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https://github.com/HarbourMasters/Shipwright.git
synced 2025-07-14 17:12:59 -07:00
Add an enhancement for a minimal ui. (#102)
This removes the button backgrounds, hides the hearts when they are full and the magic when its not in use. It also hides the rupee / key counters. All this is still visible on the pause screen or when the minimap is visible. It also changes the minimap behavior to be hidden by default on a zone change.
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parent
e7e80c2c95
commit
572e9fb9d0
6 changed files with 129 additions and 95 deletions
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@ -3143,6 +3143,7 @@ void Interface_Draw(GlobalContext* globalCtx) {
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s16 svar4;
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s16 svar5;
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s16 svar6;
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bool fullUi = !CVar_GetS32("gMinimalUI", 0) || !R_MINIMAP_DISABLED || globalCtx->pauseCtx.state != 0;
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OPEN_DISPS(globalCtx->state.gfxCtx, "../z_parameter.c", 3405);
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@ -3158,111 +3159,123 @@ void Interface_Draw(GlobalContext* globalCtx) {
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if (pauseCtx->debugState == 0) {
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Interface_InitVertices(globalCtx);
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func_8008A994(interfaceCtx);
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HealthMeter_Draw(globalCtx);
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if (fullUi || gSaveContext.health != gSaveContext.healthCapacity) {
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HealthMeter_Draw(globalCtx);
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}
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func_80094520(globalCtx->state.gfxCtx);
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// Rupee Icon
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26),
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206, 16, 16, 1 << 10, 1 << 10);
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if (fullUi) {
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// Rupee Icon
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 255, 100, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 80, 0, 255);
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26),
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206, 16, 16, 1 << 10, 1 << 10);
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switch (globalCtx->sceneNum) {
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case SCENE_BMORI1:
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case SCENE_HIDAN:
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case SCENE_MIZUSIN:
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case SCENE_JYASINZOU:
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case SCENE_HAKADAN:
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case SCENE_HAKADANCH:
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case SCENE_ICE_DOUKUTO:
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case SCENE_GANON:
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case SCENE_MEN:
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case SCENE_GERUDOWAY:
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case SCENE_GANONTIKA:
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case SCENE_GANON_SONOGO:
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case SCENE_GANONTIKA_SONOGO:
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case SCENE_TAKARAYA:
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if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
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// Small Key Icon
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16,
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1 << 10, 1 << 10);
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switch (globalCtx->sceneNum) {
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case SCENE_BMORI1:
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case SCENE_HIDAN:
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case SCENE_MIZUSIN:
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case SCENE_JYASINZOU:
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case SCENE_HAKADAN:
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case SCENE_HAKADANCH:
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case SCENE_ICE_DOUKUTO:
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case SCENE_GANON:
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case SCENE_MEN:
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case SCENE_GERUDOWAY:
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case SCENE_GANONTIKA:
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case SCENE_GANON_SONOGO:
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case SCENE_GANONTIKA_SONOGO:
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case SCENE_TAKARAYA:
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if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
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// Small Key Icon
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 200, 230, 255, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20, 255);
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OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, OTRGetRectDimensionFromLeftEdge(26), 190, 16, 16,
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1 << 10, 1 << 10);
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// Small Key Counter
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
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TEXEL0, 0, PRIMITIVE, 0);
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// Small Key Counter
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
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TEXEL0, 0, PRIMITIVE, 0);
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interfaceCtx->counterDigits[2] = 0;
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interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
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interfaceCtx->counterDigits[2] = 0;
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interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
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while (interfaceCtx->counterDigits[3] >= 10) {
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interfaceCtx->counterDigits[2]++;
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interfaceCtx->counterDigits[3] -= 10;
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while (interfaceCtx->counterDigits[3] >= 10) {
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interfaceCtx->counterDigits[2]++;
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interfaceCtx->counterDigits[3] -= 10;
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}
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svar3 = OTRGetRectDimensionFromLeftEdge(42);
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if (interfaceCtx->counterDigits[2] != 0) {
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OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8,
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16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
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svar3 += 8;
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}
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OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
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((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
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svar3, 190, 8, 16, 1 << 10, 1 << 10);
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}
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break;
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default:
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break;
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}
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svar3 = OTRGetRectDimensionFromLeftEdge(42);
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// Rupee Counter
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gDPPipeSync(OVERLAY_DISP++);
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if (interfaceCtx->counterDigits[2] != 0) {
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OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8,
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16, svar3, 190, 8, 16, 1 << 10, 1 << 10);
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svar3 += 8;
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}
