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https://github.com/HarbourMasters/Shipwright.git
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Remove ResetData
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parent
d8bd158525
commit
5d0cede0d4
2 changed files with 5 additions and 11 deletions
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@ -1193,15 +1193,7 @@ void ActorViewerWindow::DrawElement() {
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ImGui::EndDisabled();
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ImGui::EndDisabled();
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}
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}
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void ActorViewerWindow::ResetData() {
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display = nullptr;
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category = ACTORCAT_SWITCH;
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list.clear();
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}
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void ActorViewerWindow::InitElement() {
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void ActorViewerWindow::InitElement() {
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ResetData();
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorSpawn>([this](void* refActor) {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnActorSpawn>([this](void* refActor) {
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Actor* actor = static_cast<Actor*>(refActor);
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Actor* actor = static_cast<Actor*>(refActor);
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@ -1224,7 +1216,11 @@ void ActorViewerWindow::InitElement() {
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}
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}
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});
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});
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([this](int16_t sceneNum) { ResetData(); });
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneInit>([this](int16_t sceneNum) {
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display = nullptr;
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category = ACTORCAT_SWITCH;
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list.clear();
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});
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}
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}
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void ActorViewer_RegisterNameTagHooks() {
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void ActorViewer_RegisterNameTagHooks() {
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@ -15,8 +15,6 @@ class ActorViewerWindow final : public Ship::GuiWindow {
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void UpdateElement() override{};
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void UpdateElement() override{};
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private:
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private:
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void ResetData();
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Actor* display = nullptr;
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Actor* display = nullptr;
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int category = ACTORCAT_SWITCH;
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int category = ACTORCAT_SWITCH;
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std::vector<Actor*> list;
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std::vector<Actor*> list;
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