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Make the bunny hood not change text reactions
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@ -66,5 +66,7 @@ u16 sReactionTextIds[][PLAYER_MASK_MAX] = {
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u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet) {
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u8 currentMask = Player_GetMask(globalCtx);
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if (currentMask == PLAYER_MASK_BUNNY)
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return sReactionTextIds[reactionSet][0];
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return sReactionTextIds[reactionSet][currentMask];
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}
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