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clean more files
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73e4964f05
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2 changed files with 120 additions and 120 deletions
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@ -1348,97 +1348,97 @@ namespace Rando {
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};
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};
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std::map<RandomizerGet, uint32_t> Logic::RandoGetToRandInf = {
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std::map<RandomizerGet, uint32_t> Logic::RandoGetToRandInf = {
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{ RG_ZELDAS_LETTER, RAND_INF_ZELDAS_LETTER },
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{ RG_ZELDAS_LETTER, RAND_INF_ZELDAS_LETTER },
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{ RG_WEIRD_EGG, RAND_INF_WEIRD_EGG },
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{ RG_WEIRD_EGG, RAND_INF_WEIRD_EGG },
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{ RG_GOHMA_SOUL, RAND_INF_GOHMA_SOUL },
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{ RG_GOHMA_SOUL, RAND_INF_GOHMA_SOUL },
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{ RG_KING_DODONGO_SOUL, RAND_INF_KING_DODONGO_SOUL },
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{ RG_KING_DODONGO_SOUL, RAND_INF_KING_DODONGO_SOUL },
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{ RG_BARINADE_SOUL, RAND_INF_BARINADE_SOUL },
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{ RG_BARINADE_SOUL, RAND_INF_BARINADE_SOUL },
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{ RG_PHANTOM_GANON_SOUL, RAND_INF_PHANTOM_GANON_SOUL },
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{ RG_PHANTOM_GANON_SOUL, RAND_INF_PHANTOM_GANON_SOUL },
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{ RG_VOLVAGIA_SOUL, RAND_INF_VOLVAGIA_SOUL },
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{ RG_VOLVAGIA_SOUL, RAND_INF_VOLVAGIA_SOUL },
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{ RG_MORPHA_SOUL, RAND_INF_MORPHA_SOUL },
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{ RG_MORPHA_SOUL, RAND_INF_MORPHA_SOUL },
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{ RG_BONGO_BONGO_SOUL, RAND_INF_BONGO_BONGO_SOUL },
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{ RG_BONGO_BONGO_SOUL, RAND_INF_BONGO_BONGO_SOUL },
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{ RG_TWINROVA_SOUL, RAND_INF_TWINROVA_SOUL },
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{ RG_TWINROVA_SOUL, RAND_INF_TWINROVA_SOUL },
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{ RG_GANON_SOUL, RAND_INF_GANON_SOUL },
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{ RG_GANON_SOUL, RAND_INF_GANON_SOUL },
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{ RG_OCARINA_A_BUTTON, RAND_INF_HAS_OCARINA_A },
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{ RG_OCARINA_A_BUTTON, RAND_INF_HAS_OCARINA_A },
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{ RG_OCARINA_C_UP_BUTTON, RAND_INF_HAS_OCARINA_C_UP },
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{ RG_OCARINA_C_UP_BUTTON, RAND_INF_HAS_OCARINA_C_UP },
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{ RG_OCARINA_C_DOWN_BUTTON, RAND_INF_HAS_OCARINA_C_DOWN },
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{ RG_OCARINA_C_DOWN_BUTTON, RAND_INF_HAS_OCARINA_C_DOWN },
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{ RG_OCARINA_C_LEFT_BUTTON, RAND_INF_HAS_OCARINA_C_LEFT },
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{ RG_OCARINA_C_LEFT_BUTTON, RAND_INF_HAS_OCARINA_C_LEFT },
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{ RG_OCARINA_C_RIGHT_BUTTON, RAND_INF_HAS_OCARINA_C_RIGHT },
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{ RG_OCARINA_C_RIGHT_BUTTON, RAND_INF_HAS_OCARINA_C_RIGHT },
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{ RG_SKELETON_KEY, RAND_INF_HAS_SKELETON_KEY },
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{ RG_SKELETON_KEY, RAND_INF_HAS_SKELETON_KEY },
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{ RG_GREG_RUPEE, RAND_INF_GREG_FOUND },
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{ RG_GREG_RUPEE, RAND_INF_GREG_FOUND },
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{ RG_FISHING_POLE, RAND_INF_FISHING_POLE_FOUND },
