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Rename two Actor functions from decomp (#4674)
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14 changed files with 25 additions and 26 deletions
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@ -455,13 +455,13 @@ u32 Actor_TextboxIsClosing(Actor* actor, PlayState* play);
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s8 func_8002F368(PlayState* play);
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void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y);
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u32 Actor_HasParent(Actor* actor, PlayState* play);
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// TODO: Rename the follwing 3 functions using whatever scheme we use when we rename Actor_OfferGetItem and func_8002F554.
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// TODO: Rename the follwing 3 functions using whatever scheme we use when we rename Actor_OfferGetItem and Actor_OfferGetItemNearby.
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s32 GiveItemEntryWithoutActor(PlayState* play, GetItemEntry getItemEntry);
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s32 GiveItemEntryFromActor(Actor* actor, PlayState* play, GetItemEntry getItemEntry, f32 xzRange, f32 yRange);
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s32 GiveItemEntryFromActorWithFixedRange(Actor* actor, PlayState* play, GetItemEntry getItemEntry);
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s32 Actor_OfferGetItem(Actor* actor, PlayState* play, s32 getItemId, f32 xzRange, f32 yRange);
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void func_8002F554(Actor* actor, PlayState* play, s32 getItemId);
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void func_8002F580(Actor* actor, PlayState* play);
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void Actor_OfferGetItemNearby(Actor* actor, PlayState* play, s32 getItemId);
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void Actor_OfferCarry(Actor* actor, PlayState* play);
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u32 Actor_HasNoParent(Actor* actor, PlayState* play);
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void func_8002F5C4(Actor* actorA, Actor* actorB, PlayState* play);
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void func_8002F5F0(Actor* actor, PlayState* play);
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