From 4eee41752007b116a9e6c96f425129e96eb4d67e Mon Sep 17 00:00:00 2001 From: GaryOderNichts <12049776+GaryOderNichts@users.noreply.github.com> Date: Tue, 20 Dec 2022 21:52:13 +0100 Subject: [PATCH] WiiU: Don't invalidate tex cache for dodongo (#2220) --- soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 3e53389e7..8f42c8d7a 100644 --- a/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/soh/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -1704,7 +1704,7 @@ void BossDodongo_DrawEffects(PlayState* play) { unkMtx = &play->billboardMtxF; // OTRTODO: This call causes the whole texture cache to be cleaned up, which causes an important slowdown on switch so we need to find a way to avoid it. -#ifndef __SWITCH__ +#if !defined(__SWITCH__) && !defined(__WIIU__) gSPInvalidateTexCache(POLY_XLU_DISP++, 0); #endif