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https://github.com/HarbourMasters/Shipwright.git
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Player Equip Docs (#3282)
* hopefully everything * update docs for MS shuffle sections
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a04ee354d4
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5dd82f59e2
33 changed files with 275 additions and 196 deletions
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@ -1438,7 +1438,7 @@ Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 te
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void Inventory_SwapAgeEquipment(void) {
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s16 i;
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u16 temp;
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u16 shieldEquipValue;
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if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
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@ -1483,8 +1483,15 @@ void Inventory_SwapAgeEquipment(void) {
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gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
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gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
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gSaveContext.equips.equipment = (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
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gSaveContext.equips.buttonItems[0] == ITEM_NONE) ? 0x1120 :0x1122;
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gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
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(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
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(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
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(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
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if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
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gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
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gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
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}
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// Set the dpad to nothing
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gSaveContext.equips.buttonItems[4] = ITEM_NONE;
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@ -1518,13 +1525,13 @@ void Inventory_SwapAgeEquipment(void) {
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} else {
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// When becoming child, set swordless flag if player doesn't have kokiri sword
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// Only in rando to keep swordless link bugs in vanilla
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if (IS_RANDO && (1 << 0 & gSaveContext.inventory.equipment) == 0) {
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if (IS_RANDO && (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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}
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// When using enhancements, set swordless flag if player doesn't have kokiri sword or hasn't equipped a sword yet.
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// Then set the child equips button items to item none to ensure kokiri sword is not equipped
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((1 << 0 & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) && ((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0 || Flags_GetInfTable(INFTABLE_SWORDLESS))) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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gSaveContext.childEquips.buttonItems[0] = ITEM_NONE;
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}
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@ -1558,10 +1565,10 @@ void Inventory_SwapAgeEquipment(void) {
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}
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gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
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gSaveContext.equips.equipment &= 0xFFF0;
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gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
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// Equips kokiri sword in the inventory screen only if kokiri sword exists in inventory and a sword has been equipped already
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if (!((1 << 0 & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
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gSaveContext.equips.equipment |= 0x0001;
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if (!((EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment) == 0) && !Flags_GetInfTable(INFTABLE_SWORDLESS)) {
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gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
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}
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} else if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
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for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
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@ -1582,15 +1589,15 @@ void Inventory_SwapAgeEquipment(void) {
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}
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gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
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gSaveContext.equips.equipment &= 0xFFF0;
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gSaveContext.equips.equipment |= 0x0001;
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gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
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gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
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} else if (IS_RANDO && Randomizer_GetSettingValue(RSK_STARTING_AGE) == RO_AGE_ADULT) {
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/*If in rando and starting age is adult, childEquips is not initialized and buttonItems[0]
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will be ITEM_NONE. When changing age from adult -> child, reset equips to "default"
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(only kokiri tunic/boots equipped, no sword, no C-button items, no D-Pad items).
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When becoming child, set swordless flag if player doesn't have kokiri sword
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Only in rando to keep swordless link bugs in vanilla*/
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if (1 << 0 & gSaveContext.inventory.equipment == 0) {
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if (EQUIP_INV_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4) & gSaveContext.inventory.equipment == 0) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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}
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@ -1601,7 +1608,10 @@ void Inventory_SwapAgeEquipment(void) {
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gSaveContext.equips.cButtonSlots[i-1] = ITEM_NONE;
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}
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}
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gSaveContext.equips.equipment = 0x1111;
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gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
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(EQUIP_VALUE_SHIELD_DEKU << (EQUIP_TYPE_SHIELD * 4)) |
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(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
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(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
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}
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if ((CVarGetInteger("gSwitchAge", 0) || CVarGetInteger("gSwitchTimeline", 0)) &&
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@ -1609,17 +1619,18 @@ void Inventory_SwapAgeEquipment(void) {
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Flags_SetInfTable(INFTABLE_SWORDLESS);
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if (gSaveContext.childEquips.equipment == 0) {
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// force equip kokiri tunic and boots in scenario gSaveContext.childEquips.equipment is uninitialized
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gSaveContext.equips.equipment &= 0xFFF0;
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gSaveContext.equips.equipment |= 0x1100;
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gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
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gSaveContext.equips.equipment |= (EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
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(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
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}
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}
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}
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CVarSetInteger("gSwitchTimeline", 0);
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temp = gEquipMasks[EQUIP_SHIELD] & gSaveContext.equips.equipment;
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if (temp != 0) {
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temp >>= gEquipShifts[EQUIP_SHIELD];
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if (!(gBitFlags[temp + 3] & gSaveContext.inventory.equipment)) {
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gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_SHIELD];
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shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
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if (shieldEquipValue != 0) {
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shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
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if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
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gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
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}
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}
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}
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@ -1634,10 +1645,10 @@ void Interface_InitHorsebackArchery(PlayState* play) {
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}
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void func_800849EC(PlayState* play) {
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gSaveContext.inventory.equipment |= gBitFlags[2] << gEquipShifts[EQUIP_SWORD];
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
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gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON);
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gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
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if (gBitFlags[3] & gSaveContext.inventory.equipment) {
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if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
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} else {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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@ -1882,17 +1893,21 @@ u8 Item_Give(PlayState* play, u8 item) {
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
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gSaveContext.inventory.equipment |= gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD];
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gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI);
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// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
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if (item == ITEM_SWORD_BGS) {
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gSaveContext.swordHealth = 8;
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// In rando, when buying Giant's Knife, also check
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// for 0xE in case we don't have Kokiri Sword
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if (ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xF || (IS_RANDO && ALL_EQUIP_VALUE(EQUIP_SWORD) == 0xE)) {
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// without the Koriri Sword in case we don't have it
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if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
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((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) |
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(1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)) ||
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(IS_RANDO && ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
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((1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) | (1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE)))) {
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gSaveContext.inventory.equipment ^= 8 << gEquipShifts[EQUIP_SWORD];
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gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
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if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
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@ -1904,8 +1919,8 @@ u8 Item_Give(PlayState* play, u8 item) {
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} else if (item == ITEM_SWORD_MASTER) {
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gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
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gSaveContext.equips.equipment &= 0xFFF0;
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gSaveContext.equips.equipment |= 0x0002;
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gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
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gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
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if (play != NULL) {
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Interface_LoadItemIcon1(play, 0);
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}
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@ -1913,13 +1928,13 @@ u8 Item_Give(PlayState* play, u8 item) {
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
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gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]);
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gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU);
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
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gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]);
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gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI);
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
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gSaveContext.inventory.equipment |= (gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]);
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gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI);
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return Return_Item(item, MOD_NONE, ITEM_NONE);
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} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
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gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
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@ -2610,8 +2625,8 @@ u16 Randomizer_Item_Give(PlayState* play, GetItemEntry giEntry) {
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}
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if (item == RG_MASTER_SWORD) {
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if (!CHECK_OWNED_EQUIP(EQUIP_SWORD, 1)) {
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gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_SWORD];
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if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
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gSaveContext.inventory.equipment |= gBitFlags[1] << gEquipShifts[EQUIP_TYPE_SWORD];
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}
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return Return_Item_Entry(giEntry, RG_NONE);
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}
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@ -2651,26 +2666,25 @@ u8 Item_CheckObtainability(u8 item) {
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} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
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if (item == ITEM_SWORD_BGS) {
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return ITEM_NONE;
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} else if ((gBitFlags[item - ITEM_SWORD_KOKIRI] << gEquipShifts[EQUIP_SWORD]) &
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gSaveContext.inventory.equipment) {
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} else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) {
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return IS_RANDO ? ITEM_NONE : item;
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} else {
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return ITEM_NONE;
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}
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} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
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if ((gBitFlags[item - ITEM_SHIELD_DEKU] << gEquipShifts[EQUIP_SHIELD]) & gSaveContext.inventory.equipment) {
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if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU + EQUIP_INV_SHIELD_DEKU)) {
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return IS_RANDO ? ITEM_NONE : item;
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} else {
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return ITEM_NONE;
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}
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} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
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if ((gBitFlags[item - ITEM_TUNIC_KOKIRI] << gEquipShifts[EQUIP_TUNIC]) & gSaveContext.inventory.equipment) {
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if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI + EQUIP_INV_TUNIC_KOKIRI)) {
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return IS_RANDO ? ITEM_NONE : item;
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} else {
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return ITEM_NONE;
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}
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} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
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if ((gBitFlags[item - ITEM_BOOTS_KOKIRI] << gEquipShifts[EQUIP_BOOTS]) & gSaveContext.inventory.equipment) {
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if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI)) {
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return IS_RANDO ? ITEM_NONE : item;
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} else {
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return ITEM_NONE;
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@ -6489,11 +6503,11 @@ void Interface_Update(PlayState* play) {
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D_80125A58 = Player_GetEnvironmentalHazard(play);
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if (D_80125A58 == 1) {
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if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 2 || CVarGetInteger("gSuperTunic", 0) != 0) {
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if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON || CVarGetInteger("gSuperTunic", 0) != 0) {
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D_80125A58 = 0;
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}
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} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
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if (CUR_EQUIP_VALUE(EQUIP_TUNIC) == 3 || CVarGetInteger("gSuperTunic", 0) != 0) {
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if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA || CVarGetInteger("gSuperTunic", 0) != 0) {
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D_80125A58 = 0;
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}
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}
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