guess what, variable renaming.

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Baoulettes 2022-04-27 04:47:58 +02:00 committed by GitHub
commit 5546d19b6f
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@ -966,18 +966,18 @@ void KaleidoScope_DrawCursor(GlobalContext* globalCtx, u16 pageIndex) {
temp = pauseCtx->unk_1E4; temp = pauseCtx->unk_1E4;
if (CVar_GetS32("gN64Colors", 0) != 0) { if (CVar_GetS32("gHudColors", 1) == 0) {
sCursorColors[2][0] = 0; sCursorColors[2][0] = 0;
sCursorColors[2][1] = 50; sCursorColors[2][1] = 50;
sCursorColors[2][2] = 255; sCursorColors[2][2] = 255;
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
sCursorColors[2][0] = 0; sCursorColors[2][0] = 0;
sCursorColors[2][1] = 255; sCursorColors[2][1] = 255;
sCursorColors[2][2] = 50; sCursorColors[2][2] = 50;
} else if (CVar_GetS32("gCustomColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
sCursorColors[2][0] = CVar_GetInt("gCCABtnPrimR", 0); sCursorColors[2][0] = CVar_GetS32("gCCABtnPrimR", 0);
sCursorColors[2][1] = CVar_GetInt("gCCABtnPrimG", 50); sCursorColors[2][1] = CVar_GetS32("gCCABtnPrimG", 50);
sCursorColors[2][2] = CVar_GetInt("gCCABtnPrimB", 255); sCursorColors[2][2] = CVar_GetS32("gCCABtnPrimB", 255);
} }
if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) || if ((((pauseCtx->unk_1E4 == 0) || (temp == 8)) && (pauseCtx->state == 6)) ||
@ -1051,22 +1051,27 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
{ 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 255, 255, 0 }, { 0, 255, 50 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 255, 50 },
}; };
if (CVar_GetS32("gN64Colors", 0) != 0) { if (CVar_GetS32("gHudColors", 1) == 0) {
D_8082ACF4[8][0] = 0; D_8082ACF4[8][0] = 0;
D_8082ACF4[8][1] = 50; D_8082ACF4[8][1] = 50;
D_8082ACF4[8][2] = 255; D_8082ACF4[8][2] = 255;
D_8082ACF4[11][0] = 0; D_8082ACF4[11][0] = 0;
D_8082ACF4[11][1] = 50; D_8082ACF4[11][1] = 50;
D_8082ACF4[11][2] = 255; D_8082ACF4[11][2] = 255;
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
//Do nothing since gamecube is original colors. D_8082ACF4[8][0] = 0;
} else if (CVar_GetS32("gCustomColors", 0) != 0) { D_8082ACF4[8][1] = 255;
D_8082ACF4[8][0] = CVar_GetInt("gCCABtnPrimR", 0); D_8082ACF4[8][2] = 50;
D_8082ACF4[8][1] = CVar_GetInt("gCCABtnPrimG", 50); D_8082ACF4[11][0] = 0;
D_8082ACF4[8][2] = CVar_GetInt("gCCABtnPrimB", 255); D_8082ACF4[11][1] = 255;
D_8082ACF4[11][0] = CVar_GetInt("gCCABtnPrimR", 0); D_8082ACF4[11][2] = 50;
D_8082ACF4[11][1] = CVar_GetInt("gCCABtnPrimG", 50); } else if (CVar_GetS32("gHudColors", 1) == 2) {
D_8082ACF4[11][2] = CVar_GetInt("gCCABtnPrimB", 255); D_8082ACF4[8][0] = CVar_GetS32("gCCABtnPrimR", 0);
D_8082ACF4[8][1] = CVar_GetS32("gCCABtnPrimG", 50);
D_8082ACF4[8][2] = CVar_GetS32("gCCABtnPrimB", 255);
D_8082ACF4[11][0] = CVar_GetS32("gCCABtnPrimR", 0);
D_8082ACF4[11][1] = CVar_GetS32("gCCABtnPrimG", 50);
D_8082ACF4[11][2] = CVar_GetS32("gCCABtnPrimB", 255);
} }
static s16 D_8082AD3C = 20; static s16 D_8082AD3C = 20;
@ -1397,12 +1402,12 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, gDPSetCombineLERP(POLY_KAL_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0,
0, PRIMITIVE, 0); 0, PRIMITIVE, 0);
if (CVar_GetS32("gN64Colors", 0) != 0) {//Save prompt cursor colour if (CVar_GetS32("gHudColors", 1) == 0) {//Save prompt cursor colour
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 255, VREG(61)); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 255, VREG(61));
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61)); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 255, 100, VREG(61));
} else if (CVar_GetS32("gCustomColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), VREG(61)); //Save prompt cursor colour gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 50), CVar_GetS32("gCCABtnPrimB", 255), VREG(61)); //Save prompt cursor colour
