There, Default here is better.

This commit is contained in:
Baoulettes 2022-05-22 15:26:56 +02:00 committed by GitHub
commit 59eb4022d1
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -68,7 +68,7 @@ namespace SohImGui {
void EnhancementCheckbox(std::string text, std::string cvarName);
void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool has_alpha, bool TitleSameLine);
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool has_alpha=false, bool TitleSameLine=false);
void DrawMainMenuAndCalculateGameSize(void);
@ -79,7 +79,7 @@ namespace SohImGui {
void BindCmd(const std::string& cmd, CommandEntry entry);
void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc);
void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha);
void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha=false);
ImTextureID GetTextureByID(int id);
ImTextureID GetTextureByName(const std::string& name);
}