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Vanilla Behavior Overhaul
Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
This commit is contained in:
parent
fe9dcf1fc3
commit
596ea5ebbb
99 changed files with 4191 additions and 2912 deletions
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@ -183,6 +183,8 @@ void __osSetWatchLo(u32);
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EnItem00* Item_DropCollectible(PlayState* play, Vec3f* spawnPos, s16 params);
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EnItem00* Item_DropCollectible2(PlayState* play, Vec3f* spawnPos, s16 params);
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void EnItem00_CustomItemsParticles(Actor* Parent, PlayState* play, GetItemEntry giEntry);
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void EnItem00_SetupAction(EnItem00* this, EnItem00ActionFunc actionFunc);
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void func_8001E5C8(EnItem00* this, PlayState* play);
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void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnPos, s16 params);
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void EffectBlure_ChangeType(EffectBlure* this, int type);
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void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2);
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@ -415,6 +417,7 @@ f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
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void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
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f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
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f32 Player_GetHeight(Player* player);
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s32 func_8083E5A8(Player* player, PlayState* play);
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f32 func_8002DCE4(Player* player);
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s32 func_8002DD6C(Player* player);
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s32 func_8002DD78(Player* player);
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@ -1106,6 +1109,7 @@ s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, Input* input);
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u8 PlayerGrounded(Player* player);
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void Player_SetBootData(PlayState* play, Player* player);
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s32 Player_InBlockingCsMode(PlayState* play, Player* player);
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s32 Player_TryCsAction(PlayState* play, Actor* actor, s32 csAction);
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s32 Player_InCsMode(PlayState* play);
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s32 func_8008E9C4(Player* player);
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s32 Player_IsChildWithHylianShield(Player* player);
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