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Use tex sizes from texture rather than hardcoded values (#610)
* Use tex sizes from texture rather than hardcoded values * Dynamic do action tex sizes * Remove unused minimap texture keys * Restore MESSAGE_STATIC_TEX_SIZE * Use dynamic offsets * MACRO it up * Enable SPDLOG in Xcode * Handle non-existent texture
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13 changed files with 209 additions and 87 deletions
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@ -1458,8 +1458,6 @@ typedef struct {
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/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
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/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
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/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
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/* 0x24 */ u16* owMinimapTexSize;
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/* 0x28 */ u16* owMinimapTexOffset;
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/* 0x2C */ s16* owMinimapPosX;
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/* 0x30 */ s16* owMinimapPosY;
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/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
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