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{ RG_FISHING_POLE, RAND_INF_FISHING_POLE_FOUND },
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{ RG_GUARD_HOUSE_KEY, RAND_INF_GUARD_HOUSE_KEY_OBTAINED },
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{ RG_GUARD_HOUSE_KEY, RAND_INF_GUARD_HOUSE_KEY_OBTAINED },
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{ RG_MARKET_BAZAAR_KEY, RAND_INF_MARKET_BAZAAR_KEY_OBTAINED },
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{ RG_MARKET_BAZAAR_KEY, RAND_INF_MARKET_BAZAAR_KEY_OBTAINED },
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{ RG_MARKET_POTION_SHOP_KEY, RAND_INF_MARKET_POTION_SHOP_KEY_OBTAINED },
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{ RG_MARKET_POTION_SHOP_KEY, RAND_INF_MARKET_POTION_SHOP_KEY_OBTAINED },
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{ RG_MASK_SHOP_KEY, RAND_INF_MASK_SHOP_KEY_OBTAINED },
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{ RG_MASK_SHOP_KEY, RAND_INF_MASK_SHOP_KEY_OBTAINED },
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{ RG_MARKET_SHOOTING_KEY, RAND_INF_MARKET_SHOOTING_GALLERY_KEY_OBTAINED },
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{ RG_MARKET_SHOOTING_KEY, RAND_INF_MARKET_SHOOTING_GALLERY_KEY_OBTAINED },
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{ RG_BOMBCHU_BOWLING_KEY, RAND_INF_BOMBCHU_BOWLING_KEY_OBTAINED },
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{ RG_BOMBCHU_BOWLING_KEY, RAND_INF_BOMBCHU_BOWLING_KEY_OBTAINED },
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{ RG_TCG_BUILDING_KEY, RAND_INF_TREASURE_CHEST_GAME_BUILDING_KEY_OBTAINED },
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{ RG_TCG_BUILDING_KEY, RAND_INF_TREASURE_CHEST_GAME_BUILDING_KEY_OBTAINED },
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{ RG_BOMBCHU_SHOP_KEY, RAND_INF_BOMBCHU_SHOP_KEY_OBTAINED },
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{ RG_BOMBCHU_SHOP_KEY, RAND_INF_BOMBCHU_SHOP_KEY_OBTAINED },
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{ RG_RICHARDS_HOUSE_KEY, RAND_INF_RICHARDS_HOUSE_KEY_OBTAINED },
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{ RG_RICHARDS_HOUSE_KEY, RAND_INF_RICHARDS_HOUSE_KEY_OBTAINED },
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{ RG_ALLEY_HOUSE_KEY, RAND_INF_ALLEY_HOUSE_KEY_OBTAINED },
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{ RG_ALLEY_HOUSE_KEY, RAND_INF_ALLEY_HOUSE_KEY_OBTAINED },
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{ RG_KAK_BAZAAR_KEY, RAND_INF_KAK_BAZAAR_KEY_OBTAINED },
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{ RG_KAK_BAZAAR_KEY, RAND_INF_KAK_BAZAAR_KEY_OBTAINED },
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{ RG_KAK_POTION_SHOP_KEY, RAND_INF_KAK_POTION_SHOP_KEY_OBTAINED },
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{ RG_KAK_POTION_SHOP_KEY, RAND_INF_KAK_POTION_SHOP_KEY_OBTAINED },
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{ RG_BOSS_HOUSE_KEY, RAND_INF_BOSS_HOUSE_KEY_OBTAINED },
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{ RG_BOSS_HOUSE_KEY, RAND_INF_BOSS_HOUSE_KEY_OBTAINED },
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{ RG_GRANNYS_POTION_SHOP_KEY, RAND_INF_GRANNYS_POTION_SHOP_KEY_OBTAINED },
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{ RG_GRANNYS_POTION_SHOP_KEY, RAND_INF_GRANNYS_POTION_SHOP_KEY_OBTAINED },
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{ RG_SKULLTULA_HOUSE_KEY, RAND_INF_SKULLTULA_HOUSE_KEY_OBTAINED },
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{ RG_SKULLTULA_HOUSE_KEY, RAND_INF_SKULLTULA_HOUSE_KEY_OBTAINED },
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{ RG_IMPAS_HOUSE_KEY, RAND_INF_IMPAS_HOUSE_KEY_OBTAINED },
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{ RG_IMPAS_HOUSE_KEY, RAND_INF_IMPAS_HOUSE_KEY_OBTAINED },
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{ RG_WINDMILL_KEY, RAND_INF_WINDMILL_KEY_OBTAINED },
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{ RG_WINDMILL_KEY, RAND_INF_WINDMILL_KEY_OBTAINED },
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{ RG_KAK_SHOOTING_KEY, RAND_INF_KAK_SHOOTING_GALLERY_KEY_OBTAINED },
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{ RG_KAK_SHOOTING_KEY, RAND_INF_KAK_SHOOTING_GALLERY_KEY_OBTAINED },
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{ RG_DAMPES_HUT_KEY, RAND_INF_DAMPES_HUT_KEY_OBTAINED },
