Updated zapd_audio_support into zelda64

This commit is contained in:
Kevin Alexis Contreras 2022-06-15 09:42:37 -05:00
commit 5b43e4652f
24 changed files with 1884 additions and 218 deletions

View file

@ -32,9 +32,9 @@
#if defined(_WIN64) || defined(__x86_64__) || defined(__arm64__)
#define _SOH64
#define AUDIO_HEAP_SIZE 0xF0000
#define AUDIO_HEAP_SIZE 0x3800000
#else
#define AUDIO_HEAP_SIZE 0x38000
#define AUDIO_HEAP_SIZE 0x3800000
#endif
#define SYSTEM_HEAP_SIZE (1024 * 1024 * 4)

View file

@ -21,6 +21,7 @@
#define CALC_RESAMPLE_FREQ(sampleRate) ((float)sampleRate / (s32)gAudioContext.audioBufferParameters.frequency)
extern bool gUseLegacySD;
extern char* fontMap[256];
typedef enum {
/* 0 */ ADSR_STATE_DISABLED,
@ -124,8 +125,7 @@ typedef struct {
/* 0x08 */ s16 book[1]; // size 8 * order * npredictors. 8-byte aligned
} AdpcmBook; // size >= 0x8
typedef struct
{
typedef struct {
union {
struct {
/* 0x00 */ u32 codec : 4;
@ -233,6 +233,7 @@ typedef struct {
/* 0x08 */ Instrument** instruments;
/* 0x0C */ Drum** drums;
/* 0x10 */ SoundFontSound* soundEffects;
s32 fntIndex;
} SoundFont; // size = 0x14
typedef struct {