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There, Default here is better.
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00dfcbb11c
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1 changed files with 2 additions and 2 deletions
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@ -68,7 +68,7 @@ namespace SohImGui {
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void EnhancementCheckbox(std::string text, std::string cvarName);
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void EnhancementSliderInt(std::string text, std::string id, std::string cvarName, int min, int max, std::string format);
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void EnhancementSliderFloat(std::string text, std::string id, std::string cvarName, float min, float max, std::string format, float defaultValue);
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void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool has_alpha, bool TitleSameLine);
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void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool has_alpha=false, bool TitleSameLine=false);
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void DrawMainMenuAndCalculateGameSize(void);
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@ -79,7 +79,7 @@ namespace SohImGui {
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void BindCmd(const std::string& cmd, CommandEntry entry);
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void AddWindow(const std::string& category, const std::string& name, WindowDrawFunc drawFunc);
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void LoadResource(const std::string& name, const std::string& path, const ImVec4& tint = ImVec4(1, 1, 1, 1));
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void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha);
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void LoadPickersColors(ImVec4& ColorArray, const char* cvarname, const ImVec4& default_colors, bool has_alpha=false);
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ImTextureID GetTextureByID(int id);
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ImTextureID GetTextureByName(const std::string& name);
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}
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