} }
if (pauseCtx->promptChoice == 0) { if (pauseCtx->promptChoice == 0) {
@ -1790,18 +1795,18 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language] pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = D_8082ADE0[gSaveContext.language]
<< 5; << 5;
if (CVar_GetS32("gN64Colors", 0) != 0) {//A icon to decide in save prompt if (CVar_GetS32("gHudColors", 1) == 0) {//A icon to decide in save prompt
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
} else if (CVar_GetS32("gCustomColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 50), CVar_GetS32("gCCABtnPrimB", 255), 255);
} }
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it. //gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);//This is changed to load the texture only so we can prim color it.
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_KAL_DISP++); //gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, D_8082AD60[gSaveContext.language], POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, D_8082AD60[gSaveContext.language],
@ -1845,12 +1850,12 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADD8[gSaveContext.language] << 5; D_8082ADD8[gSaveContext.language] << 5;
if (CVar_GetS32("gN64Colors", 0) != 0) {//To equip text C button icon if (CVar_GetS32("gHudColors", 1) == 0) {//To equip text C button icon
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255);
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, R_C_BTN_COLOR(0), R_C_BTN_COLOR(1), R_C_BTN_COLOR(2), 255);
} else if (CVar_GetS32("gCustomColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCCBtnPrimR", 0), CVar_GetInt("gCCCBtnPrimG", 50), CVar_GetInt("gCCCBtnPrimB", 255), 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", 0), CVar_GetS32("gCCCBtnPrimG", 50), CVar_GetS32("gCCCBtnPrimB", 255), 255);
} }
//gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them. //gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them.
gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
@ -1887,12 +1892,12 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADE8[gSaveContext.language] << 5; D_8082ADE8[gSaveContext.language] << 5;
if (CVar_GetS32("gN64Colors", 0) != 0) {//To play melody A button if (CVar_GetS32("gHudColors", 1) == 0) {//To play melody A button
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
} else if (CVar_GetS32("gCustomColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 50), CVar_GetS32("gCCABtnPrimB", 255), 255);
} }
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL); //gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
@ -1920,12 +1925,12 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] = pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADD8[gSaveContext.language] << 5; D_8082ADD8[gSaveContext.language] << 5;
if (CVar_GetS32("gN64Colors", 0) != 0) { if (CVar_GetS32("gHudColors", 1) == 0) {//To equip A button
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
} else if (CVar_GetS32("gGameCubeColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 1) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[0][0], gABtnTexColour[0][1], gABtnTexColour[0][2], gABtnTexColour[0][3]);
} else if (CVar_GetS32("gCustomColors", 0) != 0) { } else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetInt("gCCABtnPrimR", 0), CVar_GetInt("gCCABtnPrimG", 50), CVar_GetInt("gCCABtnPrimB", 255), 255); gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCABtnPrimR", 0), CVar_GetS32("gCCABtnPrimG", 50), CVar_GetS32("gCCABtnPrimB", 255), 255);
} }
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD); gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0); gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);