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{ RG_DAMPES_HUT_KEY, RAND_INF_DAMPES_HUT_KEY_OBTAINED },
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{ RG_TALONS_HOUSE_KEY, RAND_INF_TALONS_HOUSE_KEY_OBTAINED },
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{ RG_TALONS_HOUSE_KEY, RAND_INF_TALONS_HOUSE_KEY_OBTAINED },
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{ RG_STABLES_KEY, RAND_INF_STABLES_KEY_OBTAINED },
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{ RG_STABLES_KEY, RAND_INF_STABLES_KEY_OBTAINED },
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{ RG_BACK_TOWER_KEY, RAND_INF_BACK_TOWER_KEY_OBTAINED },
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{ RG_BACK_TOWER_KEY, RAND_INF_BACK_TOWER_KEY_OBTAINED },
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{ RG_HYLIA_LAB_KEY, RAND_INF_HYLIA_LAB_KEY_OBTAINED },
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{ RG_HYLIA_LAB_KEY, RAND_INF_HYLIA_LAB_KEY_OBTAINED },
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{ RG_FISHING_HOLE_KEY, RAND_INF_FISHING_HOLE_KEY_OBTAINED },
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{ RG_FISHING_HOLE_KEY, RAND_INF_FISHING_HOLE_KEY_OBTAINED },
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};
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};
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std::map<uint32_t, uint32_t> Logic::RandoGetToDungeonScene = {
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std::map<uint32_t, uint32_t> Logic::RandoGetToDungeonScene = {
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{ RG_FOREST_TEMPLE_SMALL_KEY, SCENE_FOREST_TEMPLE },
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{ RG_FOREST_TEMPLE_SMALL_KEY, SCENE_FOREST_TEMPLE },
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{ RG_FIRE_TEMPLE_SMALL_KEY, SCENE_FIRE_TEMPLE },
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{ RG_FIRE_TEMPLE_SMALL_KEY, SCENE_FIRE_TEMPLE },
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{ RG_WATER_TEMPLE_SMALL_KEY, SCENE_WATER_TEMPLE },
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{ RG_WATER_TEMPLE_SMALL_KEY, SCENE_WATER_TEMPLE },
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{ RG_SPIRIT_TEMPLE_SMALL_KEY, SCENE_SPIRIT_TEMPLE },
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{ RG_SPIRIT_TEMPLE_SMALL_KEY, SCENE_SPIRIT_TEMPLE },
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{ RG_SHADOW_TEMPLE_SMALL_KEY, SCENE_SHADOW_TEMPLE },
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{ RG_SHADOW_TEMPLE_SMALL_KEY, SCENE_SHADOW_TEMPLE },
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{ RG_BOTW_SMALL_KEY, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_BOTW_SMALL_KEY, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_GTG_SMALL_KEY, SCENE_GERUDO_TRAINING_GROUND },
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{ RG_GTG_SMALL_KEY, SCENE_GERUDO_TRAINING_GROUND },
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{ RG_HIDEOUT_SMALL_KEY, SCENE_THIEVES_HIDEOUT },
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{ RG_HIDEOUT_SMALL_KEY, SCENE_THIEVES_HIDEOUT },
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{ RG_GANONS_CASTLE_SMALL_KEY, SCENE_INSIDE_GANONS_CASTLE },
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{ RG_GANONS_CASTLE_SMALL_KEY, SCENE_INSIDE_GANONS_CASTLE },
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{ RG_FOREST_TEMPLE_KEY_RING, SCENE_FOREST_TEMPLE },
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{ RG_FOREST_TEMPLE_KEY_RING, SCENE_FOREST_TEMPLE },
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{ RG_FIRE_TEMPLE_KEY_RING, SCENE_FIRE_TEMPLE },
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{ RG_FIRE_TEMPLE_KEY_RING, SCENE_FIRE_TEMPLE },
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{ RG_WATER_TEMPLE_KEY_RING, SCENE_WATER_TEMPLE },
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{ RG_WATER_TEMPLE_KEY_RING, SCENE_WATER_TEMPLE },
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{ RG_SPIRIT_TEMPLE_KEY_RING, SCENE_SPIRIT_TEMPLE },
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{ RG_SPIRIT_TEMPLE_KEY_RING, SCENE_SPIRIT_TEMPLE },
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{ RG_SHADOW_TEMPLE_KEY_RING, SCENE_SHADOW_TEMPLE },
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{ RG_SHADOW_TEMPLE_KEY_RING, SCENE_SHADOW_TEMPLE },
