mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-08-22 22:33:43 -07:00
Merge branch 'develop' into testing-out-item-replacement
# Conflicts: # libultraship/libultraship/SohImGuiImpl.cpp
This commit is contained in:
commit
5639cc9242
4 changed files with 44 additions and 24 deletions
|
@ -450,6 +450,28 @@ namespace SohImGui {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue = 0){
|
||||
if (FirstTimeValue <= 0){
|
||||
FirstTimeValue = 0;
|
||||
}
|
||||
uint8_t selected=CVar_GetS32(name, FirstTimeValue);
|
||||
uint8_t DefaultValue=selected;
|
||||
if (ImGui::BeginCombo("##name", ComboArray[DefaultValue])) {
|
||||
uint8_t ComboxSize = sizeof(&ComboArray);
|
||||
for (uint8_t i = 0; i <= ComboxSize; i++) {
|
||||
if (strlen(ComboArray[i]) > 1) {
|
||||
if (ImGui::Selectable(ComboArray[i], i==selected)) {
|
||||
CVar_SetS32(name, i);
|
||||
selected=i;
|
||||
needs_save = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
}
|
||||
|
||||
void EnhancementRadioButton(const char* text, const char* cvarName, int id) {
|
||||
/*Usage :
|
||||
EnhancementRadioButton("My Visible Name","gMyCVarName", MyID);
|
||||
|
@ -821,20 +843,9 @@ namespace SohImGui {
|
|||
|
||||
EXPERIMENTAL();
|
||||
ImGui::Text("Texture Filter (Needs reload)");
|
||||
EnhancementCombobox("gTextureFilter", filters);
|
||||
GfxRenderingAPI* gapi = gfx_get_current_rendering_api();
|
||||
if (ImGui::BeginCombo("##filters", filters[gapi->get_texture_filter()])) {
|
||||
for (int fId = 0; fId <= FilteringMode::FILTER_NONE; fId++) {
|
||||
if (ImGui::Selectable(filters[fId], fId == gapi->get_texture_filter())) {
|
||||
INFO("New Filter: %s", filters[fId]);
|
||||
gapi->set_texture_filter((FilteringMode)fId);
|
||||
|
||||
CVar_SetS32("gTextureFilter", (int)fId);
|
||||
needs_save = true;
|
||||
}
|
||||
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
gapi->set_texture_filter((FilteringMode)CVar_GetS32("gTextureFilter", 0));
|
||||
overlay->DrawSettings();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
@ -1093,22 +1104,22 @@ namespace SohImGui {
|
|||
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
|
||||
EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
|
||||
Tooltip("Inner color for Navi (idle flying around)");
|
||||
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(115,230,255,255), false);
|
||||
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0,0,255,255), false);
|
||||
Tooltip("Outer color for Navi (idle flying around)");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(100,100,255,255), false);
|
||||
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150,150,255,255), false);
|
||||
Tooltip("Inner color for Navi (when Navi fly around NPCs)");
|
||||
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(90,90,255,255), false);
|
||||
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150,150,255,255), false);
|
||||
Tooltip("Outer color for Navi (when Navi fly around NPCs)");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
|
||||
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
|
||||
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,220,0,255), false);
|
||||
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,155,0,255), false);
|
||||
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
|
||||
ImGui::Separator();
|
||||
EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
|
||||
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
|
||||
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,220,0,255), false);
|
||||
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,255,0,255), false);
|
||||
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
|
|
@ -70,6 +70,7 @@ namespace SohImGui {
|
|||
void EnhancementButton(const char* text, const char* cvarName);
|
||||
void EnhancementSliderInt(const char* text, const char* id, const char* cvarName, int min, int max, const char* format);
|
||||
void EnhancementSliderFloat(const char* text, const char* id, const char* cvarName, float min, float max, const char* format, float defaultValue, bool isPercentage);
|
||||
void EnhancementCombobox(const char* name, const char* ComboArray[], uint8_t FirstTimeValue);
|
||||
void EnhancementColor(const char* text, const char* cvarName, ImVec4 ColorRGBA, ImVec4 default_colors, bool allow_rainbow = true, bool has_alpha=false, bool TitleSameLine=false);
|
||||
|
||||
void DrawMainMenuAndCalculateGameSize(void);
|
||||
|
|
|
@ -1316,6 +1316,9 @@ void DrawPlayerTab() {
|
|||
case ITEM_SWORD_BGS:
|
||||
curSword = "Biggoron's Sword";
|
||||
break;
|
||||
case ITEM_FISHING_POLE:
|
||||
curSword = "Fishing Pole";
|
||||
break;
|
||||
case ITEM_NONE:
|
||||
curSword = "None";
|
||||
break;
|
||||
|
@ -1463,6 +1466,11 @@ void DrawPlayerTab() {
|
|||
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_BGS);
|
||||
}
|
||||
if (ImGui::Selectable("Fishing Pole")) {
|
||||
player->currentSwordItem = ITEM_FISHING_POLE;
|
||||
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
|
||||
Inventory_ChangeEquipment(EQUIP_SWORD, PLAYER_SWORD_MASTER);
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
|
||||
}
|
||||
|
|
|
@ -339,19 +339,19 @@ void func_8002BF60(TargetContext* targetCtx, Actor* actor, s32 actorCategory, Gl
|
|||
if (CVar_GetS32("gUseNaviCol",0) != 1 ) {
|
||||
if (actorCategory == ACTORCAT_PLAYER) {
|
||||
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 115; naviColor->outer.g = 230; naviColor->outer.b = 255;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 0; naviColor->outer.b = 255;
|
||||
}
|
||||
if (actorCategory == ACTORCAT_NPC) {
|
||||
naviColor->inner.r = 100; naviColor->inner.g = 100; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 90; naviColor->outer.g = 90; naviColor->outer.b = 255;
|
||||
naviColor->inner.r = 150; naviColor->inner.g = 150; naviColor->inner.b = 255;
|
||||
naviColor->outer.r = 150; naviColor->outer.g = 150; naviColor->outer.b = 255;
|
||||
}
|
||||
if (actorCategory == ACTORCAT_BOSS || actorCategory == ACTORCAT_ENEMY) {
|
||||
naviColor->inner.r = 255; naviColor->inner.g = 255; naviColor->inner.b = 0;
|
||||
naviColor->outer.r = 220; naviColor->outer.g = 220; naviColor->outer.b = 0;
|
||||
naviColor->outer.r = 220; naviColor->outer.g = 155; naviColor->outer.b = 0;
|
||||
}
|
||||
if (actorCategory == ACTORCAT_PROP) {
|
||||
naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 90;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 220; naviColor->outer.b = 0;
|
||||
naviColor->inner.r = 0; naviColor->inner.g = 255; naviColor->inner.b = 0;
|
||||
naviColor->outer.r = 0; naviColor->outer.g = 255; naviColor->outer.b = 0;
|
||||
}
|
||||
} else {
|
||||
if (actorCategory == ACTORCAT_PLAYER) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue