diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp index e46bfff0a..6c57b161b 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp @@ -235,7 +235,7 @@ void AreaTable_Init_DodongosCavern() { areaTable[DODONGOS_CAVERN_BOSS_ROOM] = Area("Dodongos Cavern Boss Room", "Dodongos Cavern", DODONGOS_CAVERN, NO_DAY_NIGHT_CYCLE, { //Events EventAccess(&DodongosCavernClear, {[]{return DodongosCavernClear || (Here(DODONGOS_CAVERN_BOSS_ROOM, []{return HasExplosives || (CanUse(MEGATON_HAMMER) && CanShield);}) && (Bombs || GoronBracelet) && (IsAdult || Sticks || KokiriSword));}, - /*Glitched*/[]{return Here(DODONGOS_CAVERN_BOSS_ROOM, []{return HasExplosives || (CanUse(MEGATON_HAMMER) && CanShield) || (GlitchBlueFireWall && BlueFire);}) && (HasExplosives || GoronBracelet) && (IsAdult || Sticks || KokiriSword || CanUse(MEGATON_HAMMER));}}), + /*Glitched*/[]{return Here(DODONGOS_CAVERN_BOSS_ROOM, []{return HasExplosives || (CanUse(MEGATON_HAMMER) && CanShield) || (GlitchBlueFireWall && HasBottle && BlueFireAccess);}) && (HasExplosives || GoronBracelet) && (IsAdult || Sticks || KokiriSword || CanUse(MEGATON_HAMMER));}}), }, { //Locations LocationAccess(DODONGOS_CAVERN_BOSS_ROOM_CHEST, {[]{return true;}}), diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp index 383b72b9f..7b3bb11fa 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp @@ -86,8 +86,8 @@ void AreaTable_Init_GanonsCastle() { areaTable[GANONS_CASTLE_SPIRIT_TRIAL] = Area("Ganon's Castle Spirit Trial", "Ganon's Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&NutPot, {[]{return NutPot || ((LogicSpiritTrialHookshot || CanUse(HOOKSHOT)) && HasBombchus && Bow && MirrorShield && IsAdult);}}), - EventAccess(&SpiritTrialClear, {[]{return CanUse(LIGHT_ARROWS) && MirrorShield && HasBombchus && (LogicSpiritTrialHookshot || CanUse(HOOKSHOT));}}), + EventAccess(&NutPot, {[]{return NutPot || ((LogicSpiritTrialHookshot || CanUse(HOOKSHOT)) && HasBombchus && Bow && (MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS))) && IsAdult);}}), + EventAccess(&SpiritTrialClear, {[]{return CanUse(LIGHT_ARROWS) && (MirrorShield || SunlightArrows) && HasBombchus && (LogicSpiritTrialHookshot || CanUse(HOOKSHOT));}}), }, { //Locations LocationAccess(GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, {[]{return LogicSpiritTrialHookshot || CanUse(HOOKSHOT);}}), @@ -189,16 +189,16 @@ void AreaTable_Init_GanonsCastle() { areaTable[GANONS_CASTLE_MQ_SPIRIT_TRIAL] = Area("Ganon's Castle MQ Spirit Castle", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { //Events - EventAccess(&SpiritTrialClear, {[]{return IsAdult && CanUse(LIGHT_ARROWS) && Hammer && HasBombchus && FireArrows && MirrorShield;}}), - EventAccess(&NutPot, {[]{return NutPot || (Hammer && HasBombchus && IsAdult && CanUse(FIRE_ARROWS) && MirrorShield);}}), + EventAccess(&SpiritTrialClear, {[]{return IsAdult && CanUse(LIGHT_ARROWS) && Hammer && HasBombchus && ((FireArrows && MirrorShield) || SunlightArrows);}}), + EventAccess(&NutPot, {[]{return NutPot || (Hammer && HasBombchus && IsAdult && ((CanUse(FIRE_ARROWS) && MirrorShield) || (SunlightArrows && CanUse(LIGHT_ARROWS))));}}), }, { //Locations LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, {[]{return IsAdult && Bow && Hammer;}}), LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, {[]{return IsAdult && Bow && Hammer && HasBombchus && (LogicLensCastleMQ || CanUse(LENS_OF_TRUTH));}}), - LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, {[]{return IsAdult && Hammer && HasBombchus && CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD);}}), - LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, {[]{return IsAdult && Hammer && HasBombchus && CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD);}}), - LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, {[]{return IsAdult && Hammer && HasBombchus && CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD);}}), - LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, {[]{return IsAdult && Hammer && HasBombchus && CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD);}}), + LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, {[]{return IsAdult && Hammer && HasBombchus && ((CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD)) || (SunlightArrows && CanUse(LIGHT_ARROWS)));}}), + LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, {[]{return IsAdult && Hammer && HasBombchus && ((CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD)) || (SunlightArrows && CanUse(LIGHT_ARROWS)));}}), + LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, {[]{return IsAdult && Hammer && HasBombchus && ((CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD)) || (SunlightArrows && CanUse(LIGHT_ARROWS)));}}), + LocationAccess(GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, {[]{return IsAdult && Hammer && HasBombchus && ((CanUse(FIRE_ARROWS) && CanUse(MIRROR_SHIELD)) || (SunlightArrows && CanUse(LIGHT_ARROWS)));}}), }, {}); areaTable[GANONS_CASTLE_MQ_LIGHT_TRIAL] = Area("Ganon's Castle MQ Light Trial", "Ganons Castle", GANONS_CASTLE, NO_DAY_NIGHT_CYCLE, { diff --git a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp index 4bfd7c269..21668ae95 100644 --- a/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp @@ -51,7 +51,7 @@ void AreaTable_Init_SpiritTemple() { ((SmallKeys(SPIRIT_TEMPLE, 3) || (SmallKeys(SPIRIT_TEMPLE, 2) && BombchusInLogic && ShuffleDungeonEntrances.Is(SHUFFLEDUNGEONS_OFF))) && CanUse(SILVER_GAUNTLETS) && (HasProjectile(HasProjectileAge::Adult) || CanTakeDamage));}}), }, { //Exits - Entrance(SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return HasExplosives;}}), + Entrance(SPIRIT_TEMPLE_CENTRAL_CHAMBER, {[]{return HasExplosives || (SunlightArrows && CanUse(LIGHT_ARROWS));}}), }); areaTable[SPIRIT_TEMPLE_EARLY_ADULT] = Area("Early Adult Spirit Temple", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { @@ -114,7 +114,7 @@ void AreaTable_Init_SpiritTemple() { areaTable[SPIRIT_TEMPLE_BEYOND_CENTRAL_LOCKED_DOOR] = Area("Spirit Temple Beyond Central Locked Door", "Spirit Temple", SPIRIT_TEMPLE, NO_DAY_NIGHT_CYCLE, {}, { //Locations - LocationAccess(SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, {[]{return MirrorShield && HasExplosives;}}), + LocationAccess(SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, {[]{return (MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS))) && HasExplosives;}}), LocationAccess(SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, {[]{return (LogicLensSpirit || CanUse(LENS_OF_TRUTH)) && HasExplosives;}}), LocationAccess(SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, {[]{return (LogicLensSpirit || CanUse(LENS_OF_TRUTH)) && HasExplosives;}}), }, { @@ -128,7 +128,7 @@ void AreaTable_Init_SpiritTemple() { }, { //Locations LocationAccess(SPIRIT_TEMPLE_BOSS_KEY_CHEST, {[]{return CanPlay(ZeldasLullaby) && ((CanTakeDamage && LogicFlamingChests) || (Bow && Hookshot));}}), - LocationAccess(SPIRIT_TEMPLE_TOPMOST_CHEST, {[]{return MirrorShield;}}), + LocationAccess(SPIRIT_TEMPLE_TOPMOST_CHEST, {[]{return MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS));}}), LocationAccess(SPIRIT_TEMPLE_TWINROVA_HEART, {[]{return MirrorShield && HasExplosives && Hookshot && BossKeySpiritTemple;}}), LocationAccess(TWINROVA, {[]{return MirrorShield && HasExplosives && Hookshot && BossKeySpiritTemple;}}), }, {}); @@ -172,12 +172,12 @@ void AreaTable_Init_SpiritTemple() { LocationAccess(SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, {[]{return (LogicLensSpiritMQ || CanUse(LENS_OF_TRUTH));}}), LocationAccess(SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5);}}), LocationAccess(SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime);}}), - LocationAccess(SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime) && MirrorShield;}}), + LocationAccess(SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 5) && CanPlay(SongOfTime) && (MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS)));}}), LocationAccess(SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, {[]{return