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{ RG_BOTW_KEY_RING, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_BOTW_KEY_RING, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_GTG_KEY_RING, SCENE_GERUDO_TRAINING_GROUND },
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{ RG_GTG_KEY_RING, SCENE_GERUDO_TRAINING_GROUND },
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{ RG_HIDEOUT_KEY_RING, SCENE_THIEVES_HIDEOUT },
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{ RG_HIDEOUT_KEY_RING, SCENE_THIEVES_HIDEOUT },
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{ RG_GANONS_CASTLE_KEY_RING, SCENE_INSIDE_GANONS_CASTLE },
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{ RG_GANONS_CASTLE_KEY_RING, SCENE_INSIDE_GANONS_CASTLE },
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{ RG_FOREST_TEMPLE_BOSS_KEY, SCENE_FOREST_TEMPLE },
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{ RG_FOREST_TEMPLE_BOSS_KEY, SCENE_FOREST_TEMPLE },
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{ RG_FIRE_TEMPLE_BOSS_KEY, SCENE_FIRE_TEMPLE },
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{ RG_FIRE_TEMPLE_BOSS_KEY, SCENE_FIRE_TEMPLE },
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{ RG_WATER_TEMPLE_BOSS_KEY, SCENE_WATER_TEMPLE },
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{ RG_WATER_TEMPLE_BOSS_KEY, SCENE_WATER_TEMPLE },
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{ RG_SPIRIT_TEMPLE_BOSS_KEY, SCENE_SPIRIT_TEMPLE },
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{ RG_SPIRIT_TEMPLE_BOSS_KEY, SCENE_SPIRIT_TEMPLE },
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{ RG_SHADOW_TEMPLE_BOSS_KEY, SCENE_SHADOW_TEMPLE },
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{ RG_SHADOW_TEMPLE_BOSS_KEY, SCENE_SHADOW_TEMPLE },
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{ RG_GANONS_CASTLE_BOSS_KEY, SCENE_INSIDE_GANONS_CASTLE },
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{ RG_GANONS_CASTLE_BOSS_KEY, SCENE_INSIDE_GANONS_CASTLE },
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{ RG_DEKU_TREE_MAP, SCENE_DEKU_TREE },
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{ RG_DEKU_TREE_MAP, SCENE_DEKU_TREE },
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{ RG_DODONGOS_CAVERN_MAP, SCENE_DODONGOS_CAVERN },
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{ RG_DODONGOS_CAVERN_MAP, SCENE_DODONGOS_CAVERN },
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{ RG_JABU_JABUS_BELLY_MAP, SCENE_JABU_JABU },
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{ RG_JABU_JABUS_BELLY_MAP, SCENE_JABU_JABU },
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{ RG_FOREST_TEMPLE_MAP, SCENE_FOREST_TEMPLE },
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{ RG_FOREST_TEMPLE_MAP, SCENE_FOREST_TEMPLE },
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{ RG_FIRE_TEMPLE_MAP, SCENE_FIRE_TEMPLE },
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{ RG_FIRE_TEMPLE_MAP, SCENE_FIRE_TEMPLE },
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{ RG_WATER_TEMPLE_MAP, SCENE_WATER_TEMPLE },
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{ RG_WATER_TEMPLE_MAP, SCENE_WATER_TEMPLE },
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{ RG_SPIRIT_TEMPLE_MAP, SCENE_SPIRIT_TEMPLE },
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{ RG_SPIRIT_TEMPLE_MAP, SCENE_SPIRIT_TEMPLE },
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{ RG_SHADOW_TEMPLE_MAP, SCENE_SHADOW_TEMPLE },
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{ RG_SHADOW_TEMPLE_MAP, SCENE_SHADOW_TEMPLE },
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{ RG_BOTW_MAP, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_BOTW_MAP, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_ICE_CAVERN_MAP, SCENE_ICE_CAVERN },
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{ RG_ICE_CAVERN_MAP, SCENE_ICE_CAVERN },
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{ RG_DEKU_TREE_COMPASS, SCENE_DEKU_TREE },
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{ RG_DEKU_TREE_COMPASS, SCENE_DEKU_TREE },
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{ RG_DODONGOS_CAVERN_COMPASS, SCENE_DODONGOS_CAVERN },
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{ RG_DODONGOS_CAVERN_COMPASS, SCENE_DODONGOS_CAVERN },
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{ RG_JABU_JABUS_BELLY_COMPASS, SCENE_JABU_JABU },
