Remove Random_Float, and apply RandomDouble where it was being used instead.

Add proper range notation to `RandomDouble` to denote the lack of inclusivity for the max part of the range.
This commit is contained in:
Malkierian 2025-05-12 13:31:02 -07:00
commit 53c6102b8f
3 changed files with 4 additions and 12 deletions

View file

@ -112,7 +112,7 @@ void GameInteractor::RawAction::FreezePlayer() {
void GameInteractor::RawAction::BurnPlayer() {
Player* player = GET_PLAYER(gPlayState);
for (int i = 0; i < 18; i++) {
player->bodyFlameTimers[i] = Rand_S16Offset(0, 200);
player->bodyFlameTimers[i] = (uint8_t)Rand_S16Offset(0, 200);
}
player->bodyIsBurning = true;
func_80837C0C(gPlayState, player, 0, 0, 0, 0, 0);
@ -559,7 +559,7 @@ void GameInteractor::RawAction::SetRandomWind(bool active) {
GameInteractor::State::RandomWindActive = 0;
GameInteractor::State::RandomWindSecondsSinceLastDirectionChange = 0;
player->pushedSpeed = 0.0f;
player->pushedYaw = 0.0f;
player->pushedYaw = 0;
}
}
@ -617,7 +617,7 @@ GameInteractionEffectQueryResult GameInteractor::RawAction::SpawnEnemyWithOffset
}
// Generate point in random angle with a radius.
float angle = Random_Float(0, 2 * M_PI);
float angle = (float)(RandomDouble() * 2 * M_PI);
float radius = 150;
float posXOffset = radius * cos(angle);
float posZOffset = radius * sin(angle);

View file

@ -33,14 +33,7 @@ uint32_t Random(uint32_t min, uint32_t max) {
return distribution(generator);
}
// Returns a random float in range [min, max-1]
float Random_Float(float min, float max) {
Random_InitSeed();
boost::random::uniform_real_distribution<float> distribution(min, max - 1);
return distribution(generator);
}
// Returns a random floating point number in [0.0, 1.0]
// Returns a random floating point number in [0.0, 1.0)
double RandomDouble() {
boost::random::uniform_real_distribution<double> distribution(0.0, 1.0);
return distribution(generator);

View file

@ -9,7 +9,6 @@
void Random_Init(uint32_t seed);
uint32_t Random(uint32_t min, uint32_t max);
float Random_Float(float min, float max);
double RandomDouble();
// Get a random element from a vector or array