[Feature] Rando: Enemy Randomizer V1 (#1781)

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aMannus 2022-12-06 10:33:50 +01:00 committed by GitHub
commit 598cac725e
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120 changed files with 849 additions and 266 deletions

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@ -494,7 +494,7 @@ void func_80031A28(PlayState* play, ActorContext* actorCtx);
void func_80031B14(PlayState* play, ActorContext* actorCtx);
void func_80031C3C(ActorContext* actorCtx, PlayState* play);
Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 posX, f32 posY, f32 posZ,
s16 rotX, s16 rotY, s16 rotZ, s16 params);
s16 rotX, s16 rotY, s16 rotZ, s16 params, s16 canRandomize);
Actor* Actor_SpawnAsChild(ActorContext* actorCtx, Actor* parent, PlayState* play, s16 actorId, f32 posX,
f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
void Actor_SpawnTransitionActors(PlayState* play, ActorContext* actorCtx);

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@ -1,3 +1,5 @@
#pragma once
#ifndef GLOBAL_H
#define GLOBAL_H
@ -9,16 +11,10 @@
#include "soh/Enhancements/gameplaystats.h"
#include <Cvar.h>
#define _AudioseqSegmentRomStart "Audioseq"
#define _AudiobankSegmentRomStart "Audiobank"
#define _AudiotableSegmentRomStart "Audiotable"
#define _icon_item_staticSegmentRomStart 0
#define _icon_item_staticSegmentRomEnd 0
#define _map_i_staticSegmentRomStart 0