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if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
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} else if (gSaveContext.rupees != 0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
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}
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OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP,
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((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
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svar3, 190, 8, 16, 1 << 10, 1 << 10);
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}
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break;
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default:
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break;
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0);
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interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
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interfaceCtx->counterDigits[2] = gSaveContext.rupees;
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if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
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interfaceCtx->counterDigits[2] &= 0xDDD;
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}
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while (interfaceCtx->counterDigits[2] >= 100) {
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interfaceCtx->counterDigits[0]++;
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interfaceCtx->counterDigits[2] -= 100;
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}
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while (interfaceCtx->counterDigits[2] >= 10) {
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interfaceCtx->counterDigits[1]++;
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interfaceCtx->counterDigits[2] -= 10;
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}
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svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
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svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
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for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
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OVERLAY_DISP =
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Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
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OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
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}
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}
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else {
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// Make sure item counts have black backgrounds
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
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}
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// Rupee Counter
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gDPPipeSync(OVERLAY_DISP++);
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if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
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} else if (gSaveContext.rupees != 0) {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
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} else {
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
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if (fullUi || gSaveContext.unk_13F0 > 0) {
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Interface_DrawMagicBar(globalCtx);
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}
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gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
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PRIMITIVE, 0);
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interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
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interfaceCtx->counterDigits[2] = gSaveContext.rupees;
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if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
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interfaceCtx->counterDigits[2] &= 0xDDD;
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}
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while (interfaceCtx->counterDigits[2] >= 100) {
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interfaceCtx->counterDigits[0]++;
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interfaceCtx->counterDigits[2] -= 100;
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}
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while (interfaceCtx->counterDigits[2] >= 10) {
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interfaceCtx->counterDigits[1]++;
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interfaceCtx->counterDigits[2] -= 10;
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}
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svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
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svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
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for (svar1 = 0, svar3 = 42; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
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OVERLAY_DISP =
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Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]), 8, 16,
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OTRGetRectDimensionFromLeftEdge(svar3), 206, 8, 16, 1 << 10, 1 << 10);
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}
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Interface_DrawMagicBar(globalCtx);
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Minimap_Draw(globalCtx);
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if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
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@ -3271,7 +3284,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
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func_80094520(globalCtx->state.gfxCtx);
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Interface_DrawItemButtons(globalCtx);
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if (fullUi) {
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Interface_DrawItemButtons(globalCtx);
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}
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
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@ -3281,10 +3296,17 @@ void Interface_Draw(GlobalContext* globalCtx) {
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// B Button Icon & Ammo Count
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if (gSaveContext.equips.buttonItems[0] != ITEM_NONE)
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{
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Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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if (fullUi) {
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Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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}
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if ((player->stateFlags1 & 0x00800000) || (globalCtx->shootingGalleryStatus > 1) ||
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((globalCtx->sceneNum == SCENE_BOWLING) && Flags_GetSwitch(globalCtx, 0x38))) {
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if (!fullUi) {
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Interface_DrawItemIconTexture(globalCtx, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
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}
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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@ -3357,7 +3379,9 @@ void Interface_Draw(GlobalContext* globalCtx) {
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gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, R_A_BTN_COLOR(0), R_A_BTN_COLOR(1), R_A_BTN_COLOR(2),
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interfaceCtx->aAlpha);
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Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
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if (fullUi) {
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Interface_DrawActionButton(globalCtx, rABtnX, R_A_BTN_Y);
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}
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gDPPipeSync(OVERLAY_DISP++);
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const f32 rAIconX = OTRGetDimensionFromRightEdge(R_A_ICON_X);
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//func_8008A8B8(globalCtx, R_A_ICON_Y, R_A_ICON_Y + 45, rAIconX, rAIconX + 45);
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