Vanilla Behavior Overhaul

Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
This commit is contained in:
Garrett Cox 2024-01-08 09:25:47 -06:00
commit 596ea5ebbb
99 changed files with 4191 additions and 2912 deletions

View file

@ -419,11 +419,8 @@ bool HasItemBeenCollected(RandomizerCheck rc) {
case SpoilerCollectionCheckType::SPOILER_CHK_COLLECTABLE:
return (gPlayState->sceneNum == scene && gPlayState->actorCtx.flags.collect & (1 << flag)) ||
gSaveContext.sceneFlags[scene].collect & (1 << flag);
case SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT:
case SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM:
case SpoilerCollectionCheckType::SPOILER_CHK_COW:
case SpoilerCollectionCheckType::SPOILER_CHK_FISH:
case SpoilerCollectionCheckType::SPOILER_CHK_SCRUB:
case SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF:
case SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD:
return Flags_GetRandomizerInf(OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(rc));
@ -437,8 +434,6 @@ bool HasItemBeenCollected(RandomizerCheck rc) {
return gSaveContext.infTable[scene] & INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(flag);
case SpoilerCollectionCheckType::SPOILER_CHK_ITEM_GET_INF:
return gSaveContext.itemGetInf[flag / 16] & INDEX_TO_16BIT_LITTLE_ENDIAN_BITMASK(flag);
case SpoilerCollectionCheckType::SPOILER_CHK_MAGIC_BEANS:
return BEANS_BOUGHT >= 10;
case SpoilerCollectionCheckType::SPOILER_CHK_NONE:
return false;
case SpoilerCollectionCheckType::SPOILER_CHK_GRAVEDIGGER:
@ -749,11 +744,8 @@ void CheckTrackerFlagSet(int16_t flagType, int32_t flag) {
Rando::SpoilerCollectionCheck scCheck = loc.GetCollectionCheck();
SpoilerCollectionCheckType scCheckType = scCheck.type;
if (checkMatchType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF &&
(scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MERCHANT ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_COW ||
(scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SHOP_ITEM ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_FISH ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_SCRUB ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_MASTER_SWORD ||
scCheckType == SpoilerCollectionCheckType::SPOILER_CHK_RANDOMIZER_INF)) {
if (flag == OTRGlobals::Instance->gRandomizer->GetRandomizerInfFromCheck(loc.GetRandomizerCheck())) {
@ -1343,6 +1335,11 @@ void DrawLocation(RandomizerCheck rc) {
Rando::ItemLocation* itemLoc = OTRGlobals::Instance->gRandoContext->GetItemLocation(rc);
RandomizerCheckTrackerData checkData = gSaveContext.checkTrackerData[rc];
RandomizerCheckStatus status = checkData.status;
if (itemLoc->HasObtained()) {
status = RCSHOW_COLLECTED;
}
bool skipped = checkData.skipped;
if (status == RCSHOW_COLLECTED) {
if (!showHidden && CVarGetInteger("gCheckTrackerCollectedHide", 0)) {
@ -1677,12 +1674,12 @@ void CheckTrackerWindow::InitElement() {
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnExitGame>([](uint32_t fileNum) {
Teardown();
});
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
// GameInteractor::Instance->RegisterGameHook<GameInteractor::OnItemReceive>(CheckTrackerItemReceive);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>(CheckTrackerFrame);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnTransitionEnd>(CheckTrackerTransition);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnShopSlotChange>(CheckTrackerShopSlotChange);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
// GameInteractor::Instance->RegisterGameHook<GameInteractor::OnSceneFlagSet>(CheckTrackerSceneFlagSet);
// GameInteractor::Instance->RegisterGameHook<GameInteractor::OnFlagSet>(CheckTrackerFlagSet);
hideShopRightChecks = CVarGetInteger("gCheckTrackerOptionHideRightShopChecks", 1);
alwaysShowGS = CVarGetInteger("gCheckTrackerOptionAlwaysShowGSLocs", 0);