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pull in decomp updates for z_play (#4522)
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10 changed files with 492 additions and 496 deletions
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@ -1536,9 +1536,9 @@ void KaleidoScopeCall_Init(PlayState* play);
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void KaleidoScopeCall_Destroy(PlayState* play);
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void KaleidoScopeCall_Update(PlayState* play);
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void KaleidoScopeCall_Draw(PlayState* play);
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void func_800BC490(PlayState* play, s16 point);
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s32 func_800BC56C(PlayState* play, s16 arg1);
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void func_800BC590(PlayState* play);
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void Play_SetViewpoint(PlayState* play, s16 viewpoint);
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s32 Play_CheckViewpoint(PlayState* play, s16 viewpoint);
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void Play_SetShopBrowsingViewpoint(PlayState* play);
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void Gameplay_SetupTransition(PlayState* play, s32 arg1);
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Gfx* Play_SetFog(PlayState* play, Gfx* gfx);
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void Play_Destroy(GameState* thisx);
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@ -1552,7 +1552,7 @@ u8 CheckLACSRewardCount();
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s32 Play_InCsMode(PlayState* play);
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f32 func_800BFCB8(PlayState* play, MtxF* mf, Vec3f* vec);
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void* Play_LoadFile(PlayState* play, RomFile* file);
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void Play_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn);
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void Play_SpawnScene(PlayState* play, s32 sceneId, s32 spawn);
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void func_800C016C(PlayState* play, Vec3f* src, Vec3f* dest);
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s16 Play_CreateSubCamera(PlayState* play);
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s16 Play_GetActiveCamId(PlayState* play);
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