mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
Discover spawns when pulling/placing the master sword.
This commit is contained in:
parent
93659b5ded
commit
5a5242ff1a
2 changed files with 6 additions and 4 deletions
|
@ -591,10 +591,6 @@ void CheckTrackerLoadGame(int32_t fileNum) {
|
|||
Randomizer_EntranceDiscovered(entranceIndex, false);
|
||||
}
|
||||
}
|
||||
|
||||
// RANDOTODO: This is needed because using the master sword does not discover the spawn entrance.
|
||||
Entrance_SetEntranceDiscovered(ENTR_LINKS_HOUSE_CHILD_SPAWN, false);
|
||||
Entrance_SetEntranceDiscovered(ENTR_HYRULE_FIELD_10, false);
|
||||
}
|
||||
|
||||
RecalculateAvailableChecks();
|
||||
|
|
|
@ -131,8 +131,14 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
|
|||
Item_Give(play, ITEM_SWORD_MASTER);
|
||||
}
|
||||
play->csCtx.segment = D_808BB2F0;
|
||||
|
||||
// Discover adult spawn
|
||||
Entrance_SetEntranceDiscovered(ENTR_HYRULE_FIELD_10, false);
|
||||
} else {
|
||||
play->csCtx.segment = D_808BB7A0;
|
||||
|
||||
// Discover child spawn
|
||||
Entrance_SetEntranceDiscovered(ENTR_LINKS_HOUSE_CHILD_SPAWN, false);
|
||||
}
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP);
|
||||
Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_MASTER_SWORD);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue