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Ivan: collect deku seeds
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1 changed files with 1 additions and 1 deletions
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@ -654,7 +654,7 @@ void EnPartner_Update(Actor* thisx, PlayState* play) {
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itemActor->params == ITEM00_ARROWS_MEDIUM || itemActor->params == ITEM00_ARROWS_LARGE ||
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itemActor->params == ITEM00_ARROWS_MEDIUM || itemActor->params == ITEM00_ARROWS_LARGE ||
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itemActor->params == ITEM00_BOMBCHU || itemActor->params == ITEM00_MAGIC_SMALL ||
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itemActor->params == ITEM00_BOMBCHU || itemActor->params == ITEM00_MAGIC_SMALL ||
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itemActor->params == ITEM00_MAGIC_LARGE || itemActor->params == ITEM00_NUTS ||
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itemActor->params == ITEM00_MAGIC_LARGE || itemActor->params == ITEM00_NUTS ||
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itemActor->params == ITEM00_STICK) {
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itemActor->params == ITEM00_STICK || itemActor->params == ITEM00_SEEDS) {
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f32 distanceToObject = Actor_WorldDistXYZToActor(&this->actor, itemActor);
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f32 distanceToObject = Actor_WorldDistXYZToActor(&this->actor, itemActor);
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if (distanceToObject <= 20.0f) {
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if (distanceToObject <= 20.0f) {
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itemActor->world.pos = GET_PLAYER(play)->actor.world.pos;
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itemActor->world.pos = GET_PLAYER(play)->actor.world.pos;
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