SmallKeys(SPIRIT_TEMPLE, 7);}}), LocationAccess(SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, {[]{return SmallKeys(SPIRIT_TEMPLE, 7);}}), }, { //Exits - Entrance(SPIRIT_TEMPLE_MQ_LOWER_ADULT, {[]{return MirrorShield && IsAdult && CanUse(FIRE_ARROWS);}}), + Entrance(SPIRIT_TEMPLE_MQ_LOWER_ADULT, {[]{return (MirrorShield || (SunlightArrows && CanUse(LIGHT_ARROWS))) && IsAdult && CanUse(FIRE_ARROWS);}}), //Trick: MirrorShield && IsAdult && (CanUse(FIRE_ARROWS) || (LogicSpiritMQLowerAdult && CanUse(DINS_FIRE) && Bow)) Entrance(SPIRIT_TEMPLE_MQ_SHARED, {[]{return true;}}), Entrance(SPIRIT_TEMPLE_MQ_BOSS_AREA, {[]{return SmallKeys(SPIRIT_TEMPLE, 6) && CanPlay(ZeldasLullaby) && Hammer;}}), diff --git a/soh/soh/Enhancements/randomizer/3drando/logic.cpp b/soh/soh/Enhancements/randomizer/3drando/logic.cpp index f23c78649..f2845c756 100644 --- a/soh/soh/Enhancements/randomizer/3drando/logic.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/logic.cpp @@ -702,7 +702,7 @@ namespace Logic { Nuts = DekuNutDrop || Nuts; Sticks = DekuStickDrop || Sticks; Bugs = HasBottle && BugsAccess; - BlueFire = HasBottle && BlueFireAccess; + BlueFire = (HasBottle && BlueFireAccess) || (BlueFireArrows && CanUse(ICE_ARROWS)); Fish = HasBottle && FishAccess; Fairy = HasBottle && FairyAccess; diff --git a/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.cpp b/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.cpp index 328b862bd..aa0c4637b 100644 --- a/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.cpp @@ -896,6 +896,16 @@ string_view gkDurabilityRandomSafe = "Each Giant's Knife will get a random du "between 10 and 50, with an average of 30."; // // /*------------------------------ // +| BLUE FIRE ARROWS | // +------------------------------*/ // +string_view blueFireArrowsDesc = "Ice Arrows gain the ability to melt red ice\n" // + "and break the mud walls in Dodongo's Cavern."; // +/*------------------------------ // +| SUNLIGHT ARROWS | // +------------------------------*/ // +string_view sunlightArrowsDesc = "Light Arrows gain the ability to activate sun\n" // + "switches."; // +/*------------------------------ // | MULTIPLAYER | // ------------------------------*/ // string_view mp_EnabledDesc = "Enables multiplayer.\n" // diff --git a/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.hpp b/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.hpp index cea8f419d..224563d5e 100644 --- a/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.hpp +++ b/soh/soh/Enhancements/randomizer/3drando/setting_descriptions.hpp @@ -284,6 +284,9 @@ extern string_view gkDurabilityVanilla; extern string_view gkDurabilityRandomRisk; extern string_view gkDurabilityRandomSafe; +extern string_view blueFireArrowsDesc; +extern string_view sunlightArrowsDesc; + extern string_view mp_EnabledDesc; extern string_view mp_SharedProgressDesc; extern string_view mp_SyncIdDesc; diff --git a/soh/soh/Enhancements/randomizer/3drando/settings.cpp b/soh/soh/Enhancements/randomizer/3drando/settings.cpp index 5c5f17588..ddc5b315c 100644 --- a/soh/soh/Enhancements/randomizer/3drando/settings.cpp +++ b/soh/soh/Enhancements/randomizer/3drando/settings.cpp @@ -305,6 +305,8 @@ namespace Settings { Option IngameSpoilers = Option::Bool("Ingame Spoilers", {"Hide", "Show"}, {ingameSpoilersHideDesc, ingameSpoilersShowDesc }); Option MenuOpeningButton = Option::U8 ("Open Info Menu with", {"Select","Start","D-Pad Up","D-Pad Down","D-Pad Right","D-Pad Left",}, {menuButtonDesc}); Option RandomTrapDmg = Option::U8 ("Random Trap Damage", {"Off", "Basic", "Advanced"}, {randomTrapDmgDesc, basicTrapDmgDesc, advancedTrapDmgDesc}, OptionCategory::Setting, 1); // Basic + Option BlueFireArrows = Option::Bool("Blue Fire Arrows", {"Off", "On"}, {blueFireArrowsDesc}); + Option SunlightArrows = Option::Bool("Sunlight Arrows", {"Off", "On"}, {sunlightArrowsDesc}); bool HasNightStart = false; std::vector