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{ RG_JABU_JABUS_BELLY_COMPASS, SCENE_JABU_JABU },
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{ RG_FOREST_TEMPLE_COMPASS, SCENE_FOREST_TEMPLE },
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{ RG_FOREST_TEMPLE_COMPASS, SCENE_FOREST_TEMPLE },
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{ RG_FIRE_TEMPLE_COMPASS, SCENE_FIRE_TEMPLE },
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{ RG_FIRE_TEMPLE_COMPASS, SCENE_FIRE_TEMPLE },
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{ RG_WATER_TEMPLE_COMPASS, SCENE_WATER_TEMPLE },
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{ RG_WATER_TEMPLE_COMPASS, SCENE_WATER_TEMPLE },
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{ RG_SPIRIT_TEMPLE_COMPASS, SCENE_SPIRIT_TEMPLE },
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{ RG_SPIRIT_TEMPLE_COMPASS, SCENE_SPIRIT_TEMPLE },
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{ RG_SHADOW_TEMPLE_COMPASS, SCENE_SHADOW_TEMPLE },
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{ RG_SHADOW_TEMPLE_COMPASS, SCENE_SHADOW_TEMPLE },
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{ RG_BOTW_COMPASS, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_BOTW_COMPASS, SCENE_BOTTOM_OF_THE_WELL },
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{ RG_ICE_CAVERN_COMPASS, SCENE_ICE_CAVERN },
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{ RG_ICE_CAVERN_COMPASS, SCENE_ICE_CAVERN },
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{ RG_TCG_SMALL_KEY, SCENE_TREASURE_BOX_SHOP }
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{ RG_TCG_SMALL_KEY, SCENE_TREASURE_BOX_SHOP }
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};
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};
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std::map<uint32_t, uint32_t> Logic::RandoGetToQuestItem = {
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std::map<uint32_t, uint32_t> Logic::RandoGetToQuestItem = {
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@ -1468,15 +1468,15 @@ namespace Rando {
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};
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};
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std::map<uint32_t, uint32_t> BottleRandomizerGetToItemID = {
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std::map<uint32_t, uint32_t> BottleRandomizerGetToItemID = {
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{ RG_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED },
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{ RG_BOTTLE_WITH_RED_POTION, ITEM_POTION_RED },
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{ RG_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN },
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{ RG_BOTTLE_WITH_GREEN_POTION, ITEM_POTION_GREEN },
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{ RG_BOTTLE_WITH_BLUE_POTION, ITEM_POTION_BLUE },
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{ RG_BOTTLE_WITH_BLUE_POTION, ITEM_POTION_BLUE },
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{ RG_BOTTLE_WITH_FAIRY, ITEM_FAIRY },
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{ RG_BOTTLE_WITH_FAIRY, ITEM_FAIRY },
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{ RG_BOTTLE_WITH_FISH, ITEM_FISH },
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{ RG_BOTTLE_WITH_FISH, ITEM_FISH },
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{ RG_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE },
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{ RG_BOTTLE_WITH_BLUE_FIRE, ITEM_BLUE_FIRE },
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{ RG_BOTTLE_WITH_BUGS, ITEM_BUG },
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{ RG_BOTTLE_WITH_BUGS, ITEM_BUG },
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{ RG_BOTTLE_WITH_POE, ITEM_POE },
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{ RG_BOTTLE_WITH_POE, ITEM_POE },
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{ RG_BOTTLE_WITH_BIG_POE, ITEM_BIG_POE },
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{ RG_BOTTLE_WITH_BIG_POE, ITEM_BIG_POE },
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};
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};
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uint32_t HookshotLookup[3] = { ITEM_NONE, ITEM_HOOKSHOT, ITEM_LONGSHOT };
