUIP_SWORD, 1) && INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT &&
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER) && INV_CONTENT(ITEM_ARROW_LIGHT) == ITEM_ARROW_LIGHT &&
CUR_CAPACITY(UPG_QUIVER) >= 30 && gSaveContext.isMagicAcquired) {
this->actor.textId = TEXT_SHEIK_HAVE_HOOK;
} else {

View file

@ -3857,7 +3857,7 @@ void func_8083819C(Player* this, PlayState* play) {
if (this->currentShield == PLAYER_SHIELD_DEKU && (CVarGetInteger("gFireproofDekuShield", 0) == 0)) {
Actor_Spawn(&play->actorCtx, play, ACTOR_ITEM_SHIELD, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 1, true);
Inventory_DeleteEquipment(play, EQUIP_SHIELD);
Inventory_DeleteEquipment(play, EQUIP_TYPE_SHIELD);
Message_StartTextbox(play, 0x305F, NULL);
}
}
@ -10591,20 +10591,20 @@ void Player_UseTunicBoots(Player* this, PlayState* play) {
actionParam = Player_ItemToItemAction(item);
if (actionParam >= PLAYER_IA_BOOTS_KOKIRI) {
u16 bootsValue = actionParam - PLAYER_IA_BOOTS_KOKIRI + 1;
if (CUR_EQUIP_VALUE(EQUIP_BOOTS) == bootsValue) {
Inventory_ChangeEquipment(EQUIP_BOOTS, PLAYER_BOOTS_KOKIRI + 1);
if (CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS) == bootsValue) {
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_KOKIRI);
} else {
Inventory_ChangeEquipment(EQUIP_BOOTS, bootsValue);
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, bootsValue);
}
Player_SetEquipmentData(play, this);
func_808328EC(this, CUR_EQUIP_VALUE(EQUIP_BOOTS) == PLAYER_BOOTS_IRON + 1 ? NA_SE_PL_WALK_HEAVYBOOTS
func_808328EC(this, CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS) == EQUIP_VALUE_BOOTS_IRON ? NA_SE_PL_WALK_HEAVYBOOTS
: NA_SE_PL_CHANGE_ARMS);
} else if (actionParam >= PLAYER_IA_TUNIC_KOKIRI) {
u16 tunicValue = actionParam - PLAYER_IA_TUNIC_KOKIRI + 1;
if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == tunicValue) {
Inventory_ChangeEquipment(EQUIP_TUNIC, PLAYER_TUNIC_KOKIRI + 1);
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == tunicValue) {
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI);
} else {
Inventory_ChangeEquipment(EQUIP_TUNIC, tunicValue);
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, tunicValue);
}
Player_SetEquipmentData(play, this);
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
@ -11254,7 +11254,7 @@ void Player_Draw(Actor* thisx, PlayState* play2) {
pos.y = -130.0f;
pos.z = -150.0f;
scale = 0.046f;
} else if (CUR_EQUIP_VALUE(EQUIP_SWORD) != 2) {
} else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_MASTER) {
pos.x = 25.0f;
pos.y = -228.0f;
pos.z = 60.0f;
@ -12774,16 +12774,16 @@ s32 func_8084DFF4(PlayState* play, Player* this) {
if (equipItem >= ITEM_SWORD_KOKIRI && equipItem <= ITEM_SWORD_BGS) {
gSaveContext.equips.buttonItems[0] = equipItem;
Inventory_ChangeEquipment(EQUIP_SWORD, equipItem - ITEM_SWORD_KOKIRI + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, equipItem - ITEM_SWORD_KOKIRI + 1);
func_808328EC(this, NA_SE_IT_SWORD_PUTAWAY);
} else if (equipItem >= ITEM_SHIELD_DEKU && equipItem <= ITEM_SHIELD_MIRROR) {
Inventory_ChangeEquipment(EQUIP_SHIELD, equipItem - ITEM_SHIELD_DEKU + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, equipItem - ITEM_SHIELD_DEKU + 1);
func_808328EC(&this->actor, NA_SE_IT_SHIELD_REMOVE);
Player_SetEquipmentData(play, this);
} else if (equipItem == ITEM_TUNIC_GORON || equipItem == ITEM_TUNIC_ZORA) {
Inventory_ChangeEquipment(EQUIP_TUNIC, equipItem - ITEM_TUNIC_KOKIRI + 1);
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, equipItem - ITEM_TUNIC_KOKIRI + 1);
func_808328EC(this, NA_SE_PL_CHANGE_ARMS);
Player_SetEquipmentData(play, this);
}
@ -14949,16 +14949,16 @@ void func_80852648(PlayState* play, Player* this, CsCmdActorAction* arg2) {
// If MS sword is shuffled and not in the players inventory, then we need to unequip the current sword
// and set swordless flag to mimic Link having his weapon knocked out of his hand in the Ganon fight
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
Inventory_ChangeEquipment(EQUIP_SWORD, 0);
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) && !CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_NONE);
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
return;
}
Inventory_ChangeEquipment(EQUIP_SWORD, 2);
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER);
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
Inventory_DeleteEquipment(play, 0);
Inventory_DeleteEquipment(play, EQUIP_TYPE_SWORD);
}
}

View file

@ -2939,7 +2939,7 @@ void FileChoose_FadeOut(GameState* thisx) {
*/
void FileChoose_LoadGame(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
u16 swordEquipMask;
u16 swordEquipValue;
s32 pad;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
@ -3026,9 +3026,9 @@ void FileChoose_LoadGame(GameState* thisx) {
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
swordEquipMask = BOMSWAP16(gEquipMasks[EQUIP_SWORD]) & gSaveContext.equips.equipment;
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SWORD];
gSaveContext.inventory.equipment ^= (gBitFlags[swordEquipMask - 1] << BOMSWAP16(gEquipShifts[EQUIP_SWORD]));
swordEquipValue = (BOMSWAP16(gEquipMasks[EQUIP_TYPE_SWORD]) & gSaveContext.equips.equipment) >> (EQUIP_TYPE_SWORD * 4);
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SWORD];
gSaveContext.inventory.equipment ^= (gBitFlags[swordEquipValue - 1] << BOMSWAP16(gEquipShifts[EQUIP_TYPE_SWORD]));
}
}

View file

@ -576,18 +576,18 @@ void KaleidoScope_DrawDebugEditor(PlayState* play) {
}
}
} else {
i = curSection - 0x34;
i = curSection - 0x34; // 0 <= i < 4
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
gSaveContext.inventory.equipment ^= (1 << gEquipShifts[i]);
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 0);
}
if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
gSaveContext.inventory.equipment ^= (2 << gEquipShifts[i]);
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 1);
}
if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
gSaveContext.inventory.equipment ^= (4 << gEquipShifts[i]);
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 2);
}
if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) {
gSaveContext.inventory.equipment ^= (8 << gEquipShifts[i]);
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(i, 3);
}
}
} else if (curSection < 0x44) {

View file

@ -108,7 +108,7 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
pos.y = -130.0f;
pos.z = -150.0f;
scale = 0.046f;
} else if (CUR_EQUIP_VALUE(EQUIP_SWORD) != 2 && !CVarGetInteger("gPauseTriforce", 0)) {
} else if (CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) != EQUIP_VALUE_SWORD_MASTER && !CVarGetInteger("gPauseTriforce", 0)) {
pos.x = 25.0f;
pos.y = -228.0f;
pos.z = 60.0f;
@ -153,8 +153,10 @@ void KaleidoScope_DrawPlayerWork(PlayState* play) {
extern int fbTest;
gsSPSetFB(play->state.gfxCtx->polyOpa.p++, fbTest);
Player_DrawPause(play, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &link_kaleido_rot, scale,
CUR_EQUIP_VALUE(EQUIP_SWORD), CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1, CUR_EQUIP_VALUE(EQUIP_SHIELD),
CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1);
SWORD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD)),
TUNIC_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)),
SHIELD_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD)),
BOOTS_EQUIP_TO_PLAYER(CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)));
gsSPResetFB(play->state.gfxCtx->polyOpa.p++);
}
@ -464,7 +466,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
if ((pauseCtx->cursorY[PAUSE_EQUIP] == 0) && (pauseCtx->cursorX[PAUSE_EQUIP] == 3)) {
if (gSaveContext.bgsFlag != 0) {
cursorItem = ITEM_HEART_PIECE_2;
} else if (gBitFlags[3] & gSaveContext.inventory.equipment) {
} else if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
cursorItem = ITEM_SWORD_KNIFE;
}
}
@ -523,28 +525,28 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
// If we're on the "swords" section of the equipment screen AND we're on a currently-equipped BGS/Giant's Knife
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0 && pauseCtx->cursorX[PAUSE_EQUIP] == 3
&& CUR_EQUIP_VALUE(EQUIP_SWORD) == 3 && CHECK_OWNED_EQUIP(0,1)){ // And we have the Master Sword
Inventory_ChangeEquipment(EQUIP_SWORD, 2); // "Unequip" it by equipping Master Sword
&& CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_BIGGORON && CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)){ // And we have the Master Sword
Inventory_ChangeEquipment(EQUIP_TYPE_SWORD, EQUIP_VALUE_SWORD_MASTER); // "Unequip" it by equipping Master Sword
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.infTable[29] = 0;
goto RESUME_EQUIPMENT_SWORD; // Skip to here so we don't re-equip it
}
// If we're on the "shields" section of the equipment screen AND we're on a currently-equipped shield
if (pauseCtx->cursorY[PAUSE_EQUIP] == 1 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_SHIELD)) {
Inventory_ChangeEquipment(EQUIP_SHIELD, 0); // Unequip it
if (pauseCtx->cursorY[PAUSE_EQUIP] == 1 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD)) {
Inventory_ChangeEquipment(EQUIP_TYPE_SHIELD, EQUIP_VALUE_SHIELD_NONE); // Unequip it
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
// If we're on the "tunics" section of the equipment screen AND we're on a currently-equipped tunic
if (pauseCtx->cursorY[PAUSE_EQUIP] == 2 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TUNIC)) {
Inventory_ChangeEquipment(EQUIP_TUNIC, 1); // "Unequip" it (by equipping Kokiri Tunic)
if (pauseCtx->cursorY[PAUSE_EQUIP] == 2 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC)) {
Inventory_ChangeEquipment(EQUIP_TYPE_TUNIC, EQUIP_VALUE_TUNIC_KOKIRI); // "Unequip" it (by equipping Kokiri Tunic)
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
// If we're on the "boots" section of the equipment screen AND we're on currently-equipped boots
if (pauseCtx->cursorY[PAUSE_EQUIP] == 3 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_BOOTS)) {
Inventory_ChangeEquipment(EQUIP_BOOTS, 1); // "Unequip" it (by equipping Kokiri Boots)
if (pauseCtx->cursorY[PAUSE_EQUIP] == 3 && pauseCtx->cursorX[PAUSE_EQUIP] == CUR_EQUIP_VALUE(EQUIP_TYPE_BOOTS)) {
Inventory_ChangeEquipment(EQUIP_TYPE_BOOTS, EQUIP_VALUE_BOOTS_KOKIRI); // "Unequip" it (by equipping Kokiri Boots)
goto RESUME_EQUIPMENT; // Skip to here so we don't re-equip it
}
}
@ -568,7 +570,7 @@ void KaleidoScope_DrawEquipment(PlayState* play) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
}
if ((gSaveContext.equips.buttonItems[0] == ITEM_SWORD_BGS) && (gSaveContext.bgsFlag == 0) &&
(gBitFlags[3] & gSaveContext.inventory.equipment)) {
CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
}
}

View file

@ -3551,7 +3551,7 @@ void KaleidoScope_Update(PlayState* play)
pauseCtx->worldMapPoints[3] = 1;
}
if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1)) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON)) {
pauseCtx->worldMapPoints[3] = 2;
}
@ -3705,7 +3705,7 @@ void KaleidoScope_Update(PlayState* play)
pauseCtx->worldMapPoints[11] = 2;
}
if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1)) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, EQUIP_INV_BOOTS_IRON)) {
pauseCtx->worldMapPoints[11] = 1;
}