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remove lines
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@ -107,9 +107,7 @@ void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
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SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGreatFairySkel, &gGreatFairyLayingDownTransitionAnim,
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this->jointTable, this->morphTable, 28);
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}
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this->actionFunc = BgDyYoseizo_CheckMagicAcquired;
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}
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void BgDyYoseizo_Destroy(Actor* this, GlobalContext* globalCtx) {
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