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uint32_t HookshotLookup[3] = { ITEM_NONE, ITEM_HOOKSHOT, ITEM_LONGSHOT };
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@ -117,30 +117,30 @@ std::vector<ItemTrackerItem> ocarinaButtonItems = {
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std::vector<ItemTrackerItem> overworldKeyItems = {
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std::vector<ItemTrackerItem> overworldKeyItems = {
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// Hack for right now, just gonna overworld keys as dungeon keys.
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// Hack for right now, just gonna overworld keys as dungeon keys.
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// Will replace with other macro once we have a custom texture
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// Will replace with other macro once we have a custom texture
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ITEM_TRACKER_ITEM_CUSTOM(RG_GUARD_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_GUARD_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MARKET_BAZAAR_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MARKET_BAZAAR_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MARKET_POTION_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MARKET_POTION_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MASK_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MASK_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MARKET_SHOOTING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_MARKET_SHOOTING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_BOMBCHU_BOWLING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_BOMBCHU_BOWLING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_TCG_BUILDING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_TCG_BUILDING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_BOMBCHU_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_BOMBCHU_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_RICHARDS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_RICHARDS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_ALLEY_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_ALLEY_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_KAK_BAZAAR_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_KAK_BAZAAR_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_KAK_POTION_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
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ITEM_TRACKER_ITEM_CUSTOM(RG_KAK_POTION_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_BOSS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_BOSS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_GRANNYS_POTION_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_GRANNYS_POTION_SHOP_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_SKULLTULA_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_SKULLTULA_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_IMPAS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_IMPAS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_WINDMILL_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_WINDMILL_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_KAK_SHOOTING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_KAK_SHOOTING_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_DAMPES_HUT_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_DAMPES_HUT_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_TALONS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_TALONS_HOUSE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_STABLES_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_STABLES_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_BACK_TOWER_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_BACK_TOWER_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_HYLIA_LAB_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_HYLIA_LAB_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
ITEM_TRACKER_ITEM_CUSTOM(RG_FISHING_HOLE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
ITEM_TRACKER_ITEM_CUSTOM(RG_FISHING_HOLE_KEY, ITEM_KEY_SMALL, ITEM_KEY_SMALL, 0, DrawItem),
|
||||||
};
|
};
|
||||||
|
|
||||||
std::vector<ItemTrackerItem> fishingPoleItems = {
|
std::vector<ItemTrackerItem> fishingPoleItems = {
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue