All MenuBar enhancement CVars done. (#4064)

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Malkierian 2024-04-25 17:31:28 -07:00 committed by GitHub
parent a4fb67745a
commit 56d8dd6d8b
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GPG key ID: B5690EEEBB952194
123 changed files with 1203 additions and 1200 deletions

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@ -1170,7 +1170,7 @@ void func_80083108(PlayState* play) {
if (interfaceCtx->restrictions.tradeItems != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA)
if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA)
&& (gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON)
&& (gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
@ -1401,7 +1401,7 @@ void Interface_SetSceneRestrictions(PlayState* play) {
interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
interfaceCtx->restrictions.all);
osSyncPrintf(VT_RST);
if (CVarGetInteger("gBetterFW", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) {
if (currentScene == SCENE_GERUDO_TRAINING_GROUND || currentScene == SCENE_INSIDE_GANONS_CASTLE) {
interfaceCtx->restrictions.farores = 0;
}
@ -2278,7 +2278,7 @@ u8 Item_Give(PlayState* play, u8 item) {
gSaveContext.sohStats.heartPieces++;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_HEART_CONTAINER) {
if (!CVarGetInteger("gHurtContainer", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
gSaveContext.healthCapacity += 0x10;
gSaveContext.health += 0x10;
} else {
@ -2379,7 +2379,7 @@ u8 Item_Give(PlayState* play, u8 item) {
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
if ((item == ITEM_SAW) && CVarGetInteger("gDekuNutUpgradeFix", 0) == 0) {
if ((item == ITEM_SAW) && CVarGetInteger(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 0) == 0) {
Flags_SetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE);
}
@ -2905,7 +2905,7 @@ void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
item = ITEM_MILK_HALF;
}
if (CVarGetInteger("gRestoreRBAValues",0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("RestoreRBAValues"),0)) {
byteSwapInventory();
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
byteSwapInventory();
@ -3016,7 +3016,7 @@ void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
(play->csCtx.state == CS_STATE_IDLE)) {
if (!CVarGetInteger("gDisableNaviCallAudio", 0)) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("DisableNaviCallAudio"), 0)) {
// clang-format off
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &D_801333D4, 4,
&D_801333E0, &D_801333E0, &D_801333E8); }
@ -4132,7 +4132,7 @@ void Interface_DrawItemButtons(PlayState* play) {
const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR };
const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X+X_Margins_CU, C_UP_BUTTON_Y+Y_Margins_CU };
const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD };
s16 LabelX_Navi=7 + !!CVarGetInteger("gNaviTextFix", 0);
s16 LabelX_Navi=7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0);
s16 LabelY_Navi=4;
s16 C_Left_BTN_Pos[2]; //(X,Y)
s16 C_Right_BTN_Pos[2];
@ -5119,7 +5119,7 @@ void Interface_Draw(PlayState* play) {
s16 svar4;
s16 svar5;
s16 svar6;
bool fullUi = !CVarGetInteger("gMinimalUI", 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
bool fullUi = !CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
if (GameInteractor_NoUIActive()) {
return;
@ -5143,7 +5143,7 @@ void Interface_Draw(PlayState* play) {
if (fullUi) {
// Rupee Icon
if (CVarGetInteger("gDynamicWalletIcon", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DynamicWalletIcon"), 0)) {
switch (CUR_UPG_VALUE(UPG_WALLET)) {
case 0:
if (CVarGetInteger("gCosmetics.Consumable_GreenRupee.Changed", 0)) {
@ -5346,7 +5346,7 @@ void Interface_Draw(PlayState* play) {
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
}
if (CVarGetInteger("gDrawLineupTick", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DrawLineupTick"), 0)) {
Interface_DrawLineupTick(play);
}
@ -5366,7 +5366,7 @@ void Interface_Draw(PlayState* play) {
}
// Render enemy health bar after Z-target to leverage set variables
if (CVarGetInteger("gEnemyHealthBar", 0)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("EnemyHealthBar"), 0)) {
Interface_DrawEnemyHealthBar(&play->actorCtx.targetCtx, play);
}
}