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[Feature] Rando: Enemy Randomizer V1 (#1781)
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120 changed files with 849 additions and 266 deletions
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@ -494,7 +494,7 @@ void func_80031A28(PlayState* play, ActorContext* actorCtx);
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void func_80031B14(PlayState* play, ActorContext* actorCtx);
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void func_80031C3C(ActorContext* actorCtx, PlayState* play);
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Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
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s16 rotX, s16 rotY, s16 rotZ, s16 params);
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s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize);
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Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX,
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f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
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void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx);
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@ -1,3 +1,5 @@
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#pragma once
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#ifndef GLOBAL_H
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#define GLOBAL_H
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@ -9,16 +11,10 @@
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#include "soh/Enhancements/gameplaystats.h"
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#include <Cvar.h>
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#define _AudioseqSegmentRomStart "Audioseq"
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#define _AudiobankSegmentRomStart "Audiobank"
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#define _AudiotableSegmentRomStart "Audiotable"
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#define _icon_item_staticSegmentRomStart 0
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#define _icon_item_staticSegmentRomEnd 0
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#define _map_i_staticSegmentRomStart 0
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